Overview[]
The enemy Artillery Plasma Cannon is the Rebel Army version of the trainable Artillery Plasma Cannon. It is the equivalent to that of a trainable Rank 1 Artillery Plasma Cannon.
It has one attack known as Plasma Shot that does around 158-263 damage at the center of its targeting marker and does 25% recoil damage to surrounding units in a 3x3 square. This unit should not be a priority to kill unlike the enemy Mega Tank as it has very low offense, hence its role as artillery being nullified. Its low offense also prevents it from hitting higher dodge infantry, but unlike some other artillery, it can hit Air units, making it a priority to dispatch if the player relies heavily on Air units in their formation. Although this unit has a high cooldown and reload time, players should not underestimate its devastating attack.
Players should note that the enemy Artillery Plasma Cannon, like its trainable counterpart, is immune to the Freeze and Explosive status effects and has similar resistances to -, -, and -type attacks, making it a tougher opponent to kill than most.
Attacks[]
Ammo: | 2 | ||
Reload: | 4 Rounds | ||