Bigfoots are a faction introduced in the 2.4 Patch. They are extremely vulnerable to Fire () and Poison (), so players are recommended to use units with -type attacks when facing Bigfoots. The Spiderwasps drove the Bigfoots away from their only known home in the North, Bigfoot Country. Although possessing no armor, one Bigfoot unit alone can still be a nuisance to players, for they can battle both infantry and armored vehicles with their 2 attacks, one attack possessing a damage type and the other possessing an one.
There are apparently 2 types of Bigfoots, Northern Bigfoots and Southern Bigfoots, with the Southern Bigfoots found in the Southern Frontier. Northern Bigfoots are shown to be shy and timid, while Southern Bigfoots are rude, loud, and brash. The player encounters a set of Southern Bigfoots when Lt. Morgan and Floyd go down to Bernmoth to retrieve a few whiskey caskets from the local Distillery, but find a group of Southern Bigfoots had already consumed them all.
|Young Bigfoot||Bigfoot||Bigfoot Shaman||Specimen i01 "Mauler" (Infected Bigfoot)||Specimen i02 "Apex Mauler" (Apex Infected Bigfoot)|
|Young Bigfoot||Bigfoot||Bigfoot Warrior||Apex Mauler|
The following Boss Strikes featured Bigfoot units:
Bigfoots participated in the following Invasion events:
The following are buildings associated with Bigfoots:
The following locations are associated with Bigfoots: