FANDOM


Veh boomBus icon
Boom Bus
Unit Type Vehicle-Metal
Player Level Req. Level 30
Immunities StatusEffect-plague Plague
Blocking Partial
Defense
(Max Rank)
Stat-HP 320
Damage crushing 75%
Damage fire 100%
Damage piercing 100%
Stat-Armor 60
Damage crushing 25%
Damage fire 75%
Damage piercing 25%
"Oh, hey, guys! You like my new mobile sound system? I call it the "Boom Bus"! Really kickin' bass, right?"
— Zoey

OverviewEdit

The Boom Bus was a limited time promotional unit originally released on the weekend of May 3rd, 2013. Due to popular demand, Z2Live brought back the ability to produce this unit on the weekend of July 19th, 2013. Surprisingly, this limited time unit does not cost Resource-nanopod and can be produced in the Vehicle Factory using resources.

The Boom Bus has a variety of area-of-effect, crushing-type damage attacks. Sonic Boom affects a large portion of the battlefield with moderate damage and a chance to stun.

The Ultrasonic Shriek is gives the Boom Bus a more damaging attack with increased critical bonuses against Metal units, making it somewhat of an anti-armor option. As a result, this attack has a uniquely-shaped, more focused area-of-effect. It also has reduced ammo and a lengthier reload time compared to its other weapons, limiting its role.

The Boom Bus can also research and unlock an attack called, Brown Noise. This attack affects the entire field with low damage and a chance to inflict a lengthy stun status effect. The damage and chance to stun are determined from the Boom Bus' position on the battlefield, so the farther the enemy are from the Boom Bus, the lower the damage and chance for stunning the enemy will suffer. So a Boom Bus using its Brown Noise attack from the 2nd or 3rd row will be less effective, while the enemy unit 1 space away (i.e., directly in front of the Boom Bus) will suffer the full brunt of the attack. The damage is negligible, so Brown Noise is best used as an attempt to stun multiple enemies, potentially taking out an enemy for two whole rounds. Unfortunately, Vehicles are unaffected by this.

Before the 3.1 Patch, multiple Boom Buses could lock down an entire army with the Brown Noise attack, which was able to stun the entire battlefield, 100%. This made Raider and critter encounters trivial as they would never have a chance to attack. In PvP, the unfortunate player to face this army while fielding mostly infantry would find themselves passing each turn and just watch their army be picked off. If it wasn't Brown Noise, the Boom Bus' Ultrasonic Shriek also inflicted StatusEffect-stun Stun, and to vehicles, like tanks.

Z2Live never intended for "stun-locking" to be a gaming feature, especially when it made encounters too easy or PvP "unfun" for one side, so they made major changes to the Boom Bus with the 3.1 Patch, with the intent of splitting the roles of the attacks, i.e., Brown Noise has a chance to stun the army, Ultrasonic Shriek does damage and Sonic Boom sits in between. They subsequently released the Signal Jamming Drone and the Legendary Mammoth, capable of "stun-locking" opponents.

AttacksEdit

Ammo: AmmoIcon 3
Reload: 3 Rounds
BoomBus SonicBoom Damage
Attack Icon UnitAbility sonic boom icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-4
Line of Fire Indirect
Ammo Used 1
Cooldown 5 Rounds
Armor Piercing 25%
Suppression Mod +300
Effects StatusEffect-stun 50% (3 Turns)
Rank 1 2 3 4 5 6
Damage crushing Damage 48-72 52-79 52-79 57-86 57-86 62-93
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class critter Crit vs. Critters 50% 50% 50% 50% 50% 50%

Ammo: AmmoIcon 2
Reload: 8 Rounds
BoomBus UltrasonicShriek Damage
Attack Icon UnitAbility sonic shriek icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 5 Rounds
Armor Piercing 25%
Suppression Mod +200
Rank 1 2 3 4 5 6
Damage explosive Damage 77-94 84-103 84-103 92-112 92-112 100-122
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Class critter Crit vs. Critters 50% 50% 50% 50% 50% 50%
Class tank Crit vs. Metal 30% 30% 30% 30% 30% 30%

Ammo: AmmoIcon 3
Reload: 3 Rounds
BoomBus BrownNoise Damage
Attack Icon UnitAbility sonic wave icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle X mark
Tank X mark
Metal X mark
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 4
Range 1-5
Line of Fire Indirect (Fixed)
Ammo Used 1
Cooldown 5 Rounds
Armor Piercing 100%
Suppression Mod +300
Effects StatusEffect-stun 80% (3 Turns)
Research Cost Resource-time 1h 12m, Resource-Gold 15,000, Resource-gear 5
Rank 1 2 3 4 5 6
Damage crushing Damage - - - 21-50 21-50 23-54
Stat-Offense Offense - - - 61 66 71
Stat-Critical Crit - - - 20% 20% 20%
Class critter Crit vs. Critters - - - 65% 65% 65%

StatisticsEdit

Boom Bus Ranks
1 2 3 4 5 6
Resource-SP SP N/A 1,920 4,800 10,550 24,950 92,150
Stat-HP HP 210 210 260 (+50) 260 320 (+60) 320
Stat-Armor Armor 0 20 (+20) 20 40 (+20) 40 60 (+20)
Stat-Armor-HP Total 210 230 (+20) 280 (+50) 300 (+20) 360 (+60) 380 (+20)
Stat-Bravery Bravery 40 45 (+5) 45 50 (+5) 50 60 (+10)
Black shield Defense 40 40 45 (+5) 45 50 (+5) 50
Stat-Dodge Dodge 20 20 25 (+5) 25 30 (+5) 30
Stat-Ability Ability Slot 2 2 2 2 2 3 (+1)
Promotion Cost N/A Resource-time 4h
Resource-Gold 6,528
Resource-steel 3,975
Resource-time 12h
Resource-Gold 20,560
Resource-steel 5,200
Resource-time 1d
Resource-Gold 51,784
Resource-steel 6,575
Resource-gear 5
Resource-time 2d
Resource-Gold 134,712
Resource-steel 8,125
Resource-gear 13
Resource-time 2d
Resource-Gold 267,904
Resource-steel 9,825
Resource-widget 3
Promotion Reward N/A Resource-xp 1,400 Resource-xp 2,400 Resource-xp 3,600 Resource-xp 5,000 Resource-xp 6,600
PvP Unit Value 13 16 20 23 27 30
Resource-SP SP Reward 32 40 44 52 60 64
Resource-Gold Gold Reward 160 200 220 260 300 320

CostEdit

Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 3h 15m 3h 15m 3h 15m 3h 15m 3h 15m 2h 55m 2h 36m 2h 16m 1h 57m 1h 18m
Resource-Gold Gold 18,375 15,313 12,250 11,025 9,800 8,575 7,963 7,350 6,738 6,125
Resource-steel Steel 788 657 525 473 420 368 342 315 289 263
Resource-oil Oil 2,325 1,938 1,550 1,395 1,240 1,085 1,008 930 853 775
Resource-gear Gears 2 2 1 1 1 1 1 1 1 1
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 2h 55m 2h 55m 2h 55m 2h 55m 2h 55m 2h 36m 2h 16m 1h 57m 1h 37m 58m 30s
Resource-Gold Gold 15,925 12,863 9,800 8,575 7,350 6,125 5,513 4,900 4,288 3,675
Resource-steel Steel 683 552 420 368 315 263 237 210 184 158
Resource-oil Oil 2,015 1,628 1,240 1,085 930 775 698 620 543 465
Resource-gear Gears 2 2 1 1 1 1 1 1 1 1

TriviaEdit

  • The Boom Bus is one of two promotional units that do not cost Resource-nanopod Nanopods to train, the second being the Unicorn Trooper.
  • Brown Noise refers to the brown note, which according to urban legend is a specific pitch that causes all who hear it to lose control of their bowels.

UpdatesEdit

3.1 Patch

  • Sonic Boom base stun chance reduced to 50% from 200%. (The base chance is reduced in splash areas, so there was a large chance of stunning multiple targets.)
  • Ultrasonic Shriek: ammo decreased to 2 from 3, reload increased to 8 from 3, stun status effect removed.
  • Brown Noise base damage reduced to 18-42 from 36-84, stun chance reduced to 80% from 200%.

2.9.8 Patch

  • Cold immunity removed.

GalleryEdit

BoomBus SonicBoom BoomBus UltrasonicShriek BoomBus BrownNoise

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