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Commando

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Ranger icon
Commando
Unit Type Soldier
Player Level Req. Level 30
Building Required Barracks level 7
Other Requirements SpecOps Center
Blocking Partial
Defense
(Max Rank)
Stat-HP 255
Damage piercing 85%

OverviewEdit

The Commando is a premium unit that costs Resource-nanopod 55. It is unlocked at Level 30 and requires a Level 7 Barracks and a SpecOps Center

The Commando is one of a few units that gets improved damage reduction at higher ranks (against Damage piercing in this case). The Wolf Pickup outclasses this even at rank 6, but the trade-off is a higher level requirement, repair cost, and lack of the grenade launcher attack.

The Commando's Assault Rifle can chew up unarmored infantry and its high defense and dodge stats, along with large health pool, allows it to last longer, making the Commando one of the better anti-infantry units. It is much like the veteran unlocked at later levels.

At Rank 3, the Explosive Shell attack is available, which gives the Commando the ability to attack armored units, such as Tanks, more effectively because of the Grenade Launcher's Damage explosive damage quality. Researching this attack is advised. With both attacks equipped it can attack nearly every turn, and wear down armor very quickly.

A free Commando can be earned during the Siege of Marin mission. However, it should be noted that the Commando costs Resource-steel 900 Steel to heal with a level 1 Hospital. Players typically will not have any Steel Mills at this point in their career, so special attention and care are needed when fielding this "free" unit, otherwise the player will have to wait levels in order to produce the resources needed to heal this unit.

AttacksEdit

Ammo: AmmoIcon 4
Reload: 3 Rounds
Commando BustaCap Damage
Attack Icon UnitAbility gun 3shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 32-40 (x3) 35-44 (x3) 38-48 (x3) 41-52 (x3) 44-56 (x3) 48-60 (x3)
Stat-Offense Offense 32 32 37 42 52 57
Stat-Critical Crit 8% 8% 8% 8% 8% 8%

Ammo: AmmoIcon 2
Reload: 5 Rounds
Commando ExplosiveShell Damage
Attack Icon UnitAbility grenade exp icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Indirect
Ammo Used 1
Cooldown 1 Round
Research Cost Resource-time 48m, Resource-nanopod 6
Rank 1 2 3 4 5 6
Damage explosive Damage - - 49-60 53-65 57-70 61-75
Stat-Offense Offense - - 51 56 66 71
Stat-Critical Crit - - 5% 5% 5% 5%

StatisticsEdit

Commando Ranks
1 2 3 4 5 6
Resource-SP SP N/A 2,400 5,760 14,400 32,650 115,200
Stat-HP HP 170 185 (+15) 205 (+20) 220 (+15) 240 (+20) 255 (+15)
Stat-Bravery Bravery 40 45 (+5) 50 (+5) 55 (+5) 70 (+15) 70
Black shield Defense 60 65 (+5) 70 (+5) 75 (+5) 80 (+5) 85 (+5)
Stat-Dodge Dodge 30 35 (+5) 40 (+5) 45 (+5) 50 (+5) 55 (+5)
Stat-Ability Ability Slot 1 1 2 (+1) 2 2 2
Stat-Damage Modifier Damage Modifier Damage piercing 100% Damage piercing 100% Damage piercing 100% Damage piercing 100% Damage piercing 85% Damage piercing 85%
Promotion Cost N/A Resource-time 4h
Resource-Gold 8,160
Resource-steel 3,975
Resource-time 12h
Resource-Gold 24,672
Resource-steel 5,200
Resource-time 1d
Resource-Gold 70,616
Resource-steel 6,575
Resource-bars 5
Resource-time 2d
Resource-Gold 176,160
Resource-steel 8,125
Resource-bars 13
Resource-time 2d
Resource-Gold 669,760
Resource-steel 9,825
Resource-laurels 3
Promotion Reward N/A Resource-xp 1,400 Resource-xp 2,400 Resource-xp 3,600 Resource-xp 5,000 Resource-xp 6,600
PvP Unit Value 10 12 15 17 20 22
Resource-SP SP Reward 40 48 60 68 80 88
Resource-Gold Gold Reward 200 240 300 340 400 440

CostEdit

Training Cost — Barracks
Level 7 8 9 10 11 12 13 14 15
Resource-time Time 9h 8h 33m 8h 6m 7h 12m 6h 18m 5h 24m 4h 30m 3h 36m 2h 42m
Resource-nanopod Nanopods 55 55 55 55 55 55 55 55 55
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 2h 15m 2h 15m 2h 15m 2h 15m 2h 15m 2h 1m 1h 48m 1h 34m 1h 21m 54m
Resource-Gold Gold 8,100 6,750 5,400 4,860 4,320 3,780 3,510 3,240 2,970 2,700
Resource-steel Steel 900 750 600 540 480 420 390 360 330 300
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 2h 1m 2h 1m 2h 1m 2h 1m 2h 1m 1h 48m 1h 34m 1h 21m 1h 7m 40m 30s
Resource-Gold Gold 7,020 5,670 4,320 3,780 3,240 2,700 2,430 2,160 1,890 1,620
Resource-steel Steel 780 630 480 420 360 300 270 240 210 180

TriviaEdit

  • While it has the same general look of all other Imperial soldiers, notable differences include the red bandana around the head and wrappings around the arm and rifle, which shows their seasoned soldier status.
  • With the Grenade Launcher, the Commando can attack five turns consecutively before needing to wait for an attack to come off of cooldown.
  • The Commando appears to have explosives in his backpack
  • In the game files Commandos are referred to as Rangers and the Ranger is referred to as Commando.
  • The Commando does not appear to have buttons on its trenchcoat.

UpdatesEdit

4.0 Patch

  • Grenade attack gained the ability to hit air targets.

2.2 Patch

  • Promotion Resource-bars costs slightly increased.
  • Unit Value reduced: Rank 1: 14→10, Rank 2: 16→12, Rank 3: 18→15, Rank 4: 20→17, Rank 5: 23→20

1.5 Patch

  • Weapon and attack option added, Grenade Launcher/Explosive Shell.

GalleryEdit

AnimationsEdit

Weapon Animation
Idle Ranger front idle Ranger back idle
Assault Rifle Ranger front attack Ranger back attack
Grenade Launcher Ranger front attack2 Ranger back attack2


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