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There are numerous enemy units which you will face, even purely outside of Player-versus-Player combat. This article is meant to gather all the necessary information concerning these units.


Attack values are Deflected/Normal/Critical.
Attack color is determined by the outline of the attacked unit.
GREEN = Your unit will obtain a 1.25 damage bonus when attacking that unit
YELLOW = Little or No Bonus (this is usually the 'base DMG' value indicated in the unit's 'unit information' page)
ORANGE = Your unit will inflict less damage it normally would
RED = Minimal damage done to the unit
For specific damage modifier info, refer to the damage modifier table.


NOTES:

  • Units with 100% Accuracy (e.g. Shock Troop, Grenadier, Riot Trooper, Sharp Shooter, etc.) will never have their attack 'Deflected'
  • The Shock Troop has different DMG values against animals (NA/35/62) and against infantry (NA/41/71), despite the outline displayed when attacking these units is yellow for both. It is believed this is a mistake by the developers, because the Shock Troop is "Good Vs." Light & Heavy infantry. Hence attacking these units should give a green outline instead of yellow.
  • The Mortar attacks 5 squares: 1 center square (direct hit) + 4 adjacent squares (splash damage). Mortar DMG values are indicated as follows: direct hit + splash damage (e.g. Normal Yellow Attack: 25+6 = 25 direct + 6 splash damage)
  • The Gunner attacks the Mammoth Rider unit with (4/20/?) DMG, despite its outline is Green. It is likely this is a mistake by the developers (outline should be yellow).
  • The Riot Trooper has different DMG values against animals (NA/16/28) and against infantry (NA/19/33), despite the outline displayed when attacking these units is yellow for both.
  • The Sharp Shooter has different DMG values against certain animals (NA/45/79) and against infantry (NA/52/91), despite the outline displayed when attacking these units is yellow for both. This is likely another mistake (outline against infantry units should be green)
  • The Raider Bombardier seems to have an attack that 'ricochets' off nearby units in no particular pattern. It may deal anywhere between 3-35 for the 'Yellow' outline attack and 1-27 for the 'Orange' outline, depending whether the shot hits straight, ricochets, or is Deflected by the defending unit. More data is needed to establish a definitive damage table.

StatsEdit

Name HP Attack Green Attack Yellow Attack Orange Attack Red Line of Fire Max Targets Reload Time Range Exp Gold
IMPERIAL ARMY
Militia 50 4/20/ /17/ 2/6/ Direct 1 1 1-2 5 70
Trooper 55 6/28/49 /24/ 2/6/ Direct 1 1 1-2 5 131
Shock Troop 80 NA/35/62
NA/41/71
NA/9/16 Direct 1 1 1 5 201
Grenadier 60 NA/30/53 NA/23/ Indirect 1 1 1-2 5 149
Mortar 90 NA/25+6/44+11 NA/19+4/ Indirect 5 1 2-4
Gunner 70 5/23/ 4/20/ 1/5/ Direct 3 2 1-2 5 333
Riot Trooper 80 NA/19/33 NA/16/28
NA/19/33
NA/4/ Direct 1 1 1 5
Sharp Shooter 70 NA/45/79
NA/52/91
NA/45/79 NA/12/ Direct 1 1 1-3 15
Flame Troop 110 NA/50/88 NA/10/ Direct 3 2 1 15
Scout Bike 65 Direct 1 1 1
Dune Rider 90 Direct 1 5 2-4
Recon 95 NA/46/81 Direct 1 1 2
IMPERIAL HEROES
Ramsey 335 /41/71 /35/ Direct 5 2 1-2
Perkins 220 /56/ Direct 1 1 1-2
Morgan 300 /74/ /64/ Direct 1 1 1
DEFENSIVE TOWERS
Pillbox 75 /30/ Direct 1 1 5 263
Armored Pillbox 130 /44/ Direct 1 1 1-2 5 525
ANIMALS
Boar Piglet 65 5 75
Wild Boar 80 20 1575
Young Raptor 50 35 Direct 1 1 1 5 333
Raptor 65 /38/ /35/ /10/17 Direct 1 1 1-2 5 525
Mammoth Tuskling /12/ Direct 40 700
Mammoth 170 /50/ 3/13/ Direct 1000
RAIDERS
Raider Grunt 45 /27/ 6/27/ 2/6/ Direct 1 1 1-2
Raider Warrior 50 /37/ 6/28/ Direct 1 1 1-2
Boom Boom 50 25 /23/ Direct 1 5 263
Raider Cannoneer 45 /34/ /26/ Indirect 1 2 2-4 5 70
Raider Bombardier 80 3-35 1-27 Indirect 6 2;2 2-5
Firebreather 65 /32/ /7/ Direct 2 2 1-2 10 656
Mammoth Rider 115 14/69/ /60/ 9/45/ Direct 1 3 1-3 10 788
Dust Walker 85 NA/70/123 NA/18/31 Indirect 1 3 1-5 15 1181
Raider Brawler 225 /7/35 2/9/ Direct 1 or 2 0 1-2 15 1181
Raider Champion 175 /64/ /55/ /14/ Direct 1 1 1-2 30 2231

See Also: Enemy FormationsEdit

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