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Juggernaut icon
Juggernaut
Unit Type Soldier
Player Level Req. Level 35
Building Required Barracks level 8
Blocking Partial
Defense
(Max Rank)
Stat-HP 285
Damage crushing 100%
Damage explosive 75%
Damage fire 75%
Damage piercing 100%
Stat-Armor 150
Damage crushing 25%
Damage explosive 100%
Damage fire 75%
Damage piercing 25%
"This soldier is super tough (290 HP), mercilessly destructive, and damn near unstoppable. He packs a light machine gun and is perfectly poised to fortify your frontline."
— 1.5 Patch Notes

Overview[]

The Juggernaut is a premium unit, released in the 1.5 Patch, that costs Resource-nanopod 60. It is an infantry unit that is heavily armored to protect against many types of projectiles. It has a combined health total of Stat-Armor-HP 435 at Rank 6.

The Juggernaut sports a Light Machine Gun, which can fire normal rounds, or armor piercing rounds. The Juggernaut will deal 23-28 (3x) at rank one, which is on average less than that of a Commando. However its poor offense, lower than even a Mini Tank, will cause lots of missed hits. At Rank 3, it unlocks a new attack: Penetrating Rounds. Penetrating Rounds can hit the selected target and the unit behind it. The rounds have armor piercing, giving it a somewhat anti-tank/anti-armor role, but do no expect it to do more than scratch it, due to its piercing nature against tanks (e.g. Super Tank).

If this unit IS used strategically against soldiers, critters, and light armor, it will become somewhat useful. However, with all of its perks the juggernaut is a quite costly unit compared to some others such as the Salamander, which is considered a much more versatile and powerful invesment. It may find use as a shield at lower levels.

The Juggernaut is also one of the few trainable units with a resistance to Damage explosive-type damage.

Attacks[]

Ammo: AmmoIcon 4
Reload: 3 Rounds
Juggernaut BurstFire Damage
Attack Icon UnitAbility mg 3wide icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Direct
Ammo Used 1
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 23-28 (x3) 25-30 (x3) 27-33 (x3) 29-36 (x3) 32-39 (x3) 34-42 (x3)
Stat-Offense Offense 22 22 27 32 37 42
Stat-Critical Crit 15% 15% 15% 15% 15% 15%
Juggernaut PenetratingRounds Damage
Attack Icon UnitAbility tankGun 1shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Armor Piercing 75%
Research Cost Resource-time 48m, Resource-nanopod 20
Rank 1 2 3 4 5 6
Damage piercing Damage - - 20-25 (x3) 22-27 (x3) 23-29 (x3) 25-31 (x3)
Stat-Offense Offense - - 59 64 69 74
Stat-Critical Crit - - 15% 15% 15% 15%

Statistics[]

Juggernaut Ranks
1 2 3 4 5 6
Resource-SP SP N/A 4,225 10,030 22,175 50,700 164,725
Stat-HP HP 190 210 (+20) 230 (+20) 245 (+15) 265 (+20) 285 (+20)
Stat-Armor Armor 100 110 (+10) 120 (+10) 130 (+10) 140 (+10) 150 (+10)
Stat-Armor-HP Total 290 320 (+30) 350 (+30) 375 (+25) 405 (+30) 435 (+30)
Stat-Bravery Bravery 40 45 (+5) 50 (+5) 55 (+5) 60 (+5) 60
Black shield Defense 45 50 (+5) 55 (+5) 60 (+5) 65 (+5) 70 (+5)
Stat-Dodge Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability Ability Slot 1 2 (+1) 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 14,360
Steel 5,200
Resource-time 12h
Gold 42,976
Steel 6,575
Resource-time 1d
Gold 108,744
Steel 8,125
Bars 5
Resource-time 2d
Gold 273,568
Steel 9,825
Bars 14
Resource-time 2d
Gold 598,600
Steel 11,700
Resource-laurels 4
Promotion Reward N/A XP 1,600 XP 2,700 XP 4,000 XP 5,500 XP 7,200
PvP Unit Value 16 19 21 24 26 29
Resource-SP SP Reward 64 76 84 96 104 116
Gold Gold Reward 320 380 420 480 520 580

Cost[]

Training Cost — Barracks
Level 8 9 10 11 12 13 14 15
Resource-time Time 8h 33m 8h 6m 7h 12m 6h 18m 5h 24m 4h 30m 3h 36m 2h 42m
Resource-nanopod Nanopods 60 60 60 60 60 60 60 60
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 3h 3h 3h 3h 2h 42m 2h 24m 2h 6m 1h 48m 1h 12m
    Gold Gold 10,050 8,375 6,700 6,030 5,360 4,690 4,355 4,020 3,685 3,350
    Steel Steel 1,050 875 700 630 560 490 455 420 385 350
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 42m 2h 42m 2h 42m 2h 42m 2h 42m 2h 24m 2h 6m 1h 48m 1h 30m 54m
    Gold Gold 8,710 7,035 5,360 4,690 4,020 3,350 3,015 2,680 2,345 2,010
    Steel Steel 910 735 560 490 420 350 315 280 245 210

    Trivia[]

    • This unit seems to be inspired by Call of Duty's own Juggernauts as in both games they are meant to be sturdy infantry units that deal decent damage, and also appear to be wearing an EOD suit.
    • The weapon he uses is closer in appearance to a light machine gun, not an assault rifle.
    • Also, his light machine gun appears to be an M60.

    Updates[]

    2.2 Patch

    • Unit Value reduced: Rank 1: 23→16, Rank 2: 26→19, Rank 3: 29→21, Rank 4: 32→24, Rank 5: 35→26

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Juggernaut front idle Juggernaut back idle
    Assault Rifle Juggernaut front attack Juggernaut back attack


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