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Gunner icon
Gunner
Unit Type Soldier
Player Level Req. Level 8
Building Required Barracks level 2
Blocking Partial
Defense
(Max Rank)
Stat-HP 105

Overview[]

The Gunner is a Soldier unit which has the useful ability to spray fire into a three-block wide target area, and up to two rows deep. They are unlocked at Level 8, and are useful for clumped, unarmored enemy formations, such as Raiders and most Critters.

At Rank 3, a new attack option, Heavy Fire, is available for research, which essentially doubles the potential damage output of the Gunner, as it increases the total number of attacks from the initial 3 to 6 potential hits. The primary limiting factor to this attack is the fact that it can only be used twice before the Gunner's ammunition is expended. Besides the extra ammo expenditure and negligible accuracy reduction, the attack has the same cooldown as the normal attack. It is recommended that players spend the Resource-nanopod Nanopods and research this weapon upgrade.

On their own, Gunners are extremely fragile. They have low defense and only Stat-HP 70 at Rank 1. That means that if the enemy can target them, the Gunner will die quickly. Placing a Gunner in the first row is feasible if the player can afford to lose the Gunner in order to maximize its potential damage. A more conservative play is to play the Gunner in the second row, shielding it somewhat from Direct Line of Fire. As a Piercing damage-type unit, the Gunner will do negligible damage to heavily armored units. Against lighter armored units, such as Riot Troopers, the Gunner can quickly degrade their armor.

Attacks[]

Ammo: AmmoIcon 4
Reload: 5 Rounds
Gunner Spray Damage
Attack Icon UnitAbility mg 3wide icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship Yes check
Rank Available 1
Range 1-2
Line of Fire Direct (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0.75
Rank 1 2 3 4 5 6
Damage piercing Damage 9-11 (x3) 9-12 (x3) 10-13 (x3) 11-14 (x3) 12-15 (x3) 13-16 (x3)
Stat-Offense Offense 40 45 50 55 60 65
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Gunner HeavyFire Damage
Attack Icon UnitAbility mg 5wide icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1-2
Line of Fire Direct (Fixed)
Ammo Used 2
Weapon Cooldown 2 Rounds
Suppression Mod +20
Research Cost Resource-time 48m, Resource-nanopod 4
Rank 1 2 3 4 5 6
Damage piercing Damage - - 10-13 (x6) 11-14 (x6) 12-15 (x6) 13-16 (x6)
Stat-Offense Offense - - 46 51 56 61
Stat-Critical Crit - - 5% 5% 5% 5%

Ammo: AmmoIcon 4
Reload: 5 Rounds
Gunner AntiAirSpray Damage
Attack Icon UnitAbility mg 3wide icon
Targetable Unit Types
Air Yes check
LTA Yes check
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal X mark
Critter X mark
Civilian X mark
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct (Random)
Ammo Used 2
Cooldown 2 Rounds
Suppression Mod +20
Rank 1 2 3 4 5 6
Damage piercing Damage 9-11 (x6) 9-12 (x6) 10-13 (x6) 11-14 (x6) 12-15 (x6) 13-16 (x6)
Stat-Offense Offense 36 41 46 51 56 61
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Statistics[]

Gunner Ranks
1 2 3 4 5 6
Resource-SP SP N/A 735 1,470 3,675 6,615 44,175
Stat-HP HP 70 75 (+5) 85 (+10) 90 (+5) 100 (+10) 105 (+5)
Stat-Bravery Bravery 20 25 (+5) 25 30 (+5) 30 35 (+5)
Black shield Defense 25 25 25 25 25 25
Stat-Dodge Dodge 0 0 0 0 0 0
Stat-Ability Ability Slot 2 2 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 2,192
Resource-time 12h
Gold 7,096
Iron 1,700
Resource-time 1d
Gold 23,096
Iron 2,950
Bars 2
Resource-time 2d
Gold 60,776
Iron 4,675
Bars 7
Resource-time 2d
Gold 171,160
Steel 3,550
Resource-laurels 3
Promotion Reward N/A XP 500 XP 1,100 XP 1,800 XP 2,800 XP 4,000
PvP Unit Value 5 6 8 9 10 12
Resource-SP SP Reward 20 24 32 36 40 48
Gold Gold Reward 100 120 160 180 200 240

Cost[]

Training Cost — Barracks
Level 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 1h 2m 1h 57m 30s 55m 52m 30s 50m 47m 30s 45m 40m 35m 30m 25m 20m 15m
Gold Gold 1,250 1,250 1,250 1,250 1,250 1,250 1,250 1,250 1,188 1,125 1,063 1,000 938 875
Iron Iron 15 15 15 15 15 15 15 15 15 14 13 12 12 11
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 13m 13m 13m 13m 13m 11m 42s 10m 24s 9m 6s 7m 48s 5m 12s
    Gold Gold 855 713 570 513 456 399 371 342 314 285
    Iron Iron 6 5 4 4 4 3 3 3 3 2
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 11m 42s 11m 42s 11m 42s 11m 42s 11m 42s 10m 24s 9m 6s 7m 48s 6m 30s 3m 54s
    Gold Gold 741 599 456 399 342 285 257 228 200 171
    Iron Iron 6 5 4 3 3 2 2 2 2 2

    Trivia[]

    • The fact that the Gunner has a anti air (AA) attack could be a reference to the fact that in WW2, Light Machine Guns (LMG) And Heavy Machine Guns (HMG) were sometimes used as AA weapons.
    • The weapon seems to be based off the WW1 MG 08 or the Vickers machine gun.

    Updates[]

    2.2 Patch

    • Rank 2-4 Resource-SP SP promotion requirements not reduced.

    1.4 Patch

    • Weapon upgrade option, Heavy Fire, added.

    1.3 Patch

    • Weapon changed from single attack to burst (x3).
    • Maximum non-crit damage potential increased considerably, from 20 to 27-33.
    • Healing costs reduced to Gold 570 and Iron 4.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Gunner grey front idle Gunner green back idle
    Machine Gun Gunner grey front attack Gunner green back attack



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