Say Hello to the 95th Rifle Company, and get used to never having quite enough units to get the task done! Troops and vehicles are necessary for the player to partake in any kind of fighting at all. While the player's level increases by making use of buildings to produce goods (or by completing Missions), the army is there to help protect the player's Outpost.
Units are created in the buildings below. There is no maximum limit to the number of units that can be owned, and they do not impact your population. Each unit has its own requirements before they can be built, as well as an associated cost in resources in order to build one. When a unit is "killed" in battle, it will not be destroyed, but instead can be healed or repaired for a cost. The heal cost is lower than the cost to build the unit. Nanopod units do not require nanopods to heal, but are healed for resources. Soldiers are healed at the Hospital, Vehicles and Aircraft are healed at the Repair Bay and Navy are healed at the Ship Repair Bay.
When units earn enough Skill Points (SP), they may seek Promotion to gain rank, better stats, and abilities. With higher rank, some units may conduct Weapon Research to gain additional attack modes or types.
Damage Types[]
The damage type is used to show the type of attack a unit unleashes on the enemy. This information can be located within each unit's game profile.
Some units have higher base and/or armor defense against certain Damage Types. A defense of more than 100% is not good because it means that the unit will take more damage from that damage type. Vice versa, if a defense is less than 100% is good because it means that the unit is more resistant to that damage type, and it will take less damage from that damage type. Damage type is not the same as immunity or Status Effects.
Unit Types[]
Units consist of one or multiple classifications.
- Types/Classifications:
- Light Infantry
- Heavy Infantry
- Vehicle
- Tank
- Artillery
- Aircraft/LTA
- Critter
- Boat
- Ship
- Submarine
- Seawall
Barracks[]
The Barracks trains Soldiers and Snipers.
Trooper | Level 1 | |
Shock Trooper | Level 2 | |
Grenadier | Level 2 | |
Mortar Team | Level 6 | |
Arsonist | Level 6 | |
Hunter | Level 7 | |
Gunner | Level 8 | |
Heavy Grenadier | Level 10 | |
Imperial Dragoon | Level 5 | |
Junior Officer | Level 10 | |
Riot Trooper | Level 11 | |
The Wimp | Level 12 | |
Sharpshooter | Level 16 | |
Heavy Gunner | Level 17 | |
Saboteur | Level 20 | |
Flame Trooper | Level 19 | |
Ranger | Level 20 | |
Hornet | Level 23 | |
Sniper | Level 24 | |
Bazooka Squad | Level 25 | |
Armadillo | Level 27 | |
Marksman | Level 28 | |
Commando | Level 30 | |
RPG Trooper | Level 31 | |
Demolitionist | Level 34 | |
Field Agent | Level 25 | |
Turtlesheller | Level 34 | |
Juggernaut | Level 35 | |
Ninja Trooper | Level 35 | |
Peace Keeper | Level 36 | |
Hitman | Level 37 | |
Salamander | Level 39 | |
Big Game Hunter | Level 50 | |
Chem Trooper | Level 41 | |
Imperial Peacemonger | Level 45 | |
Bio Grenadier | Level 43 | |
Lightning Trooper | Level 46 | |
Lightning Dragoon | Level 46 | |
Veteran | Level 47 | |
Cryo Trooper | Level 48 | |
Guerrilla | Level 49 | |
Arctic Trooper | Level 55 | |
Elemental Trooper | Level 56 | |
Railgun Sniper | Level 64 |
Team Fortress Units[]
Units based on the game Team Fortress 2, available starting September 18, 2014. When released, the TF2 promotion had an expiration date of December 31, 2014, but it has since been extended for an unknown time.
Scout | Level 10 | |
Heavy | Level 10 | |
Demoman | Level 13 | |
Soldier | Level 13 | |
Pyro | Level 14 |
Promotional/Limited Time Soldiers[]
Special Agent | Level 40, Special Promotion 1/18/13 - 1/23/13 | |
Deadeye | Level 45, Special Promotion 3/9/13 - 3/11/13 | |
Railgun Trooper | Level 50, Special Promotion 6/28/13 - 6/30/13 | |
Blood Ninja | Level 50, Special Promotion 7/26/13 - 7/28/13 | |
Raider Recruit | Level 45, Special Promotion 9/21/13 - 9/28/13 | |
Zombie Hunter | Level 10, Special Promotion 11/1/13 - 11/7/13 | |
M2014 Laser Gunner | Level 40, Special Promotion 12/27/13 - 1/1/14 | |
Aero Jetpack Trooper | Level 10, Special Promotion 1/23/14 - 1/28/14 | |
Shadow Agent | Level 30, Special Promotion 3/13/14 - 3/18/14 | |
Wandering Samurai | Level 20, Special Promotion 3/28/14 - 4/3/14 | |
Weapon Technician | Level 15, Special Promotion 5/9/14 - 5/14/14 | |
Mechanized Trooper | Level 10, Special Promotion 5/22/14 - 5/28/14 | |
Jedrek the Crusher | Level 10, Special Promotion 7/25/14 - 7/29/14 | |
Raider Summoner | Level 10, Special Promotion 9/25/14 - 9/29/14 | |
Zombie Slayer | Level 10, Special Promotion 10/30/14 - 11/3/14 | |
Unicorn Trooper | Level 15, Special Promotion 4/1/15 - 4/4/15 |
Animal Trainer[]
The Animal Trainer building will allow players to train 8 of the 10 available critters for their army. The other critter units, the Allied Mammoth Rider and the Allied Raider Skirmisher requires a Prestigious Academy and stars to train unlike the other critters which require Teeth to train and heal. Note that the younger animals can be unlocked at level 1 as stated in the patch notes, but not the trainer itself.
Young Raptor | Level 10 | |
Battle Raptor | Level 10 | |
Young Boar | Level 12 | |
Imperial Boar | Level 15 | |
Young Mammoth | Level 21 | |
War Mammoth | Level 29 | |
Young Worm | Level 22 | |
Tamed Sandworm | Level 25 |
Promotional/Limited Time Animals[]
Tamed Adult Sandworm | Level 25, Special Promotion 2/9/13 - 2/10/13 | |
Tamed Raptor Lord | Level 25, Special Promotion 2/9/13 - 2/10/13 | |
Tamed Mammoth Matriarch | Level 25, Special Promotion 2/9/13 - 2/10/13 | |
Tamed Boar Matriarch | Level 25, Special Promotion 2/9/13 - 2/10/13 | |
Battlewasp Striker | Level 40, Special Promotion 8/30/13 | |
Legendary Mammoth | Level 1, Special Promotion 12/12/13 - 12/17/13 | |
Bigfoot Shaman | Level 35, Special Promotion 1/10/14 - 1/15/14 | |
Legendary Boar | Level 10, Special Promotion 2/14/14 - 2/19/14 | |
Legendary Raptor | Level 10, Special Promotion 6/26/14 | |
Legendary Sandworm | Level 15, Special Promotion 1/22/15 |
Raider Training Camp[]
The Raider Training Camp will enable the training of Raider units for use. These are much more powerful than those encountered during quests or those in invading forces in the Outpost.
Skulls are required to build the Raider Training Camp and to train and heal allied Allied Raiders, except the Dust Walker, Champion and Skirmisher .
The Allied Mammoth Rider requires a Prestigious Academy.
Allied Raider Warrior | Level 14 | |
Allied Raider Cannoneer | Level 16 | |
Allied Raider Firebreather | Level 21 | |
Allied Raider Dustwalker | Level 33 | |
Allied Raider Boom Boom | Level 35 | |
Allied Raider Champion | Level 40 | |
Allied Skirmisher | Level 45 |
Promotional/Limited Time Raiders[]
Allied Brawler | Level 40, Special Promotion 5/10/13 - 5/12/13 |
Infection Test Facility[]
The Infection Test Facility is a building introduced in 2.3 Patch, and later in the 3.1 Patch. Non-infected, non-nanopod units in the hospital can instead be "infected" at this building, turning into a semi-random infected unit.
??? | Level 15 |
Possible Mutations[]
Vehicle Factory[]
The Vehicle Factory is the production facility for vehicles, artillery and tanks. By the time it is available, infantry units will find themselves more and more challenged by new enemy units. The vehicles available to train early on lack armor, so are more prone to dying and costly repairs. Artillery have the safety of being far from the front lines, although they are still vulnerable to the dreaded Dust Walker. Upon arriving to level 18, Vehicles and Tank types which have armor will become available for training. A unit's Armor's bane are Armor Piercing attacks, but these are not found in normal critter or raider invaders.
Iron, Steel, and Oil are important resources to have stockpiles of, as missions in this range level may leave a few undesired patients in the Repair Bay. Gears and Widgets are also important for ranking, training and even repairing some units, mostly higher-level ones.
Promotional/Limited Time Vehicles[]
Death From Above | Level 30, Available for the weekend beginning 4/10/2013 | |
Boom Bus | Level 30, Available for the weekend beginning 5/3/2013 | |
Mammoth Tank | Level 45, Available for the weekend beginning 5/31/2013 | |
Imitation Fragment | Level 45, Available for the weekend beginning 7/12/13 | |
Anti-Aircraft Flak Gun | Level 5, Available for weekend beginning 8/16/13 | |
Bora-Bora Hovercraft | Level 15, Available 2/28/14 | |
TANK CRUSHER | Level 20, Available April 10 - April 15 2014 | |
Demolisher | Level 15, Available April 24 - April 29 2014 | |
Armored SUV | Level 15, Available June 6 - June 11 2014 | |
Ancient Sentry | Level 15, Available July 11 - July 15 2014 | |
Nomad Elemental Rover | Level 10, Available August 28 - September 1 2014 | |
Imperial Fury | Level 15, Available December 19 - December 24 2014 | |
Supreme Mini Tank | Level 10, Starter pack, added 1/21/15 | |
Snow Crusher | Level 10, Available February 5 - February 11 2015 | |
Mechanized Artillery | Level 15, Available April 3 - April 8 2015 | |
Anti-Gravity Tank | Level 10, Available May 28 - June 3 2015 | |
NT-1 Mechanical Tank | Level 15, Available September 18 - September 22 2015 |
Dry Dock[]
The Dry Dock is the production facility for Gunboats, Battle Ships, Submarines and Naval Defenses. The building and trainable units are released as part of the 4.5 Patch and the 4.7 Patch.
Gunboat | Level 25 | |
Destroyer | Level 25 | |
Submarine | Level 25 | |
Buoy | Level 26 | |
Battleship-R1 | Level 26 | |
Battleship-M10 | Level 26 | |
SC-2 Pelican | Level 31 | |
Jet Ski | Level 32 | |
Power Boat | Level 32 | |
Tactical Submarine | Level 32 |
[]
Atmospheric Diving Trooper | Level 25, Special Promotion 11/27/14 - 12/1/14 | |
Atmospheric Armor Trooper | Level 25, Special Promotion 11/27/14 - 12/1/14 | |
(Obtained upon purchasing 2 Atmospheric Diving Troopers) |
Fish Hatchery[]
The Fish Hatchery is the production facility for Sealife units. The building and trainable units are released as part of the 4.7 Patch.
Baby Grouper | Level 31 | |
Monster Grouper | Level 33 |
Frontier Recruitment HQ[]
The Frontier Recruitment HQ will enable the training of Frontier units for use. It is also worth noting that, apart from the Junior Officer and Jedrek, the Frontier units are the only trainable units with distinguishable facial features.
Frontier Pyro | Level 37 | |
Fireworks Truck | Level 37 | |
Frontier Lumberjack | Level 38 | |
Frontier Hunter | Level 38 | |
Frontier Minuteman | Level 37 | |
Frontier Engineer | Level 37 | |
Frontier Tractor | Level 37 | |
Frontier Chucker | Level 37 |
Mercenary Vault[]
The Mercenary Vault is a Merit based building which allows the player to train silver wolves. The stats of these player units appear to be the same as the enemy wolves.
Wolf Scrapper | Level 47 | ||
Wolf Thug | Level 47 | ||
Wolf Pickup | Level 47 | ||
Wolf Grenadier | Level 47 | ||
Wolf Devastator | Level 47 | ||
Converted Garbage Truck | Level 47 | ||
Wolf Artillery | Level 47 | Removed in 2.9 patch | |
Wolf Enforcer | Level 47 | Removed as a trainable unit in 2.7 patch. |
Prestigious Academy[]
The Prestigious Academy is the production facility for prestigious units. The player can spend Stars () to build units not available anywhere else. These units are a cut above all the others as they deliver more powerful attacks and have a greater variety of attacks. Since these units require Stars, they are only available to players who have reached and exceeded maximum level. This is currently 347,400 past the maximum level of Level 70.
Assassinater | Level 35 | |
Gold Tank | Level 35 | |
Allied Mammoth Rider | Level 35 | |
Peacemaker | Level 45 | |
Laser Technician | Level 45 | |
Shinobi | Level 50 | |
Radio Tech | Level 50 | |
Eagle Eye | Level 55 | |
Unmanned Laser Turret | Level 55 | |
Railgun Tech | Level 59 | |
Plasma Field Technician | Level 65 | |
Royal Spiderwasp Warrior | Level 70 |
Optics Facility[]
These units are produced from the Optics Facility. Only the Laser Trooper can be built without spending nanopods.
Laser Trooper | Level 51 | |
Laser Sniper | Level 52 | |
Laser Tank | Level 53 |
Bigfoot Training Camp[]
Bigfoot | Level 53 | |
Young Bigfoot | Level 53 |
Plasma Weapons Factory[]
Produced from the Plasma Weapons Factory, most of these units require Plasma to build and all of them require Plasma to heal.
Plasma Trooper | Level 67 | |
Plasma Turret | Level 68 | |
Plasma Tank | Level 68 | |
Artillery Plasma Cannon | Level 69 |
Reward/Drop Units[]
There are units that can be rewarded or dropped by defeating certain enemies or from completion of missions.
Dexter Fragment | Level 24, from Ancient Construct | |
Sinister Fragment | Level 24, from Ancient Construct | |
Melee Sentinel Fragment | Level 50, from Ancient Sentinel | |
Ranged Sentinel Fragment | Level 50, from Ancient Sentinel | |
Spiderwasp Egg | Level 66, from Spiderwasp Queen | |
Phalanx Tank | Level 68, from Goliath Tank | |
Ironclad Battleship | Level 40, from Dreadnought | |
Kraken Tentacle | Level 40, from The Kraken | |
Unmanned Scram Cannon Turret | Level 65, from Mission SCRAM, For Kids | |
Ruddock the Red Nosed Raptor | Level 1, from Mission The Frontier Jubilee Charity Drive, available 12/19/13 - 1/1/14 | |
Flames of Love Archer | Level 20, from Mission Stoking the Flames of Love, available 2/11/2014 - 2/23/2014 |
Boss Strike Rewards[]
The Boss Strike is a feature added in the 3.0 update. Players work to defeat difficult waves of enemies to gain points and win prizes, preferably with their Guild. These units are the prizes given to the players who participated and earned the tier rewards. Up to the fourth boss strike, only airplanes were rewarded as units.
Arena Challenge Rewards[]
Arena Challenge is a feature added in the 4.6 Patch. Players work to gain points and win prizes, often with their Guild. These units are the prizes given to the players who participated and ended up being in the top 50 Guilds.
Arena Challenge 1
| ||
Warmonger | Top 50 Reward | |
Painmonger | Top 10 Reward | |
Deathmonger | Top Guild Reward | |
Arena Challenge 2
| ||
Killshot | Top 75 Reward | |
Deadshot | Top 25 Reward | |
Hellshot | Top 3 Reward |