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Heavyartillery icon
Heavy Artillery
Unit Type Artillery-Metal
Short Name Hvy Artillery
Player Level Req. Level 28
Building Required Vehicle Factory level 5
Other Requirements Gun Foundry
Immunities Suppressor breach icon Breach
Blocking Partial
Defense
(Max Rank)
Stat-HP 175

Overview[]

The Heavy Artillery is a premium artillery unit, capable of high damaging indirect fire. It is a big step up from the Light Artillery, albeit costing Resource-nanopod 45, but just a predecessor to the even stronger artillery units such as the Earthshaker and eventually the Peacemaker.

The primary attack, Shell Strike, with its high damage potential and superbly high offense allows the Heavy Artillery to strike at the enemy support units or blasting away armor from light vehicles. Because of this, only two Heavy Artillery can get the job done where three weaker artillery units are needed for the same effect.

The Heavy Artillery was on sale for 30% off for a very limited time, and one of very few units to ever be put on sale from its original price.

Attacks[]

Ammo: AmmoIcon 4
Reload: 8 Rounds
HvyArtillery ShellStrike Damage
Attack Icon UnitAbility mortarShell 1shot exp icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 1
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod x0.5 +15
Rank 1 2 3 4 5 6
Damage explosive Damage 56-84 61-92 67-100 72-109 78-117 84-126
Stat-Offense Offense 73 78 83 88 93 98
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
HvyArtillery TripleStrike Damage
Attack Icon UnitAbility mortarShell 3shot exp icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea Yes check
Ship Yes check
Rank Available 3
Range 2-5
Line of Fire Indirect (Random)
Ammo Used 1
Cooldown 2 Rounds
Weapon Cooldown 1 Round
Suppression Mod x1.5 +30
Research Cost Resource-time 48m, Resource-nanopod 4
Rank 1 2 3 4 5 6
Damage piercing Damage - - 22-34 (x3) 24-37 (x3) 26-40 (x3) 28-43 (x3)
Stat-Offense Offense - - 61 66 71 76
Stat-Critical Crit - - 5% 5% 5% 5%
HvyArtillery ChemShell Damage
Attack Icon ChemicalShell icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship Yes check
Rank Available 2
Range 2-5
Line of Fire Indirect
Ammo Used 1
Cooldown 4 Rounds
Weapon Cooldown 1 Round
Armor Piercing 50%
Suppression Mod x0.5 +15
Effects StatusEffect-poison 100% (3 Turns)
Research Cost Resource-time 1h 12m, Resource-nanopod 10
Rank 1 2 3 4 5 6
Damage fire Damage - 24-36 26-39 28-42 30-46 33-49
StatusEffect-poison DoT - 30→10 32→11 35→12 38→13 41→14
Stat-Offense Offense - 66 71 76 81 86
Stat-Critical Crit - 0% 0% 0% 0% 0%

Statistics[]

Heavy Artillery Ranks
1 2 3 4 5 6
Resource-SP SP N/A 3,250 7,420 16,700 37,125 130,650
Stat-HP HP 115 125 (+10) 140 (+15) 150 (+10) 160 (+10) 175 (+15)
Stat-Bravery Bravery 10 15 (+5) 20 (+5) 25 (+5) 35 (+10) 35
Black shield Defense 15 15 15 15 15 15
Stat-Dodge Dodge 0 0 0 0 0 0
Stat-Ability Ability Slot 1 1 1 1 2 (+1) 2
Promotion Cost N/A Resource-time 4h
Gold 11,040
Steel 3,550
Resource-time 12h
Gold 31,800
Steel 4,700
Resource-time 1d
Gold 81,912
Steel 6,000
Gears 9
Resource-time 2d
Gold 200,344
Steel 7,500
Gears 24
Resource-time 2d
Gold 664,706
Steel 9,125
Resource-widget 6
Promotion Reward N/A XP 1,300 XP 2,300 XP 3,400 XP 4,800 XP 6,400
PvP Unit Value 14 16 18 20 22 25
Resource-SP SP Reward 56 64 72 80 88 100
Gold Gold Reward 280 320 360 400 440 500

Cost[]

Training Cost — Vehicle Factory
Level 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 15h 24m 14h 42m 14h 13h 18m 12h 36m 11h 12m 9h 48m 8h 24m 7h 5h 36m 4h 12m
Resource-nanopod Nanopods 45 45 45 45 45 45 45 45 45 45 45
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 30m 3h 30m 3h 30m 3h 30m 3h 30m 3h 9m 2h 48m 2h 27m 2h 6m 1h 24m
    Gold Gold 12,150 10,125 8,100 7,290 6,480 5,670 5,265 4,860 4,455 4,050
    Steel Steel 1,373 1,144 915 824 732 641 595 549 504 458
    Oil Oil 1,193 994 795 716 636 557 517 477 438 398
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 9m 3h 9m 3h 9m 3h 9m 3h 9m 2h 48m 2h 27m 2h 6m 1h 45m 1h 3m
    Gold Gold 10,530 8,505 6,480 5,670 4,860 4,050 3,645 3,240 2,835 2,430
    Steel Steel 1,190 961 732 641 549 458 412 366 321 275
    Oil Oil 1,034 835 636 557 477 398 358 318 279 239

    Updates[]

    2.0 Patch

    • Base offense for Shell Strike increased from 61 to 73.
    • Weapon upgrade option, Chem Shell, added.

    1.3 Patch

    • Increase in Stat-HP from 80 to 115.
    • Weapon damage increased significantly.
    • Weapon upgrade option, Triple Strike, added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Heavyartillery front idle Heavyartillery back idle
    Heavy Howitzer Heavyartillery front attack Heavyartillery back attack


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