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Officer icon
Junior Officer
Unit Type Soldier
Player Level Req. Level 10
Building Required Barracks level 3
Blocking Partial
Defense
(Max Rank)
Stat-HP 105
"With his Sidearm locked and loaded, this soldier is prepared to fire not once, not twice, but three times per turn."
1.4 Patch Notes

OverviewEdit

The Junior Officer is a soldier unit that requires Resource-merit Merits to train. This unit is a good choice for lower level players as the damage and range are good, and the Merits are somewhat easy to get by helping out on friends' bases.

The Junior Officer provides decent damage output and the defensive stats gives the it some staying power, especially compared to the other non-premium units available at Level 10. The Shock Trooper outshines the Junior Officer slightly, but lacks the range that it has.

At Rank 1, the Junior Officer has a burst attack that can pour out Damage piercing 60 damage on average, not considering critical hits nor misses. However, this attack expends half of the weapon's ammunition, but the cooldown and reload are low enough where it is not major disadvantage.

At Rank 3, an additional attack can be researched that gives the Junior Officer more options. Instead of a burst attack like Triple Shot, Point Blank fires a single shot at range 1. This shot has much higher accuracy as well as a chance to get a critical hit against Soldiers. However, the player should not rely on this for its critical chance, but instead use this attack to finish off weak targets and to hold off triggering the reload after all ammo has been expended.

Researching the second attack does not cost Resource-nanopod, so players are encouraged to research it, especially to make use of the additional ability slot unlocked at Rank 3. Having these two attacks gives the Junior Officer flexibility and options, and note that players can manually trigger the reload by trying to use the Triple Shot attack when not enough ammo is available.

AttacksEdit

Ammo: AmmoIcon 6
Reload: 3 Rounds
Officer TripleShot Damage
Attack Icon UnitAbility gun 3shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 3
Weapon Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 18-22 (x3) 19-24 (x3) 21-26 (x3) 23-28 (x3) 25-30 (x3) 27-33 (x3)
Stat-Offense Offense 34 39 44 49 54 59
Stat-Critical Crit 5% 5% 5% 5% 5% 5%
Officer PointBlank Damage
Attack Icon UnitAbility gun longShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 3
Range 1
Line of Fire Direct
Ammo Used 1
Weapon Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time 48m, Resource-Gold 25,000, Resource-merit 16
Rank 1 2 3 4 5 6
Damage piercing Damage - - 21-26 23-28 25-30 27-33
Stat-Offense Offense - - 66 71 76 81
Stat-Critical Crit - - 5% 5% 5% 5%
Class infantry-light Crit vs. Soldiers - - 25% 25% 25% 25%

StatisticsEdit

Junior Officer Ranks
1 2 3 4 5 6
Resource-SP SP N/A 600 1,440 3,850 8,650 28,800
Stat-HP HP 70 75 (+5) 85 (+10) 90 (+5) 100 (+10) 105 (+5)
Stat-Bravery Bravery 35 40 (+5) 45 (+5) 50 (+5) 55 (+5) 55
Black shield Defense 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Stat-Dodge Dodge 20 25 (+5) 30 (+5) 35 (+5) 40 (+5) 45 (+5)
Stat-Ability Ability Slot 1 1 2 (+1) 2 2 2
Promotion Cost N/A Resource-time 4h
Resource-Gold 2,040
Resource-time 12h
Resource-Gold 6,168
Resource-iron 1,800
Resource-time 1d
Resource-Gold 18,832
Resource-iron 3,075
Resource-bars 2
Resource-time 2d
Resource-Gold 46,632
Resource-iron 4,725
Resource-bars 7
Resource-time 2d
Resource-Gold 104,650
Resource-steel 3,125
Resource-laurels 2
Promotion Reward N/A Resource-xp 400 Resource-xp 1,000 Resource-xp 1,700 Resource-xp 2,600 Resource-xp 3,700
PvP Unit Value 5 6 8 9 10 12
Resource-SP SP Reward 20 24 32 36 40 48
Resource-Gold Gold Reward 100 120 160 180 200 240

CostEdit

Training Cost — Barracks
Level 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 24m 23m 22m 21m 20m 19m 18m 16m 14m 12m 10m 8m 6m
Resource-Gold Gold 1,500 1,500 1,500 1,500 1,500 1,500 1,500 1,425 1,350 1,275 1,200 1,125 1,050
Resource-iron Iron 20 20 20 20 20 20 20 19 18 17 16 15 14
Resource-merit Merits 6 6 6 6 6 6 6 6 6 6 5 5 5
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 4m 4m 4m 4m 4m 3m 36s 3m 12s 2m 48s 2m 24s 1m 36s
Resource-Gold Gold 1,500 1,250 1,000 900 800 700 650 600 550 500
Resource-iron Iron 8 7 5 5 4 4 4 3 3 3
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 3m 36s 3m 36s 3m 36s 3m 36s 3m 36s 3m 12s 2m 48s 2m 24s 2m 1m 12s
Resource-Gold Gold 1,300 1,050 800 700 600 500 450 400 350 300
Resource-iron Iron 7 6 4 4 3 3 3 2 2 2

TriviaEdit

  • Introduced in the 1.4 Patch, the Junior Officer was the first unit to require Resource-merit as a cost.
  • It appears that when the unit faces forward, it wears a green cap, but when it faces backwards, it wears a blue cap.
  • It is one of the only trainable soldiers not wearing a gas mask. The others being the units at the Frontier Recruitment HQ, and the Cryo Trooper (the 2.6 loading screen depicting otherwise).
  • Although Point Blank has only 1 shot of damage, it shares the same animation as Triple Shot, and thus fires thrice.

UpdatesEdit

2.85 Patch

  • Player level requirement increased to 10 from 6.

2.4 Patch

  • Global attack research change: can be researched at rank 3 instead of 2.

2.0 Patch

  • Non-gold resources are no longer rewarded for defeating this unit.

1.4 Patch

  • Unit added.

GalleryEdit

AnimationsEdit

Weapon Animation
Idle Officer front idle Officer back idle
Sidearm Officer front attack Officer back attack


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