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Getting Started Edit

After completing Basic Training and watching a short movie, the player will find him/herself in a new area, devoid of any signs of civilization. This area is the player's new outpost to which build their nation upon. These new missions are intended to introduce the player to additional basic game mechanics, new structures, and so on and so forth. As the player progresses, new, more complicated concepts will be introduced but not until the basic mechanics are understood.

Note that the player will be level 2 before the start of these missions.

Welcome Home Edit

Reward: 100 XP
Reward: 300 XP
Next Mission: Gimme Shelter, Barrack-O-Rama

Gimme Shelter Edit

Reward: 100 XP

Barack-o-maniaEdit

Note: Once the player begins training the Trooper, 5 Nanopods will be awarded, with the intent for the player to spend to rush production of the Trooper. It is generally a better idea to save the valuable Nanopod and wait the ~8 minutes for the Trooper to complete. SAVE YOUR NANOS! You will need them in the long run. Trust us.
Reward: 200 XP, Nanopods as noted above.
Next Mission: Survey Says...

Survey Says... Edit

  • Drag to Look Around
  • Pinch to Zoom In and Out
Reward: 100 XP
Next Quest: Build a Stone Quarry

Tax Collection Edit

  • Collect Taxes 4 times.
Taxes are collected from housing structures, mainly the Shelters and Camps at this point.
Reward: 150 XP

Live Fire Training Edit

Requires the completion of To the Rescue mission.
Reward: 250 XP
Next Mission: Let's You and Me Fight, Medic!, Shock Trooper Training

Let's You and Me Fight Edit

  • Participate in a PvP battle
Rewards: 100 XP
Next Mission: A Matter of Pride

A Matter of PrideEdit

  • Win a PvP battle
Rewards: 200 XP
Next Mission: Battle Chaser

Battle Chaser Edit

  • Earn 10 VP to get Tier One rewards
Rewards: 500 XP

Medic! Edit

Reward: None
Next Mission: Stone and Troops - Part 1

Move Along Edit

  • Move the Hovel
Reward: 250 XP

Wisdom of the Ancients Edit

This follows directly from The Empire Strikes Back mission, and the materials needed to build the Ancient Artifact almost guarantee the necessity of a Small Warehouse for the resources to build it.
Game Tip: Do not collect the gold benefit from the Ancient Artifact. Save it for the next mission. That way, you won't have to wait for the artifact to "recharge".
Reward: 300 XP
Next Mission: Plenty for All

Plenty for All Edit

Simply collect the gold/tax benefit from the Ancient Artifact that was recently constructed out of thin air.
Reward: 275 XP

Flower PowerEdit

Reward: 50 XP
Note: There are a few different colored flowers, some increase taxes, others increase exp awarded for completing a job. Make sure you check out the description of the item to see what its modifers to buildings are and which buildings the modifiers apply to.

Glower PowerEdit

Reward: 400 XP
Note: It's usually a good idea to complete this mission and then sell the toxic barrels, as they are not only a waste of space but actually LOWER your tax income on houses around it, making them an incredibly useless decor.

Shameless Self-Promotion - 1Edit

This mission becomes available when a unit has earned enough SP to be promoted a rank for the first time.
  • Promote a Unit!
Reward: 250 XP
Next Mission: Shameless Self-Promotion - 2

Shameless Self-Promotion - 2 Edit

  • Collect a Promoted Unit!
Reward: 250 XP

Setting up Shop Edit

Reward: 2000 XP

Perkins' Training Edit

"It's like someone just handed this kid a rifle..."
— Sgt. Ramsey

It becomes obvious Perkins needs training and Sergeant Ramsey intends to show him the ropes. As he does, it's a lot more obvious Perkins might be less aware than he originally appeared. The missions are also good for teaching the player (that is, you) about the units one small step at a time.

Shock Trooper Training Edit

"That was fun, their guns shoot more bullets than mine!"

--Perkins

  • Defeat the Raiders on the World Map
Reward: 200 XP

Grenadier Training Edit

"Sir, what are those things with pins that look like pineapples?" ~Perkins

  • Defeat the Raiders on the World Map
Reward: 200 XP

Mortar Training Edit

"A mortar is not a potato gun"
— Perkins
  • Defeat the Raiders on the World Map
Reward: 400 XP

Resources and YouEdit

These quests are about your various resources and how you manage their storage and collection. They start early on and proceed to introduce more of the structures as they become available, along with how to manage it all. As long as you continue to keep up with Resource buildings, these quests are just an easy way of getting experience for doing what you were going to do (or have done) already.
On a lesser note, the pacing of these quests is meant to remind people who aren't aware of what unlocks when. When a specific Resource building is called for, it is seriously time to consider having one as important.
Note: A very important technique for dealing with population issues, unknown to many because it's seldom mentioned, is the ability to shut down a building without permanently getting rid of it (ie. Selling it). You can shut down a building by clicking on a building to get its information, then clicking the little green icon with a symbol resembling a power button on the top left corner of the building's info. Shutting down a building makes it inactive and unusable, but does not permanently render it useless. The building keeps its level, will "refund" a few people, and when inactive will have a red icon above it resembling a power icon in its "off" state. While off, a building cannot produce troops, collect resources, or perform jobs. When you need some extra people, make sure to turn off your barracks, vehicle factories, or any other buildings that are sitting idle. You will free up some workers to do other things, which will help you very much in the long run
Note: unit-unlocking buildings, warehouses, buildings harboring troops that defend your base, and resource depots CANNOT be shut down for extra workers.

Build a Stone Quarry Edit

Reward: 150 XP

Build a Resource Depot Edit

Reward: 150 XP, 100 Gold
Next Quest: Movin' On Up

Movin' On Up Edit

  • Upgrade the Stone Quarry to level 2!
Reward: 30 Stone
Next Quest: Like a Rolling Stone, Green Acres - Part 1

Like a Rolling Stone Edit

  • Upgrade a Stone Quarry to level 3!
Reward: 2000 Gold

Time to Get Wood Edit

Reward: 600 XP
Next Mission: An Efficiency Problem

An Efficiency Problem Edit

  • Check your Hauler Efficiency
Reward: 625 XP
Next Mission: Warehouse? There, house.

Warehouse? There, house. Edit

Reward: 625 XP

Leaving the Stone Age - Part 1 Edit

Available at Level 8
  • Build a Land Expansion
Reward: 650 XP
Next Mission: Leaving the Stone Age - Part 2

Leaving the Stone Age - Part 2 Edit

Reward: 650 XP
Next Mission: Leaving the Stone Age - Part 3

Leaving the Stone Age - Part 3 Edit

  • Check the Resource Network
Reward: 650 XP
Next Mission: Leaving the Stone Age - Part 4

Leaving the Stone Age - Part 4 Edit

Reward: 650 XP

Black Gold, Ahoy!Edit

Unlocked upon reaching Level 15.
  • Expand your land a second time.
Reward: 50 XP*

There Will be OilEdit

Unlocked upon reaching Level 17.
Reward: 1500 XP
<ucooked Recon (At Level 18)

A Concrete PlanEdit

You must be Level 19 to build a Concrete Plant
Reward: 1,500 XP
Next Mission: Cottage Industry Artillery

Cottage Industry ArtilleryEdit

You must be Level 20 to build a Gun Foundry
Reward: 1500 XP
Next Mission: Death From Afar - Part 1

Run of the MillEdit

The Lumber Mill requires a lot of Iron and Gold to make, so be sure you have a fair amount on hand. The Concrete may not be an issue if you've kept your Concrete Plant active.
Reward: 2000 XP
Next Mission: The Sweatshop Boys

Floyd: Coal is FilthyEdit

Unlocked upon reaching Level 27
Reward: 2500 XP
Next Mission: Man of Steel

Man of SteelEdit

Reward: 2750 XP
Next Mission: Armor for All Seasons

Armor for All SeasonsEdit

(Pre-1.3 Update ONLY, doesn't apply to current version) Note: Upon starting Some Men Left Behind, Warlord Gantas will disappear from the Campaign Character Screen. So you may want to avoid completing this quest until you are ready to have him unavailable for a while.
Reward: 3000 XP
Next Mission: Tank You Very Much and Some Men Left Behind

Meet the TroopsEdit

Many quests are about the new units which are available through the levels, or reward you with new units to add to your ranks before you could normally get them. During these quests you will have chances to see what the new units can do, and as such understand how to use them when you have them. Players usually gain control of heroes such as Lt. Morgan and Sergeant Ramsey to assist in battles.

Train Grenadier Edit

Reward: 250 XP
Next Mission: Return to Recoil Ridge (The player must also complete 'A Pillbox for Floyd')

In Touch with the Ground Edit

Reward: 75 XP
Next Mission: Scent and a Sound

Bust out the Big Gunners Edit

Unlocked at Level 9
Reward: 600 XP

Scent and a Sound Edit

  • Defeat the Raptors (3 Groups)
Note: Players must wait for red-bordered "Hunters vs. Raptors" battles to appear, as these encounters are the ones that will count towards mission credit. Each encounter provides the player with Hunters to use against the Raptors. These Hunters are not part of the player's army, so their deaths have no effect post-battle, nor are they added to the player's army.
Reward: 125 XP, 100 XP per battle
Next Mission: On the Hunt

On the Hunt Edit

  • Hunt 3 Raptors
  • Hunt 3 Boars
Note: This takes place in the Raptor Nest and Boar Badlands areas. The player may add other units to these battles, and kills do not need to be exclusive to Hunters.
Reward: 150 XP
Next Mission: Hungry Like the Wolf

Hungry Like the Wolf Edit

  • Complete Live Ammo Test
Note: This is a battle against five basic Troopers. The player may add other units, and is highly recommended. Any units killed during these combats will not go to the Hospital.
Reward: 150 XP

Raptor Crew Edit

Available at Level 10
  • Defeat 10 Raptor encounters on your land
Reward: 250 XP
Next Mission: Raptor Crew - Part 2, Scent and a Sound

Raptor Crew - Part 2 Edit

  • Turn in 5 Teeth
Reward: 300 XP and 1 Battle Raptor
Note: When you turn in the 5 teeth, Elder Taos says that they "Will make a lovely necklace", possibly a reference to the new Necklaces resource.

Rescue the Flame Troopers Edit

Available at Level 11
  • Defeat the Raiders
Reward: 50 Gold, 2 Flame Troopers
Next Mission: Interrogate the Flame Troopers

Interrogate the Flame Troopers Edit

Reward: 50 XP
Next Mission: OMGBBQ

OMGBBQ Edit

  • Attack the Boars to test the theory!

Players will play as Perkins in his Flame Trooper mode to kill the 3 boars. If perkins dies, Lt Morgan and Floyd are at the last row for that case.

Reward: 50 XP, 1 Teeth from battle

Loud Riot Edit

Unlocked at Level 12
Reward: 700 XP

The Imperial Rangers Edit

Note: While this mission becomes available early, players must be Level 22 to train Rangers. FALSE
Reward: 1500 XP
Next Mission: The Antepentultimate Push

Note:The rangers you get from "Siege of Marine" don't count.

Death From Afar - Part 1 Edit

Reward: 1500 XP
Next Mission: Death From Afar - Part 2

Death From Afar - Part 2 Edit

  • Test your Artillery!
Reward: 50 XP

An invitation...to DANGER Edit

Reward: 1750 xp

This mission unlocks the mission 'Ambushes' for level 46.

Guns on a Truck Edit

Reward: 2000 XP

Ancient Weapons and Hokey Religions Edit

Unlocked at Level 21
Reward: 5000 XP

Tank You Very Much Edit

Note: This mission may appear early if the player completes construction of an Armor Shop before Level 29.
Reward: 5000 XP

Organizational Difficulties Edit

Unlocked at Level 35
This mission builds the foundation for making heavier vehicles (ie. tanks).
  • Build a Gun Foundry
  • Build an Armor Shop
  • Train 1 Heavy Tank
Reward: 500 XP

Spinning Your Treads Edit

  • Train 1 Tempest
Reward: 1500 XP
Next Mission: Fish in a Barrel

Fish in a Barrel Edit

  • Defeat the Raiders
Note: Only the red-bordered "Raiders vs. Tempest" encounter that appears will count for mission credit. During the battle, the player controls a Tempest, a Trooper, and Perkins.
Reward: 1500 XP

Service of GoodsEdit

These quests center on structures which produce goods and harvesting specific ones for various purposes. Naturally, these mostly stand alone as opposed to being part of a progressing line of quests. In a general sense, these missions are a good extra bonus to experience earned from creating goods to sell.

Green Acres - Part 1 Edit

Reward: 150 XP
Next Mission: The Hills Have Raiders, Tax Collection
(Upon harvesting of Cabbage) Green Acres - Part 2

Green Acres - Part 2 Edit

Reward: 150 XP
Next Mission: Green Acres - Part 3

Green Acres - Part 3 Edit

Reward: 150 XP

Strong to the Finish Edit

Requires the completion of To the Rescue
Reward: 250 XP, and 3 Nanopods

Build a Bakery Edit

Reward: 225 XP
Next Mission: Baked Goods, Short Raiders?
Completion of this mission spawns a Raider encounter on the map, that leads to the Short Raiders? quest line.

Baked Goods Edit

Reward: 250 XP
Next Mission: Move Along

Frontier Moonshine - Part 1Edit

Unlocked upon reaching Level 19
Reward: 1,500 XP
Next Mission: Frontier Moonshine - Part 2

Frontier Moonshine - Part 2Edit

Reward: 1,500 XP
Next Mission: Frontier Moonshine - Part 3

Frontier Moonshine - Part 3Edit

Reward: 1500 XP
Next Mission: Rescue Recoil Ridge Redux

Everyone Gets Drunk Edit

Reward: 2000 XP

The Sweatshop Boys Edit

Reward: 2250 XP
Next Mission: The Moral Minority - Part 1

The Moral Minority - Part 1 Edit

Reward: 2500 XP
Next Mission: The Moral Minority - Part 2

The Moral Minority - Part 2 Edit

Reward: 3000 XP

Boots on the GroundEdit

Reward: 2000 XP
Next Mission: Box Lunches

Box LunchesEdit

  • Make 2 Lumpy Cornbread
  • Make 2 Hooch
  • Make 2 Pickled Boar Feet
Reward: 1500 XP
Next Mission: The Machinist and Tools of War

The MachinistEdit

Floyd : I've already told you, the research I've been doing on biological weapons is purely academic, and I will NOT hand them over to the Military!

Ramsey: No, I mean actual machines, like gadgets and stuff

Floyd: Oh, okay then. And you can forget what I just said about biological weapons

  • Have a Machine Shop
  • Make 2 Industrial Pounders
  • Make 1 Electro Cutter
Reward: 1500 XP
Next Mission: Keeping the Wheels On

Tools of WarEdit

  • Have a Tool Shop
  • Make 2 Tool Kits (Costs 500 Wood, 1000 Iron each, and takes 18 hours)
Reward: 1500 XP
Next Mission: Assault and Steel Yourself Against the Onslaught

Keeping the Wheels OnEdit

  • Buld a Lumber Mill
  • Make 2 Wooden Patch Kits (Each kit costs 1000 Gold, 2000 Wood, and takes 18 hours to produce)
Reward: 1500 XP
Next Mission: Bandage Aids

Steel Yourself Against the OnslaughtEdit

  • Build a Steel Mill
  • Make 2 Armor Patch Kits (Each kit costs 1000 Gold, 1750 Steel, and takes 22 hours to produce)
Reward: 1500 XP
Next Mission: 150 Proof Disinfectant and Sneak Attack

Bandage AidsEdit

Reward: 1500 XP
Next Mission: Battle of the Bonfire

150 Proof DisinfectantEdit

OK, fine! We can use the Distillery to make disinfectant! But we go straight back to making booze once this stupid war wraps up.

- Morgan

  • Build a Distillery
  • Make 2 Disinfectant (Each bottle of Disinfectant costs 2000 Gold, takes 20 hours, and yields 1000 XP)
Reward: 1500 XP

Oh, Thank Heaven! Edit

Available at Level 41
Reward: 2000 XP
Next Mission: #Caffeine Fiends

Caffeine Fiends Edit

  • Fend off the mammoth invasion! (5 groups)
These battles occur on the player's outpost, and are all two-part battles that involve many, many mammoths: Tusklings, Mammoths, and Mammoth Elders. They are all special encounters under the name 'Caffienated Mammoths'.
Reward: 2500 XP
Next Mission: Dinner for Two

Home SecurityEdit

Here are quests which focus almost entirely on the aspects of the game which showcase defense options. These generally appear as structures become available, or as expansions are planned to require more effort to defend. The missions are slightly segregated from gameplay as placing defensive structures does not stop Raiders from infiltrating on your land, but it will help to prevent those on your friends list from occupying critical buildings.

A Pillbox for Floyd Edit

Reward: 250 XP
Next Mission: Return to Recoil Ridge (The player must also complete 'Train Grenadier')

Stone and Troops - Part 1 Edit

Reward: 250 XP
Next Mission: Stone and Troops - Part 2

Stone and Troops - Part 2 Edit

  • Add 1 Unit to the Bunker.
Reward: 250 XP

Homeland Security - Part 1 Edit

Unlocked at Level 13
Reward: 750 XP
Next Mission: Homeland Security - Part 2

Homeland Security - Part 2 Edit

  • Garrison 8 troops inside the Bunkers
Reward: 750 XP
Next Mission: Metal Tower Intellectual

Metal Tower Intellectual Edit

Reward: 750 XP

Some Men Left Behind Edit

Reward: 3250 XP
Next Mission: Strange Bedfellows - Part 1

Watchdogs Edit

Garrison 40 units
Reward: 1000 XP

The War at Home Edit

  • Cover 80% of your buildings with defenses.
Hint: Pillboxes can be used to fulfill this mission easily due to its low costs and fast build times (3s), but requires 1 worker per building. Bunkers and other garrisoned buildings only count toward the total if they hold any troops.
Reward: 1000 XP

The RaidersEdit

These quests are focused around the Raiders and how they interfere with the player's outpost's operation. The quests themselves weave in and out of focus, and don't always lead directly into the next one. Some quests have certain level requirements and other quest prerequisites.

The Hills Have Raiders Edit

This is mostly just a tutorial for how range works in combat, and it is set against three Raider Grunts and a Raider Cannoneer.
  • Defeat the Raider Scouts
Reward: 150 XP
Next Mission: Round Two Fight!

Round Two Fight! Edit

The battle here holds you against two Raider Grunts, two Raider Cannoneers, and Warlord Gantas. However, once his entourage is killed, Gantas will end the battle.
  • Repel Warlord Gantas' "Visit"
Reward: 250 XP, 150 XP from battle
Next Mission: A Pillbox for Floyd & Train Grenadier

Return to Recoil Ridge Edit

  • Visit Recoil Ridge
Upon reaching Recoil Ridge, the player's army will be bolstered by the rest of the 95th Rifle Company.
Reward: 2 Troopers, 1 Shock Trooper, 1 Gunner and 1 Mortar Team
Next Mission: To the Rescue

Note:In version 2.8 you get 2Shock Trooper, 1Mortar Team, 1Gunner, 1Arsonist, 1Dragoon Sonic8880

To the Rescue Edit

  • Visit Recoil Ridge
  • Repel the Raiders from Recoil Ridge (2 groups)
There are two groups of red-bordered Raider encounters. Village Raiders contain an easier group of Raiders, made easier with the inclusion of Sheriff Colt and Perkins. Gantas' Raiders has similar low-leveled Raiders, but includes Gantas himself, although unarmed. Lt Morgan and Ramsey join the player for this fight. Defeating all his troops will end this battle, but finishing off Gantas before defeating his troops will yield a nice bonus (228 SP, 1140 Gold).
Reward: 300 XP
300 XP for Village Raiders battle
500 XP for Gantas' Raiders battle
A cinematic follows this mission, and introduces the NPC, Percival.
Next Mission: Hitting the Scouts, Strong to the Finish, Live Fire Training, Zoey Builds the Worst House

Hitting the Scouts Edit

  • Repel the Raiders (2 groups)
Raider groups called "Raider Scouts" appear, and tend to consist of a mix of Grunts and Cannon Recruits.
Reward: 250 XP, plus 10-50 XP rewarded per battle

Short Raiders? Edit

Not a quest per se, but once the Bakery is up and running for the quest Build a Bakery, this encounter appears along the Outpost's borders. The Raiders are unarmed and are immune to Lt Morgan's attacks. Attacking them triggers the completion of this event.
Reward: 250 XP (awarded discreetly), plus 50 Gold for the battle
Next Mission: Meet Raider Kids - Part 2

Meet Raider Kids - Part 2 Edit

  • Bake 3 Lemon Cookies (at the Bakery)
Reward: 250 XP
Next Mission: Meet Raider Kids - Part 3

Meet Raider Kids - Part 3 Edit

  • Follow the Raider Kids!
Reward: 50 XP
Next Mission: Rescue to the Recon

Raider v Raider Edit

Available by Level 10
Warlord Gantas is harassing the Raider Kids.
  • Help the Raider Kids!
The Raider v Raider Kids encounter appears on the player's outpost.
Reward: 700 XP
Next Mission: Raiderlands

Raiderlands Edit

  • Return to Defend the Raider Sanctuary
  • Repel the Sanctuary Invaders! (6 groups)
Reward: 300 XP and access to Raider Sanctuary and Warlord Gantas' hideouts on Campaign Character Screen
Next Mission: Stirring up the Hornet's Nest, The Duelists

Stirring up the Hornet's NestEdit

  • Follow Kids to Gantas' Fortress
  • Drag the Map to Scout
Reward: No reward; this leads directly into the next mission.
Next Mission: Fighting the First Hornet

Fighting the First HornetEdit

  • Follow Kids to Gantas' Fortress
  • Defeat the Raider Patrol.
Reward: 750 XP
Next Mission: We Can Do It!

We Can Do It!Edit

Reward: None.
Next Mission: Driving the Raiders Back

Driving the Raiders Back Edit

As of 2.1 Patch, mission becomes available before Level 15, which is the level requirement of the Vehicle Factory.
Reward: 50 XP*
Next Mission: Vegetable Oil - Part 1

Vegetable Oil - Part 1Edit

Reward: 50 XP
Next Mission: Vegetable Oil - Part 2

Vegetable Oil - Part 2Edit

  • Build a Boar Ranch
  • Process Fuel at the Boar Pen - Plant-thru-Boar Fuel, 1 hour
Reward: 1250 XP
Next Mission: Take off the Training Wheels

Take off the Training WheelsEdit

Reward: 50 XP*

Home-cooked ReconEdit

Requires Level 18
Reward: 1750 XP
Next Mission: Attack Raider Supplies - Farm

Attack Raider Supplies - FarmEdit

  • Raid the Supply Depot
  • Attack the Raider Farms (5 Farms)
  • Attack the Raider Orchards (2 Orchards)
Reward: 2500 XP
Next Mission: Attack Raider Defenses &

Attack Raider DefensesEdit

  • Return to Gantas' Fortress
  • Defeat a Raider Watchtower
Reward: 2500 XP
Next Mission: A Concrete Plan & Attacking a Garrison

Attack Raider Supplies - StorehousesEdit

  • Raid the Supply Depot
  • Attack 4 Raider Storehouses (4 Storehouses)
Reward: 2500 XP
Next Mission: Attack Raider Supplies - Training Camps

Attack Raider Supplies - Training CampsEdit

  • Raid the Supply Depot
  • Attack 5 Raider Training Camps
Reward: 2500 XP

Attacking a GarrisonEdit

  • Return to Gantas' Fortress
  • Attack the Raider Training Camp
Reward: 4000 XP
Next Mission: The Imperial Rangers

The Antepentultimate PushEdit

  • Seek the T-tree
  • Attack the T-tree
Note, this requires you to crack a fortified zone within the Raider Farms area. If by chance you have done the Siege of Marin (even partially) the Gun Trucks or Bazooka can make cracking the towers chld's play. Kereminde 13:15, December 21, 2011 (UTC)
Reward: 6000 XP

Rescue Recoil Ridge Redux Edit

  • Return to Defend Recoil Ridge
  • Repel the Recoil Ridge Invaders! (3 Groups)
The groups here are rich with high-level raiders like Brawlers, Champions, and Dust Walkers. You will get almost the full spread of hero units for the fight against Gantas, including Cassidy's deadly shooting skills. If you don't fight Gantas, he will remain around for you to kick for a while. Each of these battles also rewards 1000 XP and a Skull (chance?) in addition to the usual Gold.
Reward: 1000 XP
Next Mission: One Good Distillery Deserves Another

One Good Distillery Deserves AnotherEdit

  • Turn-in 100 Iron
Reward: 1750 XP
Next Mission: Everyone Gets Drunk

Strange Bedfellows - Part 1Edit

  • Sneak into Gantas' Fortress
  • Defeat the Raider "Witnesses"! (3 Groups)
For this quest you control three hero units; Perkins, and two Raiders, whose names are Zergel and Enver. One of them has a weapon not unlike Sheriff Colt's Shotgun, and you cannot add other units.
Note: Once you defeat the three groups of "Witnesses", Gantas will taunt you to come out and the mission proceeds to the next phase.
Next Mission: Strange Bedfellows - Part 2

Strange Bedfellows - Part 2Edit

You will have one final battle to take on, with Gantas and two Raider Bombard cannons in the back row, which will instantly kill any of the three hero units on the field. Don't take too long to fight, or you will wind up losing. Once you finish, you will be given three Skulls for winning. There is also a set of normal Raiders in the front row. You only need to kill the units in the front row, and the mission will be complete.
After a long speech by Gantas telling you (in many more words) to just leave things be and get out of the area, you will get your reward. The group of NPCs will discuss matters, and finally suggest you keep working at building up forces and pushing where you can.
Reward: 10000 XP
Next Mission: A Plan Comes Together

Introducing the Raider Lieutenants Edit

The following set of missions was introduced in 2.1 Patch, introducing the player to Warlord Gantas' three lieutenants early in the story. Each of these lieutenants also have their own World Map location, which becomes revealed when the player first meets each lieutenant.

Note that certain missions have high resource demands in order to complete, especially at low player levels.

First Raid Edit

Available at Level ? (new mission chain)
  • Defeat Raiders on the World Map! (5 groups)
The Raiders (Level 10-15) appear close to their Training Camp, Depot and Fortress.
The fact thatyou are bothering to attack them is because they intercepted a shipment
of whisky, on which hearing morgan calls them 'bastards' and says they've 'gone too far'
Reward: 800 XP
Next Mission: Assault and Battery

Assault and Battery Edit

  • Go to the Raider Outpost
  • Fight the Raiders! (unlocks after completing the first part)
The player will be taken to Tronk's Base (Level 25), where the encounter, "Mortar Ambush", awaits.
The Northern Frontier World Map location, Tronk's Base, becomes available.
Reward: 850 XP
Next Mission: Tronk Call

Tronk Call Edit

  • Go to the Tronk's Base
  • Fight Tronk!
The player will face Tronk (level 15), but defeating Tronk is not required to complete the mission.
Reward: 900 XP
Next Mission: Poking and Prodding

Poking and Prodding Edit

  • Go to Tronk's Outpost
  • Attack Tronk's Iron Nodes (3 nodes)
The iron nodes are well defended and cannot be attacked until the defensive perimeter has been weakened. This requires multiple attacks to complete. The node to the furthest top-right corner can be attacked within the Raider's defensive perimeter.
Reward: 1,000 XP
Next Mission: Taking Out the Big Guns

Taking Out the Big Guns Edit

  • Go to Tronk's Base
  • Attack Tronk's Ammo Tents (1 tent)
Reward: 850 XP
Next Mission: Tronk Smash!

Tronk Smash! Edit

  • Go to Tronk's Base
  • Defeat Tronk
The battle against Tronk is 3 consecutive waves, and one of very few opportunities where the player can field 13 units (every space on the battlefield).
Reward: 1,500 XP
Next Mission: A Minor Flat

A Minor Flat Edit

Note: The Puncture-Resistant Tires require 2,000 Resource-wood apiece.
Reward: 1,250 XP
Next Mission: Snipe Hunt

Snipe Hunt Edit

  • Go to the World Map
  • Flush out the Raider Sniper!
The second part replaces the first when the player reaches the World Map. The encounter Raider Snipers must be beat to complete the mission. Sarin's Base also becomes available at this point.
Reward: 1,500 XP
Next Mission: Introducing: Sarin

Introducing: Sarin Edit

  • Go to the Raider Outpost!
  • Defeat Sarin's forces!
The first objective is replaced by the second when the player goes to Sarin's Base. Defeating the encounter, Raider Snipers, completes the mission.
Strategy (by firebolt55439): Sarin has 3 Raider Outcasts, or Snipers as you may call them. I have Grenadiers at rank 4, and have unlocked "Handful of Grenades", and with 2 "d01 Proto-Stalker" specimens, you can defeat his forces with only a few Grenadier casualties. Make the entire front row Grenadiers at rank 4, and the back row with 2 spaced out Proto-Stalkers (spaced out to avoid Radier Bombadiers). Keep using handful of grenades and the Proto-Stalkers 2nd attack, and you should be able to defeat him quite quickly.
Reward: 2,000 XP
Next Mission: The Best Defense

The Best Defense Edit

  • Go to Sarin's Base
  • Destroy Sarin's Watch Towers (3 towers)
Note: Some players report a bug in which this mission does not complete properly for them, no matter how many towers they destroy. One workaround that has helped some people is to directly attack the damaged tower locations. Destroying these watch towers are extremely hard because they have 580 hp/armor and can kill most units availible in 1 hit. If you have completed the Marin missions , use the two gun trucks and one bazooka you got to defeat the watch towers. You can also rank up grenadiers to rank 4 and research the ability were you can throw 3 grenades at once. It is recommended that you destroy the watch towers guarding the shelter near the back of the camp because you will eventually have to raid that shelter
Reward: 2,000 XP
Next Mission: Resource Management

Resource Management Edit

  • Go to Sarin's Base
  • Attack Sarin's Coal Nodes (3 nodes)
Reward: 2,000 XP
Next Mission: Factory Factor

Factory Factor Edit

  • Go to Sarin's Base
  • Attack Sarin's Weapon Storehouse
Sarin's Guard must be defeated before the actual storehouse can be attacked for mission completion.
Reward: 1,500 XP
Next Mission: Rescue 911

Rescue 911 Edit

  • Go to Sarin's Base
  • Attack the Prison!
Lt Morgan and Ramsey have fallen for Sarin's trap and the player has to bust them out.
Reward: 1,750 XP
Next Mission: Que Sarin, Sarin

Que Sarin, Sarin Edit

  • Go to Sarin's Base
  • Defeat Sarin!
Similar to the major confrontation against Tronk, the battle against Sarin is 3 consecutive waves where the player can field 13 units (every space on the battlefield).
Reward: 2,500 XP
Next Mission: An Enigma Wrapped in a Riddle

An Enigma Wrapped in a Riddle Edit

  • Repel the Raider Infiltration! (2 groups)
The two encounters appear as Raiders, just like any other Raider invader. However, they tend to consist of more Dust Walkers.
Reward: 3,000 XP
Next Mission: Chasing a Shadow

Chasing a Shadow Edit

  • Follow the Raider to her base
  • Defeat the Raider Ambush!
The second objective replaces the first after the player goes to Blade's Base. The battle consists of 2 waves, and consists of numerous Dust Walkers.
Reward: 2,250 XP
Next Mission: Mirror, Mirror, Mirror, Mirror

Mirror, Mirror, Mirror, Mirror Edit

Reward: 2,000 XP
Next Mission: Calling Out the Moonlight

Calling Out the Moonlight Edit

  • Go to Crazy Blade's base
  • Defeat Crazy Blades!
Crazy Blades appears in this battle, but does not have to be defeated for mission completion.
Reward: 2,750 XP
Next Mission: The Fire This Time

The Fire This Time Edit

Reward: 2,000 XP
Next Mission: Like a Thief in the Night

Like a Thief in the Night Edit

  • Go to Crazy Blades' base
  • Attack Crazy Blades' Oil (3 nodes)
Despite the mission graphic, the player only earns credit for raiding the untapped oil deposits, not the Oil Pumps on her base.
Reward: 3,000 XP
Next Mission: Dancing in the Moonlight

Dancing in the Moonlight Edit

  • Go to Crazy Blades' base
  • Defeat Crazy Blades!
The third and final confrontation against the Raider Lieutenants allows the player to field 13 units (every space on the battlefield). The battle consists of 3 waves and includes a lot of Dust Walkers. The battle also awards the most Resource-skull of the 3 lieutenant major battles (7 Resource-skull). Crazy blades has three attacks, one that is like a dustwalkers attack, one that can only target snipers and one that can only target tanks. crazy blades can kill most snipers in one hit with her anti sniper attack and her 100% armor piercing means even Super Tanks will go down in 3 or 4 hits with her anti tank attack. Be careful.
Reward: 3,500 XP
Next Mission: None as of 2.1.

Dethroning GantasEdit

These quests are new as of version 1.2, and pick up after the "Strange Bedfellows" fiasco. Please note, these missions can be quite difficult and a couple missions will hinge more on strategic use of units rather than throwing Super Tanks and Assasinators at the problem until it goes up in a red mist. Attempt these only if you are willing to foot Hospital bills for a while.
And yes, the "Raider Bombard" massive cannons which level most units in a direct hit will be active.

A Plan Comes TogetherEdit

Note: This quest was added with version 1.2, and thus its availability is unknown at this time.
  • Build a Tool Shop
  • Build a Detonator at the Tool Shop (Takes 2 hours, costs 2500 gold and 500 Iron)
Reward: 500 XP
Next Mission: Tanks at the Front Door

Tanks at the Front DoorEdit

  • Attack and create a diversion.
  • Defeat the Raiders! (3 Groups)

Note: The distractions will require you to feed units into the Raider Bombard cannons, which can destroy almost any unit in a single shot, so you're going to suffer a lot of casualties on these missions. During the battles, you also get control of Perkins. However, instead of a foot soldier, he is now in his own personal Light Tank. While it looks exactly the same as a normal Light Tank, it is significantly stronger. Despite this, the Raider Bombard cannons will still take it out in a single shot, so be sure to support him with other units as well. But you don't have to kill the cannons or the walls, just the towers and the troops.

Note- I have noticed that for all the power and strength of the Raider Bombard cannons, their accuracy isn't the best. Using units with high Defense may allow them to dodge more attacks from the cannons. --Potato9999 14:08, July 8, 2012 (UTC)Potato9999

One battle involves the entire front row being taken up by Mammoth Riders with a reward of 1000XP. Strategy by Potato9999-

Put Perkin's Tank in the front row, and put a Shock Troop in every remaining space. Use the Shock Troops to eliminate the Mammoth Riders. The Raider Bombard Cannons will miss them, for me, roughly two thirds of the time. Using this strategy, I only lost a single Shock Trooper. Another plus is that even if you do lose all your Shock Troops, they are extremely cheap to heal.

2Flame troops with two machine gunners behind them works too

--railwayhop Jan 5, 2012 In the above battle 3 Shock Troopers with three Gunners behind them worked for me. I just lost a Wimp that was along for the SP..

The trickiest battle has 3x Bombadiers in the back row and 2x towers in front that need to be eliminated. There are also 2 Raider Bombard cannons and a wall so its hard to get at the Bombadiers. Take the bombadiers out first with cheap indirect units like a proto-stalker supported by 3x mortars and proto-bullfrogs. For the towers your best bet is 2 tank killers. My formation was (mini-tank, Perkins, Light tank), (Mortar, Mortar, Mortar), (Bazooka, proto-stalker, Tank killer). I lost 2 cheap mortars and a light tank which was not bad. This battle gives 1000 XP.

Note- One of the battles has lots of walls, two Raider Bombards, but very few actual troops and towers.  I managed to win the 12-in-4 award on this battle by quickly eliminating the troops and ignoring the walls.  I highly suggest having experienced Allied Cannoneers for this set of battles (won last week, reported 2013 March 31 @ 23:35 EDT by playername: JacobSommer)

The third battle is easy as there are no Raider Bombard cannons just 4x Bombadiers, 3x Mammoth Riders and a Raider Champ. This formation is easy to kill with a 3tank screen, 3other units in the second row and backed up by 3snipers. Here I only lost a mini-tank. You get 1000XP for winning the battle.

Reward: 1500 XP
Next Mission: Raiders at the Back Door and Defensive Counter-Offensive

Raiders at the Back DoorEdit

  • Attack Gantas' Fortress
  • Defeat the Raiders! (1 Group)

Note: This will be fought using Elder Taos' men, meaning you get to control Dust Walkers and Raider Brawlers in a large group of mixed units. However, they are not the special Allied Raiders you than train at your base. You really are just using normal Raiders, with the same stats as enemy Raiders.

Reward: 1500 XP (+1000 XP in the battle)
Next Mission: Watchdogs, Planting the Bomb, The War at Home

Defensive Counter-OffensiveEdit

  • Defeat the Raiders Counter-Attacking you. (10 Groups)
Note: These will NOT be special battles, but you will be doing this for a while.
Reward: 2000 XP
Next Mission:

Planting the BombEdit

  • Attack Gantas' Fortress.
  • Attack the North OR South Patrol (1 Group)
Note: You can defeat both groups if you want extra XP (1000 per battle).
Reward: 1500 XP
Next Mission: A Change in Plans

A Change in PlansEdit

  • Attack Gantas' Fortress
  • Lead Elder Taos into battle, and defeat the Bombardier Ammo Runners (1 Group)

Note: Elder Taos and Zoey are the only units you will use, but this should be enough to take down the runners.

Reward: 1500 XP
Next Mission: Call of the Wild

Call of the WildEdit

  • Attack Gantas' Fortress
  • Defeat the Mammoth Pen Guards (1 Group)
  • Attack the Raiders (1 Group)
Notes: Floyd sees Mammoths bottled up in Mammoth Pens at the fortress, and feels that it is his duty to liberate them. He then rushes over there, and attempts to free the creatures. This is where you fight the first group of guards. After defeating this guard, another will arrive, adding the second goal. The first battle is Floyd against two guards, the second adds a flock of Mammoths to the battle, which YOU are able to control. The Elder has an attack which stomps the whole front row, making them easily able to crush the Raiders.
Reward: 1500 XP
Next Mission: Things go Boom

Things go BoomEdit

"I've just put all our lives in Perkins's hands. Sorry everyone"

-Sgt. Ramsey

  • Detonate Zoey's Bomb (Brief cutscene)
  • Destroy the Bombard Cannons
Note: Despite the goal description, you do not need to destroy the ruined Raider Bombards; you will, however, need to destroy the Watchtowers.
Reward: 3000 XP
Next Mission: An Army of One

An Army of OneEdit

  • Attack Gantas' Fortress
  • Attack the Raiders and avenge Zoey!
Note: This battle will be Ramsey using his minigun, which has three fire modes, Mow 'em Down, which attacks the front row, Drill 'em Deep, which attacks vertically in a straight line, and The Whole Nine Yards, which attacks a single unit (15 shots however). He also will be behind a Fallen Log barrier, but it will not last long. There are more raiders which will move forward as soon as Ramsey finishes one set, culminating in a fight against a Mammoth Rider in the back row. Managing your weapon reloads is the only way to win this battle.
Reward: 1500 XP
Next Mission: Insurmountable Odds

Insurmountable OddsEdit

  • Attack Gantas' Fortress
  • Defeat the Raider Horde!

In this battle, you get control over Morgan, Perkins, Ramsey, and Floyd. You can not add any other units, nor can you change the positions of the hero units. You fight a large group of Raiders, and when you cut them down, another equally large group arrives. You do NOT have to wipe out all the Raiders. You just have to keep fighting them until your hero units get wiped out.

Bug: Sometimes simply leaving and returning can complete the mission on accident.
Reward: 1500 XP
Next Mission: Surmountable Odds

Surmountable OddsEdit

  • Attack Gantas' Fortress
  • Defeat the Raider Horde!
Note: This battle is fought with the hero units you have come to know, plus "The Kids" driving a Mini Tank. There are several stages to the battle, so pace yourself and the weapon reloads.
Reward: 1500 XP
Next Mission: Boots on the Ground and The Fall of Gantas

The Fall of GantasEdit

  • Attack Gantas' Fortress
  • Destroy Gantas' Buildings!
Note: Morgan will give you instructions as you take on buildings around the area. There are subquests for each kind of structure, which will open up as you hit the appropriate ones.
Reward: 4500 XP, 3 Skulls

Supply Side EconomicsEdit

This quest will pop up as soon as you start attacking Farms in Gantas' Fortress.
  • Go to Gantas' Lands
  • Attack Raider Farms (24 Farms)
Reward: 3000 XP

Kill it in the CradleEdit

This quest will pop up as soon as you attack a Raider Training Camp inside Gantas' Fortress.
  • Go to Gantas' Lands
  • Attack Gantas' Training Camps (5 camps)
Reward: 3000 XP

Knock Knock, Who's There? MURDER!Edit

  • Go to Gantas' Lands
  • Attack Large Raider Tents (11 Tents)
Reward:3000XP

Some Light LootingEdit

This quest is available as soon as you hit one of Gantas' Storehouses inside the walled area.
  • Go to Gantas' Lands
  • Attack Gantas' Storehouses (13 Warehouses)
Reward: 3000 XP

Sugar in the Gas TankEdit

This quest is available as soon as you hit one of the Ammo Depots.
  • Go to Gantas' Lands
  • Attack Gantas' Ammo Depots (3 Depots)
Reward: 3000 XP

A Public DemonstrationEdit

This mission will pop up as soon as you attack a Mammoth Pen inside Gantas' Fortress.
  • Go to Gantas' Lands
  • Attack Gantas' Mammoth Pens (9 Pens)
Note: This requires you to attack EVERY Mammoth Pen; nine for the quest and one to open it up.
Reward: 3000 XP

Gantas' OrchardsEdit

This quest will only appear when you have finished all other destructive quests.
  • Go to Gantas' Lands
  • Raid Gantas' personal Orchards. (1 Orchard)
Reward: 4000 XP

Invasion!Edit

Unlocked upon reaching level 32.
  • Defeat 5 of Tronk's Armies!
Note: Tronk is one of Gantas' elite leaders and was one of the few taunting you during "Insurmountable Odds". His Raider groups have a special icon, and they are what you need to destroy. Some of them will be Bombardiers who hide behind rocks, while others will be more conventional setups.
Reward: 3000 XP

AssaultEdit

Morgan: Man, this guy is creepy

Sarin: I'm not creepy! I'm stealthy and mysterious!

Morgan: Whatever you say, weirdo

  • Defeat 5 of Sarin's Armies!
Note: Sarin is another of Gantas' elite leaders, and will send groups of Raiders against you when this mission starts. Much like with Tronk, they will have a special icon. Some of these will be hiding behind fallen logs, so plan accordingly.
Reward: 3000 XP
Prerequisites: Invasion!

Sneak AttackEdit

Morgan! It's that crazy lady!

-Perkins

  • Defeat 5 of Crazy Blade's Armies!
Note: Crazy Blade is "Blades in Moonlight", and alike to her previous brethren will send attack forces with specific icons. These are the ones you must defeat to take credit for the quest. The special combats may be a field with rocks and three Dust Walkers.
Reward: 3000 XP

Battle of the BonfireEdit

  • Go to Gantas' Lands
  • Defeat the Defenses of the Central Bonfire
Prerequisites : Sneak Attack, Gantas' Orchards, 150 Proof Disinfectant, Bandage Aids, Watchdogs, The War at Home
Reward: 4000 XP
Next Mission: Can't Shoot the Shooter, Moonlight Waltz, and Tronk Tussle

Can't Shoot the ShooterEdit

  • Attack Gantas' Fortress
  • Defeat Sarin
Sarin calls out Cassidy and Ramsey to fight, mostly wanting to out-snipe Cassidy. Bring Cassidy to the center row if you don't have Snipers, this way she is much more useful. Otherwise, leave her in the back. Ramsey can be a good help to clean up the front row of damaged units, but he'll quickly be overwhelmed if he's in front with no protection.
Sarin's group of fights uses a lot of Raider Champions, so be aware of that challenge. Sarin himself is a Raider Sniper of sorts, and can shoot quite a lot more often. If you have your own Snipers, bring them to the battle and it becomes much easier. Otherwise you will need to blow through an entire field of large rock cover to get a clear shot.
If you don't have Snipers available to you, then tanks are necessary.
Reward: 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest

Moonlight WaltzEdit

  • Attack Gantas' Fortress
  • Defeat Crazy Blades
Crazy Blades wants Morgan, and Sheriff Colt is along to help. Morgan retains his pistols, one of which is extremely short range and the other more akin to a Trooper's rifle. Sheriff Colt has his Shotgun loaded for a small spread or for a single-target.
The trouble is that Crazy Blades uses knives, and has a lot of Dust Walkers. By now Dust walkers are extremely powerful; they can very very easily destroy un-armored forces. Which includes Morgan and the Sheriff. They'll wind up in the back row where they can still hit you but you'll need Snipers to hit them first unless you can chew through the front lines quickly.
No casualty strategy:
Row 1. (Blank) (Heavy Tank) (Morgan) (Heavy Tank) (Blank)
Row 2. (Blank) (raider cannoer) (demolitionist) (raider cannoer) (Blank)
Row 3. (heavy Tank) (heavy tank) (heavy  Tank)
Reward: 1000 XP and 2000 Gold for the battle, 6000 XP for the quest



Tronk TussleEdit

  • Attack Gantas' Fortress
  • Defeat Tronk
Tronk calls out Perkins and Floyd; Perkins is in his Light Tank, Floyd has his Tranquilizer Gun.
Tronk's groupings love cannons and other explosives. This means your armor is going to get chewed up on the way in, no matter what. Tronk has rocks keeping you from hitting him as he fires his own artillery piece which replicates the Rocket Strike attack from Rocket Trucks or Heavy Recons. However HE has infinite ammunition.
Taking out Tronk is easier if you have a couple Heavy Tanks to destroy the first line of rocks, or Snipers to hit him. Be warned, you could lose Snipers or tanks fairly easily.
Reward: 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest

Last Line of DefenseEdit

  • Attack Gantas' Fortress
  • Defeat Gantas' Allies
You'll have Elder Taos, Perkins, Cassidy, Ramsey, Morgan, and Sheriff Colt to help out, and be able to add six units of your own.
 There are a few sets of Raiders which have their heroes in the ranks. Between every Raider hero fight is a fight with lesser enemies, but the first one is Crazy Blades.
If you have anything needing to be healed at the Hospital, do so before you go into this fight. Bring tanks to destroy obstacles in the way (there wil be a lot) and avoid limited-ammunition units since there will be six waves of enemies.
A no causalty strategy:
Elder Taos - Ramsey - Morgan - Perkins - Sheriff Colt
Heavy Tank - Sniper - Cassidy - Sniper - Heavy Tank
Heavy Tank - [BLANK] - Heavy Tank
Another no causalty strategy:
Elder Taos - Super Tank - Ramsey - Super Tank - Perkins
Morgan - Sniper - Cassidy - Sniper - Sheriff Colt
Super Tank - (Blank) - Super Tank
Reward: 1000 XP, 2000 Gold from the battle, 8000 XP from the quest.
Next Mission: Warlord Gantas

Warlord GantasEdit

  • Attack Gantas' Fortress
  • Defeat Gantas
There are quite a few sections to this fight. The first section has four Warriors, six Cannoneers, a Champion, and two Walls. The second section has three Mammoth Riders, four Boom Booms, two Firebreathers, and three Cannoneers. After that, the third section has rocks up front, five Mammoth Riders, two Bombardiers, and a Cannoneer. Fourth screen has three Dust Walkers, four Brawlers, and six Champions. The final screen has two Dust Walkers behind large rocks and Gantas in the back. Gantas has 1,000 HP and wields a huge cannon which can easily blow up tanks.
A no causalty strategy:
Elder Taos - Ramsey - Morgan - Perkins - Sheriff Colt
Heavy Tank - Sniper - Cassidy - Sniper - Heavy Tank
Heavy Tank - Heavy Tank - Heavy Tank
After you destroy Gantas there will be a small cinematic scene and the next quest will become available.
Reward: 1000 XP and 50 Gold for the battle, 15000 XP for the quest.
Next Mission : A Job Well Done

A Job Well DoneEdit

  • Build Fireworks Show at the Tool Shop (Costs 1000 Gold and takes 2 minutes; yields 10 XP)
  • Build 1 Case of Champagne at the Distillery (Costs 250 Gold, 100 Wood and takes 2 minutes; yields 10 XP)
  • Build 1 Raider Delicacy at the Boar Pen (Costs 500 Gold and takes 2 minutes; yields 5 Gold, 5 XP)
  • Build Paper Streamers at the Lumber Mill (Costs 250 Gold, 1000 Wood, and takes 2 minutes; yields 10 XP)
Reward: None.
Next Mission: To the Aid of Our Brothers
Note this marks the conclusion of Chapter One.

Birds of PreyEdit

Raptors have been sighted within the area, and are more than just a minor nuisance. Floyd and Lieutenant Morgan have plans on what to do about it, which diverges slightly when they actually manage to get their hands on some. This quest line begins upon reaching Level 6.

Birds of Prey - Part 1 Edit

Becomes available at Level 6.
  • Defeat the Raptors - 3 Encounters
The Raptor encounters will periodically appear, and defeating 3 of these will complete the mission.
Reward: 75 XP, plus 100 XP per battle
Next Mission: Birds of Prey - Part 2

Birds of Prey - Part 2 Edit

Reward: 400 XP
Next Mission: Birds of Prey - Part 3

Birds of Prey - Part 3Edit

  • Defeat the Raptors (2 Groups)
  • Reward: 250 XP, 200 XP and 50 GP per group killed.
  • Next Mission: Birds of Prey - Part 4

Birds of Prey - Part 4Edit

  • Build a Tool Shop
  • Build a Tracking Device - Tool Shop, 1 hour
Bug Warning: Do not attack groups in the "Raptor Nest" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
28-03-2012 : don't panic if you killed all raptors ! they will reappear 24h (or more) later. you can go back there once you have the tracking device. the quest then goes on.
Reward: 500 XP
Next Mission: Birds of Prey - Part 5

Birds of Prey - Part 5Edit

  • Visit the Raptor Nest
  • Capture the Raptors! (3 Groups)
Do not defeat the Raptors before you get to Birds of Prey - Part 5, or you may get stuck! (Is there a way to get unstuck?) For each Raptor fight you will have Floyd, Perkins, and one Unit of your choice.
Reward: There is no reward for this quest, as it leads right to the next part.
Next Mission: Birds of Prey - Part 6
28-03-12 : For purpose of killing the Raptors quickly, aim first at the biggest ones, which are the strongest, then have the small ones for dessert. If you have them, choose Hunter or Flame Troop (You receive 2 after a quest at level 11) to help out : both are more efficient against living meat. cocoboss

Birds of Prey - Part 6Edit

Reward: 600 XP
Next Mission: Birds of Prey Part 7
28-03-12 : You'll have to fight 10 Raptor groups on your own territory before building the Ranch. They all appear in a few hours and most groups don't exceed 3 creatures. Be patient (and warn your friends to let them live for you), and remember to use Flame Trooper, Hunter and maybe Grenadier . cocoboss
Anyone else able to verify this change to the quest? Kereminde 15:08, March 28, 2012 (UTC)

Birds of Prey - Part 7Edit

Reward: 600 XP and a delicious meal for your troops

A Terrible BoarEdit

When you reach Level 10 (?), this series of missions will begin, granting you a few nice things to build for your Outpost. It also contains the introduction of Cassidy, who will show off how useful a Sharpshooter can be.

A Terrible Boar - Part 1 Edit

Unlocked upon reaching Level 10 or less (previously 14 before 2.1 Patch)
  • Visit the Boar Plains
  • Defeat 4 Wild Boars
Reward: 325 XP, 100 XP per battle
Next Mission: A Terrible Boar - Part 2

A Terrible Boar - Part 2 Edit

  • Visit Recoil Ridge
Reward: 750 XP
Next Mission: A Terrible Boar - Part 3

A Terrible Boar - Part 3 Edit

  • Turn in 300 Gold
Reward: 50 XP
Next Mission: A Terrible Boar - Part 4

A Terrible Boar - Part 4 Edit

Available when the player returns to their outpost from Recoil Ridge.
  • Go back to Recoil Ridge
Reward: 750 XP
Next Mission: A Terrible Boar - Part 5

A Terrible Boar - Part 5 Edit

  • Visit Recoil Ridge
  • Save the Orchard!
The player has to fight the Raiders encounter to save the orchard, with the help of Cassidy. 1 Resource-skull is rewarded after the battle.
Reward: 500 XP, unlocks Dragonfruit Orchard
Next Mission: A Terrible Boar - Part 6

A Terrible Boar - Part 6 Edit

Note that this mission cannot be completed until Level 12 due to the Dragonfruit Orchard's level requirement.
Reward: 750 XP
Next Mission: A Terrible Boar - Part 7

A Terrible Boar - Part 7 Edit

Bug Warning: Do not attack groups in the "Boar Badlands" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
Reward: 50 XP*
Next Mission: A Terrible Boar - Part 8
UNLOCKS: How to Kill People From Quite a Long Way...
MadRabbit1: 2012-05-06

A Terrible Boar - Part 8Edit

  • Visit the Boar Plains
  • Capture 2 Boar Matriarchs.
Reward: 50 XP*
Next Mission: A Terrible Boar - Part 9
Note: The Boar Matriarchs will drop 1 Tooth each.

A Terrible Boar - Part 9Edit

Reward: 1250 XP
Next Mission: Boar-B-Cue, andThe Empire is Glued Together
Recommendation: Go ahead and build 2 Boar Pens because the next quest will take at least 3 DAYS to complete if you try to do it with one. This is versus the 24 hours to build a Boar Pen. The choice is yours, depending on how much of a rush you are in.

Boar-B-CueEdit

Reward: 1750 XP, and yet another delicious meal for your troops. Also unlocks Sharp Shooter

Purrface groomingEdit

YAH.

A Little Off the Top Edit

Available after Level 11
  • Groom Mr. Purrface
Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Ramsey v Purrface. Mr. Purrface does NOT want to be groomed, and she will prove it.
NOTE: You are not supposed to win this fight.
Reward: 500 XP
Next Mission: Morgan's Tale

Morgan's Tale Edit

  • Groom Mr. Purrface
Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Morgan v Purrface. Mr. Purrface still prevails.
NOTE: Once again, you're not supposed to win this fight.
Reward: 500 XP
Next Mission: Floyd's Challenge

Floyd's Challenge Edit

  • Groom Mr. Purrface
Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Floyd v Purrface. Floyd boasts his magic touch with animals. Prepare for a epic failure.
NOTE: Like the previous two battles involving Mr. Purrface, you are not supposed to win.
Reward: 500 XP
Next Mission: None as of 2.1.

Hunting Sandworms Edit

These quests are meant to draw out and slay Sandworms for the glory of your Outpost. Sandworms have armor on them, making it rather difficult to deal with them easily. However, they can't handle armored units so well either. It's very helpful to remember that detail, as they will mercilessly slaughter infantry unprotected from them.

A Worm to Remember Edit

  • Visit Elder Taos
Reward: None
Next Mission: A Funny Little Thing Called Fear

A Funny Little Thing Called Fear Edit

  • Visit Elder Taos
  • Attack the Dummies to scare Perkins!
Note: As the tooltip at the top of the screen will say, it's unnecessary to kill Perkins and the player should focus on the target dummies instead.
Reward: 1000 XP, 50 Gold
Next Mission: Fear is the Noisy Killer

Fear is the Noisy Killer Edit

  • Visit Elder Taos
  • Capture Sandworms (3 Groups)
Note: Several groups of Sandworms will appear in the Raider land. They are exceptionally hard to damage with small arms, even Snipers will not do much damage until that armor is depleted. Heavy weapons are the player's best bet.
Reward: 3000 XP
Next Mission: It's a Trap!

It's a Trap! Edit

Reward: 1000 XP
Next Mission: Fear is a Lonely Hunter

Fear is a Lonely Hunter Edit

  • Capture Sandworms! (3 Groups)
Reward: 3000 Resource-xp


Bigfoot's Migration Edit

The Bigfoots are strong creatures that prevail againts both tanks and others alike. They migrate for a while as they 'rent' their hometown to the SpiderWasps

Yeti' Other Problem Edit

  • Kill the bigfoots that are heading for the frontier towns! (2 Battles)
Reward: 2000 Resource-xp

Bigfoot Genocide Edit

  • Kill the bigfoots in Trotbeck! (3 battles though not stated)
Reward: 2000 Resource-xp

Bigfoot Homeland Edit

  • Go to the bigfoots' homeland!
Wipe out the spiderwasps! (3 Battles)

It is asked why the bigfoots are still continuing their trail. Let's find out...

Reward: 2000 Resource-xp

Big Bad Bugs Edit

  • Kill the warrior spiderwasps! (Battle)

Warriors are tougher workers with armor but have less range to make up for the damage they can deal. They have armor piercing, so kill them quickly! This battle will also introduce strikers. This battle consists of 2 waves!

Tips to win battle: 1. Use 4 Hvy Tanks or better in front row and 3 rocket trucks in back row.

Reward: 3500 Resource-xp

We Have a Tank?Edit

These missions revolve around a Recon Vehicle which has been discovered in the area. Naturally, it needs to be repaired and then put to use. These missions revolve around the existence of this Recon Vehicle and putting it to use, which will net you the Recon to use later.

Rescue to the ReconEdit

  • Follow the Raider Kids!
  • Clear out the Boars (3 Groups)
  • Raid the Damaged Recon "Tank"
Reward: 150 XP
Next Mission: Tools for Zoey

Tools for ZoeyEdit

Zoey needs some tools to repair the tank, and now you need to make a Tool Shop to get to work. You can receive this quest before being able to build a Tool Shop. The quest also comes in two parts, the second part started on the finish of Tool Shop construction.
Reward: 250 XP
Reward: 250 XP
Next Mission:Fill Her Up! & Frontier Justice

Fill Her Up!Edit

The tank needs oil, which will be provided by "Frontier Justice". There is no other method of earning that oil.
  • Give 30 Oil
Reward: 250 XP, 1 Recon

Frontier JusticeEdit

  • Defeat the Silver Wolves at Recoil Ridge

The Silver Wolves are not that difficult to defeat, but you will need to use more strategy than usual. The Humvee and Sharp Shooter are probably the most dangerous units on the field, but with Morgan, the Sheriff, and Sgt. Ramsey, you should be able to handle this easily enough. A Grenadier will go a long way to taking out the Riot Trooper, though.

Reward (Battle): 200 XP, 1 Bars, Gold (amount dependent on level)
Reward: 125 XP, 100 Oil
Next Mission: Perkins Return

Perkins ReturnsEdit

  • Build a Farm
  • Grow 1 Catnip - Farm, 5 minutes
Reward: 250 XP
Next Mission: The Empire Strikes Back

The Empire Strikes BackEdit

  • Attack the Raider Village!
  • Attack the Raider's Central Tent
Reward: 325 XP
Next Mission: Wisdom of the Ancients


Needs of the EmpireEdit

These are quests that require you to do things for the Empire, these appear from time to time as new Resources or Goods show up in your list. Completing them offers considerably nice rewards for their levels, so there is no reason not to take advantage of this.

Priorities Set in StoneEdit

  • Turn in 100 Stone
Reward: 450 XP, 200 Wood

Food for the EmpireEdit

Unlocked upon reaching Level 8.
Reward: 3000 XP

The Emperor Wants Wood Edit

Available at Level 9
  • Give the Emperor 500 Wood
Reward: 3000 XP
Next Mission: Time to Get Wood

The Iron Pillar of Kalakuri Edit

Available at Level 10
  • Turn-In 750 Iron
Reward: 3000 XP

The Empire is Glued TogetherEdit

Unlocked upon reaching level 15 and having a Boar Pen.
Reward: 5000 XP
Next Mission: The Siege of Marin

Tanks for EverythingEdit

This mission becomes available at Level 34
  • Turn-in 5000 Wood
Reward: 500 XP
Next Mission: Paper Late

Paper LateEdit

  • Have a Tool Shop
  • Make Handmade Paper (10 hours, costs 500 Gold and 2000 Wood)
Reward: 700 XP
Next Mission: Organizational Difficulties (Presumed, need verification)

Housing DevelopmentEdit

These quests center around your increasing availability of housing types, and upgrading them accordingly. It starts early on, with the introduction of Camps, and proceeds through the ladder as better options become available. Please note, the quest "Build a Bunkhouse" is completely optional and does not appear to trigger any later quests.

Zoey Builds the Worst House Edit

Requires the completion of To the Rescue
Reward: 225 XP
Next Mission: Build a Bakery

Where Do All These People Come From?Edit

Unlocked upon reaching Level 11.
  • Reach a Population of 78
Reward: 50 XP*

Military HousingEdit

Unlocked upon reaching Level 13.
Cost: 75 Nanopods
Reward: 1500 XP

A Special Mission, Annually - Part 1Edit

Unlocked upon reaching Level 17.
Reward: 1750 XP
Next Mission: A Special Mission, Annually - Part 2

A Special Mission, Annually - Part 2Edit

Note:In the end of the mission the shack was for the captain(the player)so Perkins blew the suprise away. Sonic8880

Reward: 1750 XP

Growing, Growing, Gone!Edit

Unlocked upon reaching Level 18
  • Reach Population 120
Reward: 50 XP
Note: You must reach population 120 after activating the mission. If you are already at 120, you must destroy a housing unit and rebuild one to get to 120.

Sharp Shooter TrainingEdit

How to Kill People From Quite a Long Way Away Edit

Required Player Level: 16
Mission Pre-requisite: A Terrible Boar - Part 5
Reward: 1,250 Resource-xp, ability to train Sharpshooters

The Siege of MarinEdit

Unlocked upon reaching level 22 and having completed The Empire is Glued Together (from the Needs of the Empire quest line).
These quests concern the fate of the Rebel Army led by General Ashe as they occupy the city of Marin. These battles will yield Bars, Gears, along with a large amount of XP and Gold; furthermore you can earn many extra units for winning difficult battles. In short, do these quests, but be prepared to use some strategy in order to handle what battles are coming your way.

The Siege of Marin - Part 1Edit

  • Reinforce the City of Marin
Reward: 1750 XP
Next Mission: The Siege of Marin - Part 2

The Siege of Marin - Part 2Edit

  • Reinforce the City of Marin
  • Repel 5 Rebel Armies out of 10 (Note: the ones that have no reinforcements are likely to drop 1 Gold Bar, each)
Marin MAP
During the fighting you will receive support from the forces in Marin. If you win the battle, you can keep the units from the battles, even if they are killed in the attempt. These include:
  1. 1x Scout Bike, 1x Bazooka, 1x Sharp Shooter
    Marin1
  2. 2x Gunner, 1x Riot Trooper, 1x Gun Truck
    Marin2
  3. 1x Recon, 1x Riot Trooper, 1x Commando
    Marin3
  4. 1x Gun Truck, 1x Ranger, 1x Sharp Shooter
    Marin4
  5. 2x Riot Troopers, 1x Light Artillery
    Marin5
edit by bobbob49
There is another battle but you don't get any units from it 
Reward: You are rewarded with the units you saved during the battle, but there is no separate reward for this stage of the quest.
Next Mission: The Siege of Marin - Part 3

The Siege of Marin - Part 3Edit

  • Reinforce the City of Marin
  • Defeat General Ashe!
The two groups you didn't fight the first time are available to still be beaten back for the reward of extra troops. However, if you defeat General Ashe first, they become unavailable. The battle should reward 1 Gear and 1 Bar and a bit of money.
Edit: Now these battles will remain in Marin until you finish them.
Reward: 5000 XP

Road to Greenborough Edit

An Imperial Saboteur shows up and is out to investigate the small town of Greenborough near Marin. And what he finds draws you into fighting Rebel Forces once again. This new quest is unlocked when you reach level 28.

Spy Versus SpyEdit

  • Travel to Greenborough
  • Eliminate the Rebel Scouts (5 Groups)

This quest appears as soon as you hit Level 28.

Reward: 1500 XP
Next Mission: Forward Momentum

Forward MomentumEdit

  • Travel to the Rebel scout's encampment
  • Attack the Rebel Watchpost
Reward: 1250 XP
Next Mission: Words with Enemies

Words With EnemiesEdit

  • Travel to Greenborough
  • Eliminate the Occupation (2 Groups)
  • Attack the Armor Shop
  • Attack the Vehicle Factory
  • Attack the Command Hut
Reward: 2250 XP
Next Mission: (Unknown)

The Duelists Edit

It's Raider courtship season, and for some reason one of the women, Yenkcha, has been smitten with Lieutenant Morgan. Jealous boyfriends and those eager to prove themselves have come knocking to challenge Morgan to a duel for the right to date. Morgan, of course, is too drunk to really care. Players may appreciate it, as these battles will all yield Skulls for you. You only get control of Morgan (and in one battle, Floyd), during the duels, but that's OK, because Morgan's handgun and Floyd's tranquilizer can easily neutralize the Raider duelists.

The first mission in this chain becomes available after completing the Raiderlands campaign mission.

The DuelistsEdit

  • Accept the Raider's Challenge!
Reward: 650 XP, and the fight will yield one Skull.
Next Mission: The Duelists 2: Cannoneer Run

The Duelists 2: Cannoneer RunEdit

  • Accept the Raider's Challenge!
Reward: 650 XP, and the fight will yield one Skull.
Next Mission: The Duelists 3: I <3 Explosions

The Duelists 3: I <3 ExplosionsEdit

  • Accept the Raider's Challenge!
Note: In this battle, Morgan tells the duelist that Floyd is the one the jealous Raider is looking for. Consequently, you take control of Floyd in this one particular battle.
Reward: 750 XP, and the fight will yield one Skull
Next Mission: The Duelists 4: Duel 4 Love

The Duelists 4: Duel 4 LoveEdit

  • Accept the Raider's Challenge
Reward: 750 XP, and the fight will yield one Skull
Next Mission: The Duelists 5: The Dream Child

The Duelists 5: The Dream ChildEdit

  • Accept the Raider Duelist's Challenge
Reward: 1000 XP, and the fight will yield one skull.
Next Mission: The Duelists 6: The Dream Child Part 2

The Duelists 6: The Dream Child 2Edit

  • Accept the Raider's Challenge
Reward: 950 XP, and the fight will yield one Skull
Next Mission: Do You Remember Love?

Do You Remember Love? Edit

"Stabbing? Seriously? Who brings a knife to a gun fight and then is still really scary? It's weird."
— Lt. Morgan
Available at Level 17 (as of 2.5 Patch). Added in 2.1 Patch
  • Accept the Raider's Challenge
The Raider Duelist is now a Raider Dustwalker.
Reward: 1,150 XP
Next Mission: Hate is Enough

Hate is Enough Edit

Available at Level ?. Added in 2.1 Patch. This mission appears after some time after Do You Remember Love?.
  • Accept the Raider's Challenge
The Raider Duelist is now Sarin (300 HP). Sarin must be defeated in order to complete this mission, and despite holding back, per Yenkcha's request, Sarin is still favored to win. This battle requires a lot of luck, mainly Sarin not landing any critical hits. Tip: Use the BASIC attack then 2nd attack for Morgan. In some reasons you can spend 1,2 nanopods on healing morgan during battle. Unless Sarin misses, you WILL need at least one nanopod to heal Morgan in order to win.
Reward: 1,300 XP
Next Mission: Season of the Punch in the Face

Season of the Punch in the Face Edit

Available at level ?. Added in 2.1 Patch. Available for some time after beating the mission above.
  • Accept the Raider's Challenge
The Raider Duelist is a Brawler (225 HP) who must be defeated. This battle also requires some luck in that the Brawler hits land randomly and doesn't crit.
use the same tactic as before with the attacks but not the nanopods
Reward: 1,350 XP
Next Mission: ??

The Duelist Gaiden: The Snows Of WinterEdit

This mission was added in the 2.7 patch. The Raider Kids come running to Morgan telling him that "They're Coming!!!" Morgan has no idea what they are talking about until they tell him that ALL of the Raiders who wish to marry Yenkcha are coming to take him down. The mission objective requires you to beat 50 "Suitors". The Suitors are groups of tough Raiders who will attack your outpost En Masse. Each group equals 1 Suitor, not each Raider. Be warned you will come up against buffed Dustwalkers with 160 health instead of 85. They also have A LOT more damage then the standard Dustwalker. Morgan will be in all of these battles. This is a perfect chance to get your hands on some skulls because the drop chance is increased. Instead of 1-10, the drop chance is now 1-5!!!!!! Plus, when you attack a friend's Suitors, it still counts, and you still get Morgan's help.

To the Aid of Our Brothers Edit

Sergeant Ramsey and Lieutenant Morgan are gearing up to head south to reinforce whatever Imperial troops remain. They find a fight more serious than they bargained for, but this is a deadly serious matter and they're serious about it. Seriously.

Note: If you trained any units at the Prestigious Academy, you'll want to use them in the battles you face ahead. Allied Raider Dustwalker and Assassinater are recommended. If you trained the Saboteur in the special promotion, you'll find some use for him in these battles.

To the Aid of Our Brothers Edit

  • Head South using the World Map
  • Engage the Rebel Forces!
Reward: 3000 XP
Next Mission: To the Aid of Our Brothers II

To the Aid of Our Brothers II Edit

  • Engage the rebel forces!

This quest is in two parts, and you will see a Sniper and Heavy Tank during it.

Reward: 3500 XP
Next Mission: To the Aid of Our Brothers III

To the Aid of Our Brothers III Edit

  • Sneak into Trotbeck;
  • Save the imperial forces.

[Note: Mission goals are translated, hope it is correct.] Enter Trotbeck and take on the Rebel Forces; you will have three battles with plenty of obstacles keeping you back. Target your troubling units first and take out annoyances only after the rest is dead. If you have problems, Heavy Tanks with the researched Machine Guns can be a great asset.

Reward: 3750 XP
Next Mission: To the Aid of Our Brothers IV

To the Aid of Our Brothers IV Edit

  • Head further south on the World Map
  • Steal Intel from 3 Frontier Rebel Camps

Be aware the camps will have emplacements to protect them, and this can be a large challenge.

Reward: 3750 XP
Next Mission: To the Aid of Our Brothers V

To the Aid of Our Brothers V Edit

  • Defeat the Rebel Army

This is a brutal four-part fight, culminating in a battle with artillery (two Tank Killers) behind cover and a Super Tank in front to tank (pun intended)  the hits. Bring heavy armored units, and something capable of shredding infantry fast. Snipers are recommended. Be preapred for a huge Hospital bill at the end

Note: You do not have to win the battle in order to complete the mission. Losing the battle will still result in the mission's completion.

  • Edit* b12345blue-Did the mission with only hero units, and lost, ending in the completion of the mission.
  • [edit by bobbob49] if you don't have to win just put in one trooper simples *meerkat sound*
  • Edit by Random Player) You will still get full XP if you lose so don`t worry. 
Reward: 7000 XP
Next Mission: Limping Home

Rest and Recouperation Edit

After the expedition to the Heartlands and finding very little in the way of hope, it's time for the unit to rest, recover, and plan their next move.

Limping Home Edit

Reward: 2000 xp
Next mission: Regroup and Retrain

Regroup and Retrain Edit

Unlocked at Level 37

Note that players can receive quest credit for already having these buildings constructed beforehand.
Reward: 2500 XP
Next Mission: Regroup and Retrain II

Regroup and Retrain II Edit

  • Finish Combat Training at the Blockhouse
  • Finish Combat Training at the Cannon Tower
  • Finish Combat Training at the Pillbox
The above objectives will pit the player against some very tough formations that only allow 3 units to field.
Reward: 3500 XP
Next Mission: Two Thousand And Seven for the Road

Two Thousand And Seven for the Road Edit

  • Turn-In 2007 Oil
  • Make MREs x2
Reward: 2007 XP
Next Mission: An Empire in Need

An Empire in Need Edit

The Silver Wolves make a reappearance, except this time in new "rebel" outfits which includes using car doors as shields (introduced in 2.0 Patch). All these battles include some Frontier militia who will fight on the player's side. This series of missions takes the player to some frontier towns where Silver Wolves need to be forcibly removed.

An Empire in Need Edit

  • Head south using the World Map
Reward: None
Next Mission: An Empire in Need II

An Empire in Need II Edit

  • Defend the Civilians
Reward: 4500 XP
Next Mission: An Empire in Need III

An Empire in Need III Edit

  • Defend the Civilians
Reward: 4500 XP
Next Mission: An Empire in Need IV

An Empire in Need IV Edit

  • Defend the Civilians
The player is joined by Percival, in addition to the Frontier militia.
Reward: 4500 XP
Next Mission: Last Gleaming

Last Gleaming Edit

Unlocked at Level 38.
  • Travel to Bernmoth
  • Run the Silver Wolves out (5 times)
Bernmoth will be teeming with Silver Wolves, enough to easily fulfill the 5 mission quota.
Reward: 7000 XP
Next Mission: Wellness Check

Wellness Check Edit

  • Travel to Trotbeck
  • Run out the Silver Wolves! (4 times)
Reward: 4000 XP
Next Mission: Not in My Back Yard

Not in My Back Yard Edit

  • Protect the local towns from Silver Wolves 3 times
The player will have to wait for red-bordered Silver Wolves encounters. The yellow-bordered encounters do not count.
Reward: 3000 XP
Next Mission: Life During Wartime

Protecting the Southern Frontier Edit

After the lengthy series of battles against the Silver Wolves and "liberating" some frontier towns, the player will help out the Southern Frontier's population in preparation for more Silver Wolves attacks.

Life During Wartime Edit

Reward: 2000 XP
Next Mission: Recalled to Recoil

Recalled to Recoil Edit

{C}Morgan: Perkins, if you're about to tell me that the Silver Wolves have attacked some tiny Frontier mining town, I want you to tell me something completely different.

Perkins: Okay.....applesauce is...umm....good....Sorry sir, I really have to tell you about the Silver Wolves!!!

Morgan: Ugh. What is it?

Perkins: They're attacking Recoil Ridge!!!

Morgan: Hey, I actually know those guys! Let's go!

  • Go to Recoil Ridge
  • Defeat the Silver Wolves (3 groups)
Ramsey and Cassidy join in one fight, while Lt Morgan joins in another.
Reward: 4000 XP
Next Mission: Riot Police

Riot Police Edit

This mission introduces the player to using non-lethal force and apprehension to quell rowdy civilians.
  • Go to Bernmoth
Once in Bernmoth, the objective is replaced by the following:
  • Stop the riots
Three groups of Angry Civilians appear all over Bernmoth. These are special battles using the Apprehending system and rules.
Reward: 3000 XP
Next Mission: The Root of the Problem

The Root of the Problem Edit

Reward: 4000 XP
Next Mission: Pitch Meeting
Next Mission: Call the Cavalry

Pitch Meeting Edit

(Perkins explaining why we should train Peace Keepers)

Morgan: Ramsey, explain this to me again, so I can pretend that was your idea and not Perkins.

(Ramsey explaining why we should train Peace Keepers)

Morgan: Perfect

Reward: 2500 XP
Next Mission: Please Hummer, Don't Hurt 'Em

Please Hummer, Don't Hurt 'Em Edit

Reward: 3000 XP
Next Mission: People in Need

People In Need Edit

Available at Level 39
  • Stop the Riot
The player will find the rioters in Trotbeck. The battles used fixed units and formation of Riot Trucks and Peace Keepers, so the player doesn't risk any units of their own. Refer to Apprehending for more details about how to proceed with these battles.
Reward: 3000 XP
Next Mission: Sergeant Ramsey's First Stand

Call the Cavalry Edit

Available at Level 39. Editor's note: Mission did not immediately become available upon reaching level 39, but some time after, unlocked after the one mission where you had to make lots of items. Also, if you are level 39 and above, it appears after the mission: The Root of the Problem!.
  • Go to Ma Pierce
  • Defend Trotbeck (4 times)
Reward: 5000 XP
Next Mission: Sergeant Ramsey's First Stand

Training Day Edit

Available at Level 42
Judge Pierce asks the player to train many troops. It helps to have multiple mid-level Barracks to complete this mission in a timely manner.
Reward: 3500 XP
Next Mission: On Tracks

On Tracks Edit

Reward: 4000 XP
Next Mission: Patriot Games

Patriot Games Edit

  • Practice the Bernmoth's Militia
Three Bernmoth Militia battles appear in Bernmoth. The player is provided with an army to face off against Frontier Militia, so there is no worry about defeated units going to the hospital.
Reward: 4500 XP
Next Mission:

When the Cat's Away... Edit

Available at Level 45
Reward: 1000 XP
Next Mission: Clean Up Your Mess

Clean Up Your Mess Edit

BernmothAssault
Silver Wolves partying in Bernmoth.
Luxionmk2Added by Luxionmk2
  • Defeat the Silver Wolves (8 times)
The Silver Wolves launch an assault on Bernmoth. During these battles, Civilians are mixed within the Silver Wolves formations, restricting the player from employing area-of-effect units. Sniper units, such as high-level Snipers or Marksman will make some of these battles easier. Also, some of these battles consist of a second wave!
Note: There are more than 8 mission encounters for the player to choose from. Once the player completes the mission, the remaining battles can be fought, but once the player leaves town, the battles disappear.
Reward: 6500 XP
Next Mission: No Time to Mourn

No Time to Mourn Edit

  • Return to the World Map (go to Southern Frontier)
  • Cut off the Silver Wolves en Route to Ma Pierce (6 groups)
Groups of Silver Wolves are en route to Trotbeck from Bernmoth.
Reward: 5000 XP
Next Mission: Go to Trotbeck

Go to Trotbeck Edit

  • Go to Trotbeck
Reward: None.
Next Mission: Putting a Stop to Things

Putting a Stop to Things Edit

  • Wipe out the Silver Wolves Force
The Silver Wolves have slipped through and threaten Ma Pierce. There is one encounter entitled, Silver Wolves Leader. This is a multipart battle consisting of 3 waves, ending with the Silver Wolves Leader himself.
Reward: 4500 XP
Next Mission: Burying Children
Nota Bene: some players have been awarded with the mission's treats even after retreating from the battle (it might be a bug)
BaronABL : I got a trooper ONLY and he died. However, the quest was completed and it could have seemed that this quest does not require to win the battle, which means the trooper killed the entire silver wolf occupation...

Burying Children Edit

  • Go to Bernmoth
Reward: 10000 XP and Bernmoth Memorial unlocked. This decoration is no longer available as of patch 2.5
Next Mission: Payback
This mission concludes 2.0.

Ambushes Edit

Unlocked after the quest An invitation...to DANGER (A letter is sent to your outpost by the silver wolves) (Got ambushed)

  • Defeat the silver wolf ambush!
Reward: none.

The battle is quite easy as long as you are willing to suffer a loss or 2.

Howdy, Neighbor Edit

This is one of the battles Bronson Participates in.

  • Decline the silver wolves' offer! (Battle)
Reward: 3000 Resource-xp

Help! Edit

  • Rebel the Human shields! (Battle) x4
4500 Resource-xp

These are battles that civilians are in, having 2 silver wolves units in each. You know what to do.

Trouble Indeed Edit

  • Repel the Silver Wolves!
Reward: 4500 Resource-xp

Hunger Pains Edit

Go to Skarborough, and capture the Rioters (3 times).

  • Stop the food riot!
Reward: 2500 XP

Raider's RebellionEdit

This is the side quest line for those level 47 and up. These feature the raider rebelltion of Taos'.

Raiders Gone Wild Edit

  • Repel the raiders!
Reward: 4000 Resource-xp

This is similar to the Raiders At The Back Door mission. The missions feature a Tough War mammoth on YOUR side, a tough skimisher, a brawler and a beefed up champion.

Uranium EpidemicEdit

The uranium is why the outpost was built. However, 45 levels have passed with the killing of a variety of enemies instead.

Uranium or mineEdit

Turn in 3 Bars
Reward: 3500 Resource-xp

You can get a bar by raiding a SpecOps Center and 4 for occupying it.

PaybackEdit

Unlocked at level 46

  • Get at the guy who cheated you! (Battle)
Reward: 2500 Resource-xp

You face off a Raptor Lord, 2 Young Raptor (enemy)s and a regular raptor. They both have allocated names and can be killed. There is a Hunter behind the raptor lord that MUST be arrested (you have to use a Peace Keeper or Riot Truck). You get the 3 bars back, probably because the bars went to Morgan, as he was the one who was cheated.

Mine, all mineEdit

Reward: 4000 Resource-xp

The Uranium Epidemic quest line ends here for a while, until a laser quest.

Discovery Channel Edit

Reward: 1500 Resource-xp

Sergeant Ramsey's Escapade Edit

The following quests follows Cassidy and Ramsey's exploits in the far south.

Bad Attention Edit

Available at Level 44
  • Go South to the Heartland
  • Investigate the Rebel Camps (5 groups)
The player will travel to the Heartland and fight Rebels in encounters called, Rebel Camp. The Rebel army are holed up pretty well behind defenses and have an assortment of tools to thwart the player's attempt to complete this mission. Ramsey aids the player in all of these battles.
Reward: 4500 XP
Next Mission: I Never Liked You Anyway

I Never Liked You Anyway Edit

  • Break through the Rebel defences
The Rebel Defense battle appears in the Heartland. In this battle, Ramsey and 9 additional player units will fight two waves of enemies the second wave will have a super tank, which include numerous defensive structures, artillery, tanks and troops.
Reward: 5000 XP
Next Mission: When the Cat's Away

Sergeant Ramsey's First Stand Edit

Available at Level 40.
  • Head South (to World Map: Heartland)
  • Follow Ramsey's Tracks
Upon reaching the Heartland, Cassidy will point out that there are signs of a struggle nearby. Examine the map for the "Signs of a Struggle" encounter. Ramsey will be facing multiple waves by himself (and is not likely to win). The mission is completed when Ramsey is defeated (retreating does not count).
Reward: 2500 XP
Next Mission: The Liberation of Sergeant Ramsey
Note: This encounter remains available after completing the mission and receiving the mission reward. It is possible to later win the mission but it is very difficult.

The Liberation of Sergeant Ramsey Edit

Reward: 2000 XP
Next Mission: The Great Escapade

The Great Escapade Edit

  • Head South (to World Map: Heartland)
  • Rescue Ramsey (at Rebel Base)
Cassidy heads south to the Heartland to rescue Ramsey. He is located at a new location that appears called the Rebel Base. Cassidy must fight a couple of Rebel Guards encounters, with the aid of two Demolitionists. The 3rd encounter is a two-part battle. These added troops are not taken from the player's own army, so losing them does not cost the player anything.
Note: Upon completion of this quest chain, Rebel Base will disappear from the World Map.
Reward: ? (no mission reward window upon saving Ramsey)
Next Mission: On the Run

On the Run Edit

  • Battle Your Way Past the Rebels
There is only one battle, and the player takes control of Ramsey (basic version), Cassidy and two Demolitionists. This battle is fixed formation, so the player cannot adjust positions or add their own units. However, these "free" units do not count against the player, and the Demolitionists earn SP for the player.
Reward: 2000 XP
Next Mission: On the Run II

On the Run II Edit

  • Battle Your Way Past the Rebels
Like the mission before this, the battle is fixed formation and consists of Ramsey (basic version), Cassidy, a Demolitionist and a Firedrake (supposedly operated by the other Demolitionist).
Reward: 2000 XP
Next Mission: On the Run III

On the Run III Edit

  • Battle Your Way Past the Rebels
This is a three-part battle with a fixed formation and consists of Ramsey (basic version), Cassidy, a Demolitionist and a Firedrake.
Reward: 2000 XP
Next Mission: Homecoming

Homecoming Edit

  • Wipe out the Silver Wolf invaders
The Silver Wolves have invaded Cassidy's town of Recoil Ridge en masse. Defeat the 4 mission-related encounters (red-bordered) to complete the mission. These battles include a variety of Frontier civilians and some characters.
Reward: 4000 XP
Next Mission: It's a Gas, Gas, Gas
Next Mission: A series of unnamed unofficial is triggered where you kill mystery troops on the world map, eventually leading to Gun Envy

Aiding the Raiders Edit

Once the player reaches level 39, Elder Taos comes seeking help for the misplaced Raiders that were once under Gantas. After Gantas was defeated, they all fled to his land, seeking refuge. However, now Taos cannot provide the necessary housing and supplies, so he comes to your Outpost for help.

In Tents Edit

Available at Level 39
  • Turn in 1000 Oil
  • Turn in 10,000 Wood
Reward: 4000 XP
Next Mission: Interception!

Interception! Edit

Editor's note: After completing "In Tents" mission,the mission will appear if you reload the game or going to the world map and going back to base will work fine as well.
  • Go to the World Map
  • Defeat the Silver Wolves
The Silver Wolves will appear by the Raider lands in the Northern Frontier of the World Map. This is a two-part battle, with the player given an Allied Mammoth Rider, Allied Cannoneer, two Allied Raider Dustwalkers and two fences. The allied units will be of the same rank as the player's own respective units, and will also receive SP credit for their respective types.
Reward: 4500 XP
Next Mission: Chaos Rules?

Chaos Rules Edit

Available after Level 41 and possibly after the completion of #Big Rebels in My Backyard
  • Attack the Rebel Camp on the World Map
Located amid the Raider locations by the player's outpost, this is a two-part battle with a fixed formation of Raider troops, both Allied Raider and enemy Raiders, lead by Elder Taos, with the aid of Enver, who was one of the Raiders who helped you during the mission 'Strange Bedfellows- Part 1'
Reward: 2500 XP
Next Mission: Bad Attention

Rebels and Chemical Weapons Edit

After Cassidy and Ramsey return from their little escapade in the Heartland, scouts report Rebel forces approaching, and with them, new weapons of war.

Note that some of these missions reward the rare Resource-chem resource, but some will also require Chem Vials to complete. It is recommended that the players review the missions in this section and plan ahead.

It's a Gas, Gas, Gas Edit

  • Go to the World Map (Northern Frontier)
  • Attack the Rebel caravan
The Rebel Forces encounter appear in the Northern Frontier, just north of the player's outpost. The encounter consists of Chem Troopers and Bio Grenadiers, as well as a Rocket Truck and a Heavy Tank.
Reward: 3500 XP
Next Mission: Search and Research

Search and Research Edit

  • Fight Rebels on the World Map for chemical samples (4 groups)
The player must defeat the 4 groups of Rebel Forces that appear north of the player's outpost in the Northern Frontier World Map.
Reward: 3500 XP and 3 Resource-chem
Next Mission: Big Rebels in My Backyard

Big Rebels in My Backyard Edit

Available at Level 41
  • Defeat the Rebels on the World Map (5 groups)
The Rebel Forces appear all over the Northern Frontier World Map, atop the other hotspots. These rebels employ many tanks and anti-tank weaponry.
Reward: 3500 XP
Next Mission: Hazmat Hassle

Hazmat Hassle Edit

Available at Level 41
Reward: 2000 XP
Next Mission: Suit Up

Suit Up Edit

Reward: 2000 XP
Next Mission: Gas Buildup

Gas Buildup Edit

  • Go to the World Map
  • Fight Rebels to intercept their chemical weapons (2 groups)
The Rebel Forces appear just to the northwest of your outpost in the Northern Frontier World Map. These fights have a chance of dropping rare chem vials.
Reward: 3000 XP and 10 Resource-chem
Next Mission: A Place of Their Own

A Place of Their Own Edit

Reward: 2000 XP and 10 Resource-chem
Next Mission: Chemical Warfare

Chemical Warfare Edit

Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the Resource-chem cost.
Reward: 2000 XP
Next Mission: Trial Run

Trial Run Edit

  • Go to the World Map
  • Defeat the Rebels! (3 groups)
The Rebels appear northeast of the player's outpost in the Northern Frontier World Map. These encounters have a chance to reward a Resource-chem as a reward.
Reward: 3500 XP and 10 Resource-chem
Next Mission: Running Through the Sprinklers

Running Through the Sprinklers Edit

Reward: 4000 XP and 10 Resource-chem
Next Mission: Small Packages

Small Packages Edit

Available at Level 43

Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the Resource-chem cost.
Reward: 3000 XP
Next Mission: Good Things

Good Things Edit

  • Go to the World Map
  • Defeat the Rebels (3 groups)
The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost. The Rebels are armed with Chemical units, but the player is also aided by Chemical units in 2 of the 3 battles.
Reward: 3500 XP
Next Mission: Better Dying Through Chemicals

Better Dying Through Chemicals Edit

Available at Level 44
  • Go to the World Map
  • Repel the Rebels! (4 groups)
The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost, again. The Rebels are much tougher this time, with an assortment of high-tier units. Fortunately, chemical units and even Ramsey help out the player in some of these battles.
FYI - The title is a spin on the Queens of the stone age song "Better living through chemistry" -firebringer666 add
Reward: 3500 XP and 20 Resource-chem
Next Mission: Tanks for the Memories

Tanks for the Memories Edit

Note that this missions requires 20 rare Chem Vials, which have only been obtained through missions up to this point. A high level Vehicle Factory helps reduce the Resource-chem cost.You will receive 20 vials at the ending of previous quest
Reward: 3500 XP
Next Mission: Chemical Reaction

Chemical Reaction Edit

  • Beat 4 Rebel Armies
The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost, yet again. These forces comprise of more light and fast vehicles, such as Hailstorms and Dune Riders, along with the usual Rebel chemical units. Sgt. Ramsey and various chemical units join in specific battles.
Reward: 4500 XP
Next Mission: Sieging the Day

Sieging the Day Edit

  • Destroy the Rebel Occupation! (3 encounters)
The Rebel Forces appear immediately in the same location as in the previous mission, Chemical Reaction, north of the player's outpost. The three formations consist of mostly chemical units and defenses, including the Heavy Chemical Tank, with the occasional support unit (Earthshaker and Heavy Recon). Lt. Morgan,Ramsey, and Perkins all participate together in each battle.
Reward: 5000 XP and 15 Resource-chem
Next Mission: None as of 2.0.

Ramsey and CassidyEdit

This quest chain involves Ramsey and Cassidy, and their romance for each other.

Dinner For TwoEdit

"It's lucky I love hot dogs."
— Cassidy
Available at Level 42
Reward: 4000 XP
Next Mission: Long Walks and Sunsets

Long Walks and Sunsets Edit

"I think I'll keep him."
— Cassidy
  • Shoot stuff
Note: Upon starting this quest, a special encounter titled 'Chance for Romance' will appear on your land. During the 'battle', you control Cassidy, Ramsey, and Mr. Purrface. It is a numerous part fight you just have to shoot the targets that consist of Tin Cans, Test Dummies and super weak Mangy Rats, hiding behind Fallen Logs and Sandbags.
Reward: 4000 XP, 1 Wood
Next Mission: None

Mysterious Troops and Lasers Edit

Starting at around level 40, special encounters entitled Mysterious Troops appear on the player's outpost, featuring some laser-toting units. Defeating these escalating encounters prompts dialogue from Floyd.

Gun Envy Edit

Available at Level 43
  • Battle the Mysterious Soldiers (4 groups)
  • Make a new pair of Jackboots
These battles pits the player against enemy Laser Technicians, whose weaponry bypasses armor completely. Heavy Tanks will go down in two shots to these units, so it is recommended that the player field high dodge, low heal-cost frontlie fodder, such as Shock Troopers.
Reward: 5000 XP
Next Mission: Focus Testing

Focus Testing Edit

Reward: 3000 XP
Next Mission: Lasers Like it Hot

Lasers Like it Hot Edit

Note: The Coal Power Plant is found in the Decorations section of the Build menu.

Reward: 3000 XP
Next Mission: Gunning It

Gunning It Edit

Zoey and Floyd face off against the Malfunctioning Laser, along with 3 of the player's own units. 1,000 HP is a lot to go through, so units capable of delivering massive amounts of damage in short time is recommended, such as Tank Killer, while using Zoey and Floyd as laser-fodder. Alternatively, use Riot Troopers to repeatedly stun the laser for a risk-free and tedious solution.
Reward: 4500 XP
Next Mission: Reparations

Reparations Edit

Reward: 4000 XP
Next Mission: Discovery channel

The Infected Edit

The 2.3 Patch introduced a set of new missions related to the new units and game mechanics introduced with the patch. Some missions reward the rare Black Nanopod Resource-black nanopod, of which can also be obtained as random battle rewards in the encounters against enemy infected units. The zombie-themed Decorations will attract Infected encounters, supposedly increasing the encounter rate and thus more opportunities to collect Resource-black nanopod.

The name of the missions all reference popular titles from the "zombie" genre.

28 Days Earlier Edit

Reward: 2000 XP
Next Mission: Dawn
Zombie Reference: 28 Days Later

Dawn Edit

  • Defeat the "Zombies" (x3)
Note that some of these battles consist of multiple waves.
Reward: 3000 XP
Next Mission: The Reanimation
Zombie Reference: Dawn of the Dead also known as Dawn of Dead
Also note that in one battle you acquire two snipers and an officer automatically but they do not add to your troops after the battle

The Reanimation Edit

"We're experimenting on Zombies now? Really? Isn't it the sort of hubris that leads to an inevitable ironic downfall in Zombie movies?" Lt. Morgan

"These are just people! They have pumping hearts, working lungs, and steady, if irregular, brain activity. They're as alive as you and I, just angrier and more... mutated" Floyd

"You know, as the scientist, you're pretty much guaranteed to die regardless. I guess you can do all the experiments you want." Lt. Morgan

Reward: 2000 XP and 5 Black Nanopods
Next Mission: Left 4 Work
Zombie Reference: Return of the Living Dead or Re-Animator?

Left 4 Work Edit

  • Build 2 Scarezombies
  • Defeat the "Infected" on the World Map (x5)
Reward: 5000 XP
Next Mission: Dread Rising
Zombie Reference: Left 4 Dead (video game)

Dread Rising Edit

Reward:
Next Mission: Resident Chaotic Evil, Un-Undead Nightmare
Zombie Reference: Dead Rising (video game)

Resident Chaotic Evil Edit

  • Infect an Injured Unit
This requires the newly built Infection Test Facility, 5 Resource-black nanopod, and an injured unit in the Hospital queue.
Reward: 2500
Next Mission: Un-Undead Nightmare
Zombie Reference: Resident Evil (a video game and movie series)

Un-Undead Nightmare Edit

Reward: 2000 XP
Next Mission: Planet Terror
Zombie Reference: Undead Nightmare (Expansion to Red Dead Redemption)

Planet Terror Edit

Lt. Morgan and Floyd talk about the possible origin of the zombies, which leads them to a new World Map location, the Frozen Wasteland. This mission became available some time after 2.3 Patch was released, added in a minor update.
  • Go to the Frozen Wasteland
Reward: 2500 XP
Next Mission: Dead Snow
Zombie Reference: Planet Terror

Dead Snow Edit

"So this is the home of zombies." Sgt. Ramsey

"A saving measure of the empire that has gone horribly wrong." Floyd

"Or a program to create imperial super soldiers, that was a little bit wrong." Sgt. Ramsey

"That's something true." Lt. Morgan

  • Finish off the Zombies (Go to Frozen Wasteland)
  • Finish off the Zombies (10 encounters to complete)
Note: Kill 10 hordes
Reward: 5000 XP
Next Mission: -
Zombie Reference: Dead Snow (a Norwegian zombie film)

Special Promotional Missions Edit

These missions only appear during special promotions and events.

 ??? Edit

Period: Aug 17-20, 2012
Requires Player Level 35.
This mission can be completed by either fighting the Ninja encounter that appears (with Perkins alone, who doesn't stand a chance), or begin training a Ninja Trooper at the Barracks.
Reward: 1,000 Gold
Next Mission: Go Ninja Go Ninja Go!

Go Ninja Go Ninja Go! Edit

  • Demonstrate the Ninja's power!
The Ninja Tryouts mission encounter appears in the player's outpost. In this fight, Lt Morgan is accompanied by 5 Ninja Troopers against a small assortment of troops who don't stand a chance.
Reward: 2,500 Gold
Next Mission: None.
Trivia: This mission is named after the song Vanila Ice sings at the end of Teenage Mutant Ninja Turtles II: The Secret of the Ooze.

Night Of The HunterEdit

  • Hunt the lured sandworms!
2 battles invade the player's outpost, one is the weak version of an Elder Sandworm and the other consist of your typical assortment (Excluding the adults). But the player is only allowed to use one provided unit : the Big Game Hunter. He deals more damage than you might think to these armored units!

2012 Christmas MissionsEdit

Christmas in battlenations is more likely known as festivus.

12 days of festiviusEdit

  • Hunt a Wild Quail on the World Map
  • Raise an Apple Tree at the Farm
Reward: 400 Resource-xp

Jingle BellsEdit

  • Make Jingly Bells at the Tool Shop
  • Takes two hours.
Reward: 400 Resource-xp

Away in a MangerEdit

  • Build the Pen with 1000 Wood (No Boar Pen required, just turn in the wood.)
  • Herd the Wild Boars! (Battle)
Reward: 400Resource-xp

This battle will feature perkins (300 hp), so just put some other, hard hitting units on the second row. Only the boar with curly hair can attack the second row.

O Little Town of Recoil RidgeEdit

  • Build Any 4 Holiday Decorations
Reward: 400 Resource-xp

Winter WonderlandEdit

  • Go to the North
  • Defeat the Bigfoots (after going north)
Reward:400Resource-xp

We Three KidsEdit

  • Make a Pogo Stick at the Tool Shop
  • Make a Telescope at the Tool Shop
  • Make a Bag of Marbles at the Tool Shop
  • Note, these all only take 1 hour.
Reward: 400 Resource-xp

Silent NightEdit

  • Defeat the Wild Bunches outside Recoil Ridge (2 fights)
Reward: 400 Resource-xp
May be a reference to the movie 'Silent Night, deadly night'.
May also be a reference to the Christmas song 'Silent Night'.

Next MISSIONEdit

(edited by firebolt55439)

  • Bake a Pudding Pie (Bakery - 2 hours)
  • Raise the Fattened Raptor (Raptor Ranch - 4 hours) 
  • Reward: 400 [1]

Next MIssionEdit

help raiders defeat the 3 renegade raiders so elder taos can have a peaceful dawnbringer festival. Raider unit and perkin will help you in these battle.

Next MissionEdit

make percival a lumpy muffin, leafy greens, and raptor nuggets

Next MissionEdit

Defeat silver wolf thieves 

Reward: 20 Nanopods

Sort later Edit

Collection of 2.1 missions to sort later, or redone missions.

Rat City Edit

Available at Level 11 (new mission chain)
  • Wipe out the Vermin Infestation (1 group)
Perkins will face against a formation of 4 Rats.
Reward: 500 XP, 100 XP for battle
Next Mission: The Right Tool for the Job

The Right Tool for the Job Edit

  • Wipe out the Vermin In\
Next Mission: Aw, Rats.

Aw, Rats. Edit

  • Wipe out the Vermin Infestation (6 groups)
Similar to the lead-up mission, numerous Rat Infestations pits Mr. Purrface against tougher rat formations.
Reward: 800 XP
Next Mission: A Little Off the Top

Box Tops Edit

Available at Level 11 (new mission chain)
Credit is rewarded for assisting a Protein Factory, either found on a friend's nation or one in Recoil Ridge.
Reward: 500 XP
Next Mission: A Package from Blammo Toys

A Package from Blammo Toys Edit

Available after Level 11
Reward: 750 XP
Next Mission: Who Broke My Window?

Who Broke My Window? Edit

  • Get the Raider Kids out of their Tank
Note: A special encounter called Raider Kids' Tank will appear on the player's outpost. The battle consists of Lt. Morgan, Zoey, and three Mortars against the Raider Kids' Mini Tank.
Reward: 750 XP
Next Mission: You'll Have to Pay for This Mess you Made

You'll Have to Pay for This Mess you Made Edit

Reward: 750 XP / unlock the ancient ruines
Next Mission: None as of 2.5.

Start a Discussion Discussions about Missions

  • skipping missions

    3 messages
    • IMO BN is very much a rail game. if u go off it too much you'll find your self in my position. level+50 building things you already have four ...
    • There are no missions that have the Heavy Weapons Factory mission as a prerequisite.  The only reward for building it is that you get to be ...
  • mission: dinner for two, cannot complete

    2 messages
    • the game says i need to build a dress trenchcoat at the uniform factory but the only one offered there is the battle trenchcoat, ive made two ...
    • are you playing on ipad? if so then you need to scroll to the bottom of the list to make it it takes 24 hours if you are playing on iphone scr...
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