After completing Basic Training and watching a short movie, the player will find him/herself in a new area, devoid of any signs of civilization. This area is the player's new outpost to which build their nation upon. These new missions are intended to introduce the player to additional basic game mechanics, new structures, and so on and so forth. As the player progresses, new, more complicated concepts will be introduced but not until the basic mechanics are understood.
Note that the player will be level 2 before the start of these missions.
Note: Once the player begins training the Trooper, 5 Nanopods will be awarded, with the intent for the player to spend to rush production of the Trooper. It is generally a better idea to save the valuable Nanopod and wait the ~8 minutes for the Trooper to complete. SAVE YOUR NANOS! You will need them in the long run. Trust us.
This follows directly from The Empire Strikes Back mission, and the materials needed to build the Ancient Artifact almost guarantee the necessity of a Small Warehouse for the resources to build it.
Game Tip: Do not collect the gold benefit from the Ancient Artifact. Save it for the next mission. That way, you won't have to wait for the artifact to "recharge".
Note: There are a few different colored flowers, some increase taxes, others increase exp awarded for completing a job. Make sure you check out the description of the item to see what its modifers to buildings are and which buildings the modifiers apply to.
Note: It's usually a good idea to complete this mission and then sell the toxic barrels, as they are not only a waste of space but actually LOWER your tax income on houses around it, making them an incredibly useless decor.
"It's like someone just handed this kid a rifle..."
— Sgt. Ramsey
It becomes obvious Perkins needs training and Sergeant Ramsey intends to show him the ropes. As he does, it's a lot more obvious Perkins might be less aware than he originally appeared. The missions are also good for teaching the player (that is, you) about the units one small step at a time.
These quests are about your various resources and how you manage their storage and collection. They start early on and proceed to introduce more of the structures as they become available, along with how to manage it all. As long as you continue to keep up with Resource buildings, these quests are just an easy way of getting experience for doing what you were going to do (or have done) already.
On a lesser note, the pacing of these quests is meant to remind people who aren't aware of what unlocks when. When a specific Resource building is called for, it is seriously time to consider having one as important.
Note: A very important technique for dealing with population issues, unknown to many because it's seldom mentioned, is the ability to shut down a building without permanently getting rid of it (ie. Selling it). You can shut down a building by clicking on a building to get its information, then clicking the little green icon with a symbol resembling a power button on the top left corner of the building's info. Shutting down a building makes it inactive and unusable, but does not permanently render it useless. The building keeps its level, will "refund" a few people, and when inactive will have a red icon above it resembling a power icon in its "off" state. While off, a building cannot produce troops, collect resources, or perform jobs. When you need some extra people, make sure to turn off your barracks, vehicle factories, or any other buildings that are sitting idle. You will free up some workers to do other things, which will help you very much in the long run
Note: unit-unlocking buildings, warehouses, buildings harboring troops that defend your base, and resource depots CANNOT be shut down for extra workers.
The Lumber Mill requires a lot of Iron and Gold to make, so be sure you have a fair amount on hand. The Concrete may not be an issue if you've kept your Concrete Plant active.
(Pre-1.3 Update ONLY, doesn't apply to current version) Note: Upon starting Some Men Left Behind, Warlord Gantas will disappear from the Campaign Character Screen. So you may want to avoid completing this quest until you are ready to have him unavailable for a while.
Many quests are about the new units which are available through the levels, or reward you with new units to add to your ranks before you could normally get them. During these quests you will have chances to see what the new units can do, and as such understand how to use them when you have them. Players usually gain control of heroes such as Lt. Morgan and Sergeant Ramsey to assist in battles.
Note: Players must wait for red-bordered "Hunters vs. Raptors" battles to appear, as these encounters are the ones that will count towards mission credit. Each encounter provides the player with Hunters to use against the Raptors. These Hunters are not part of the player's army, so their deaths have no effect post-battle, nor are they added to the player's army.
Note: This takes place in the Raptor Nest and Boar Badlands areas. The player may add other units to these battles, and kills do not need to be exclusive to Hunters.
Note: This is a battle against five basic Troopers. The player may add other units, and is highly recommended. Any units killed during these combats will not go to the Hospital.
Note: Only the red-bordered "Raiders vs. Tempest" encounter that appears will count for mission credit. During the battle, the player controls a Tempest, a Trooper, and Perkins.
These quests center on structures which produce goods and harvesting specific ones for various purposes. Naturally, these mostly stand alone as opposed to being part of a progressing line of quests. In a general sense, these missions are a good extra bonus to experience earned from creating goods to sell.
These battles occur on the player's outpost, and are all two-part battles that involve many, many mammoths: Tusklings, Mammoths, and Mammoth Elders. They are all special encounters under the name 'Caffienated Mammoths'.
Here are quests which focus almost entirely on the aspects of the game which showcase defense options. These generally appear as structures become available, or as expansions are planned to require more effort to defend. The missions are slightly segregated from gameplay as placing defensive structures does not stop Raiders from infiltrating on your land, but it will help to prevent those on your friends list from occupying critical buildings.
Hint: Pillboxes can be used to fulfill this mission easily due to its low costs and fast build times (3s), but requires 1 worker per building. Bunkers and other garrisoned buildings only count toward the total if they hold any troops.
These quests are focused around the Raiders and how they interfere with the player's outpost's operation. The quests themselves weave in and out of focus, and don't always lead directly into the next one. Some quests have certain level requirements and other quest prerequisites.
The battle here holds you against two Raider Grunts, two Raider Cannoneers, and Warlord Gantas. However, once his entourage is killed, Gantas will end the battle.
There are two groups of red-bordered Raider encounters. Village Raiders contain an easier group of Raiders, made easier with the inclusion of Sheriff Colt and Perkins. Gantas' Raiders has similar low-leveled Raiders, but includes Gantas himself, although unarmed. Lt Morgan and Ramsey join the player for this fight. Defeating all his troops will end this battle, but finishing off Gantas before defeating his troops will yield a nice bonus (228 SP, 1140 Gold).
Reward: 300 XP
300 XP for Village Raiders battle
500 XP for Gantas' Raiders battle
A cinematic follows this mission, and introduces the NPC, Percival.
Not a quest per se, but once the Bakery is up and running for the quest Build a Bakery, this encounter appears along the Outpost's borders. The Raiders are unarmed and are immune to Lt Morgan's attacks. Attacking them triggers the completion of this event.
Reward: 250 XP (awarded discreetly), plus 50 Gold for the battle
Note, this requires you to crack a fortified zone within the Raider Farms area. If by chance you have done the Siege of Marin (even partially) the Gun Trucks or Bazooka can make cracking the towers chld's play. Kereminde 13:15, December 21, 2011 (UTC)
The groups here are rich with high-level raiders like Brawlers, Champions, and Dust Walkers. You will get almost the full spread of hero units for the fight against Gantas, including Cassidy's deadly shooting skills. If you don't fight Gantas, he will remain around for you to kick for a while. Each of these battles also rewards 1000 XP and a Skull (chance?) in addition to the usual Gold.
Reward: 1000 XP
Next Mission: One Good Distillery Deserves Another
For this quest you control three hero units; Perkins, and two Raiders, whose names are Zergel and Enver. One of them has a weapon not unlike Sheriff Colt's Shotgun, and you cannot add other units.
Note: Once you defeat the three groups of "Witnesses", Gantas will taunt you to come out and the mission proceeds to the next phase.
You will have one final battle to take on, with Gantas and two Raider Bombard cannons in the back row, which will instantly kill any of the three hero units on the field. Don't take too long to fight, or you will wind up losing. Once you finish, you will be given three Skulls for winning. There is also a set of normal Raiders in the front row. You only need to kill the units in the front row, and the mission will be complete.
After a long speech by Gantas telling you (in many more words) to just leave things be and get out of the area, you will get your reward. The group of NPCs will discuss matters, and finally suggest you keep working at building up forces and pushing where you can.
The following set of missions was introduced in 2.1 Patch, introducing the player to Warlord Gantas' three lieutenants early in the story. Each of these lieutenants also have their own World Map location, which becomes revealed when the player first meets each lieutenant.
Note that certain missions have high resource demands in order to complete, especially at low player levels.
The iron nodes are well defended and cannot be attacked until the defensive perimeter has been weakened. This requires multiple attacks to complete. The node to the furthest top-right corner can be attacked within the Raider's defensive perimeter.
The battle against Tronk is 3 consecutive waves, and one of very few opportunities where the player can field 13 units (every space on the battlefield).
The second part replaces the first when the player reaches the World Map. The encounter Raider Snipers must be beat to complete the mission. Sarin's Base also becomes available at this point.
The first objective is replaced by the second when the player goes to Sarin's Base. Defeating the encounter, Raider Snipers, completes the mission.
Strategy (by firebolt55439): Sarin has 3 Raider Outcasts, or Snipers as you may call them. I have Grenadiers at rank 4, and have unlocked "Handful of Grenades", and with 2 "d01 Proto-Stalker" specimens, you can defeat his forces with only a few Grenadier casualties. Make the entire front row Grenadiers at rank 4, and the back row with 2 spaced out Proto-Stalkers (spaced out to avoid Radier Bombadiers). Keep using handful of grenades and the Proto-Stalkers 2nd attack, and you should be able to defeat him quite quickly.
Note: Some players report a bug in which this mission does not complete properly for them, no matter how many towers they destroy. One workaround that has helped some people is to directly attack the damaged tower locations. Destroying these watch towers are extremely hard because they have 580 hp/armor and can kill most units availible in 1 hit. If you have completed the Marin missions , use the two gun trucks and one bazooka you got to defeat the watch towers. You can also rank up grenadiers to rank 4 and research the ability were you can throw 3 grenades at once. It is recommended that you destroy the watch towers guarding the shelter near the back of the camp because you will eventually have to raid that shelter
Similar to the major confrontation against Tronk, the battle against Sarin is 3 consecutive waves where the player can field 13 units (every space on the battlefield).
The third and final confrontation against the Raider Lieutenants allows the player to field 13 units (every space on the battlefield). The battle consists of 3 waves and includes a lot of Dust Walkers. The battle also awards the most of the 3 lieutenant major battles (7 ). Crazy blades has three attacks, one that is like a dustwalkers attack, one that can only target snipers and one that can only target tanks. crazy blades can kill most snipers in one hit with her anti sniper attack and her 100% armor piercing means even Super Tanks will go down in 3 or 4 hits with her anti tank attack. Be careful.
These quests are new as of version 1.2, and pick up after the "Strange Bedfellows" fiasco. Please note, these missions can be quite difficult and a couple missions will hinge more on strategic use of units rather than throwing Super Tanks and Assasinators at the problem until it goes up in a red mist. Attempt these only if you are willing to foot Hospital bills for a while.
And yes, the "Raider Bombard" massive cannons which level most units in a direct hit will be active.
Note: The distractions will require you to feed units into the Raider Bombard cannons, which can destroy almost any unit in a single shot, so you're going to suffer a lot of casualties on these missions. During the battles, you also get control of Perkins. However, instead of a foot soldier, he is now in his own personal Light Tank. While it looks exactly the same as a normal Light Tank, it is significantly stronger. Despite this, the Raider Bombard cannons will still take it out in a single shot, so be sure to support him with other units as well. But you don't have to kill the cannons or the walls, just the towers and the troops.
Note- I have noticed that for all the power and strength of the Raider Bombard cannons, their accuracy isn't the best. Using units with high Defense may allow them to dodge more attacks from the cannons. --Potato9999 14:08, July 8, 2012 (UTC)Potato9999
One battle involves the entire front row being taken up by Mammoth Riders with a reward of 1000XP. Strategy by Potato9999-
Put Perkin's Tank in the front row, and put a Shock Troop in every remaining space. Use the Shock Troops to eliminate the Mammoth Riders. The Raider Bombard Cannons will miss them, for me, roughly two thirds of the time. Using this strategy, I only lost a single Shock Trooper. Another plus is that even if you do lose all your Shock Troops, they are extremely cheap to heal.
2Flame troops with two machine gunners behind them works too
--railwayhop Jan 5, 2012 In the above battle 3 Shock Troopers with three Gunners behind them worked for me. I just lost a Wimp that was along for the SP..
The trickiest battle has 3x Bombadiers in the back row and 2x towers in front that need to be eliminated. There are also 2 Raider Bombard cannons and a wall so its hard to get at the Bombadiers. Take the bombadiers out first with cheap indirect units like a proto-stalker supported by 3x mortars and proto-bullfrogs. For the towers your best bet is 2 tank killers. My formation was (mini-tank, Perkins, Light tank), (Mortar, Mortar, Mortar), (Bazooka, proto-stalker, Tank killer). I lost 2 cheap mortars and a light tank which was not bad. This battle gives 1000 XP.
Note- One of the battles has lots of walls, two Raider Bombards, but very few actual troops and towers. I managed to win the 12-in-4 award on this battle by quickly eliminating the troops and ignoring the walls. I highly suggest having experienced Allied Cannoneers for this set of battles (won last week, reported 2013 March 31 @ 23:35 EDT by playername: JacobSommer)
The third battle is easy as there are no Raider Bombard cannons just 4x Bombadiers, 3x Mammoth Riders and a Raider Champ. This formation is easy to kill with a 3tank screen, 3other units in the second row and backed up by 3snipers. Here I only lost a mini-tank. You get 1000XP for winning the battle.
Reward: 1500 XP
Next Mission: Raiders at the Back Door and Defensive Counter-Offensive
Note: This will be fought using Elder Taos' men, meaning you get to control Dust Walkers and Raider Brawlers in a large group of mixed units. However, they are not the special Allied Raiders you than train at your base. You really are just using normal Raiders, with the same stats as enemy Raiders.
Notes: Floyd sees Mammoths bottled up in Mammoth Pens at the fortress, and feels that it is his duty to liberate them. He then rushes over there, and attempts to free the creatures. This is where you fight the first group of guards. After defeating this guard, another will arrive, adding the second goal. The first battle is Floyd against two guards, the second adds a flock of Mammoths to the battle, which YOU are able to control. The Elder has an attack which stomps the whole front row, making them easily able to crush the Raiders.
Note: This battle will be Ramsey using his minigun, which has three fire modes, Mow 'em Down, which attacks the front row, Drill 'em Deep, which attacks vertically in a straight line, and The Whole Nine Yards, which attacks a single unit (15 shots however). He also will be behind a Fallen Log barrier, but it will not last long. There are more raiders which will move forward as soon as Ramsey finishes one set, culminating in a fight against a Mammoth Rider in the back row. Managing your weapon reloads is the only way to win this battle.
In this battle, you get control over Morgan, Perkins, Ramsey, and Floyd. You can not add any other units, nor can you change the positions of the hero units. You fight a large group of Raiders, and when you cut them down, another equally large group arrives. You do NOT have to wipe out all the Raiders. You just have to keep fighting them until your hero units get wiped out.
Bug: Sometimes simply leaving and returning can complete the mission on accident.
Note: This battle is fought with the hero units you have come to know, plus "The Kids" driving a Mini Tank. There are several stages to the battle, so pace yourself and the weapon reloads.
Note: Morgan will give you instructions as you take on buildings around the area. There are subquests for each kind of structure, which will open up as you hit the appropriate ones.
Note: Tronk is one of Gantas' elite leaders and was one of the few taunting you during "Insurmountable Odds". His Raider groups have a special icon, and they are what you need to destroy. Some of them will be Bombardiers who hide behind rocks, while others will be more conventional setups.
Sarin: I'm not creepy! I'm stealthy and mysterious!
Morgan: Whatever you say, weirdo
Defeat 5 of Sarin's Armies!
Note: Sarin is another of Gantas' elite leaders, and will send groups of Raiders against you when this mission starts. Much like with Tronk, they will have a special icon. Some of these will be hiding behind fallen logs, so plan accordingly.
Note: Crazy Blade is "Blades in Moonlight", and alike to her previous brethren will send attack forces with specific icons. These are the ones you must defeat to take credit for the quest. The special combats may be a field with rocks and three Dust Walkers.
Sarin calls out Cassidy and Ramsey to fight, mostly wanting to out-snipe Cassidy. Bring Cassidy to the center row if you don't have Snipers, this way she is much more useful. Otherwise, leave her in the back. Ramsey can be a good help to clean up the front row of damaged units, but he'll quickly be overwhelmed if he's in front with no protection.
Sarin's group of fights uses a lot of Raider Champions, so be aware of that challenge. Sarin himself is a Raider Sniper of sorts, and can shoot quite a lot more often. If you have your own Snipers, bring them to the battle and it becomes much easier. Otherwise you will need to blow through an entire field of large rock cover to get a clear shot.
If you don't have Snipers available to you, then tanks are necessary.
Reward: 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest
Crazy Blades wants Morgan, and Sheriff Colt is along to help. Morgan retains his pistols, one of which is extremely short range and the other more akin to a Trooper's rifle. Sheriff Colt has his Shotgun loaded for a small spread or for a single-target.
The trouble is that Crazy Blades uses knives, and has a lot of Dust Walkers. By now Dust walkers are extremely powerful; they can very very easily destroy un-armored forces. Which includes Morgan and the Sheriff. They'll wind up in the back row where they can still hit you but you'll need Snipers to hit them first unless you can chew through the front lines quickly.
Tronk calls out Perkins and Floyd; Perkins is in his Light Tank, Floyd has his Tranquilizer Gun.
Tronk's groupings love cannons and other explosives. This means your armor is going to get chewed up on the way in, no matter what. Tronk has rocks keeping you from hitting him as he fires his own artillery piece which replicates the Rocket Strike attack from Rocket Trucks or Heavy Recons. However HE has infinite ammunition.
Taking out Tronk is easier if you have a couple Heavy Tanks to destroy the first line of rocks, or Snipers to hit him. Be warned, you could lose Snipers or tanks fairly easily.
Reward: 1000 XP and level-dependent Gold for the battle, 6000 XP for the quest
You'll have Elder Taos, Perkins, Cassidy, Ramsey, Morgan, and Sheriff Colt to help out, and be able to add six units of your own.
There are a few sets of Raiders which have their heroes in the ranks. Between every Raider hero fight is a fight with lesser enemies, but the first one is Crazy Blades.
If you have anything needing to be healed at the Hospital, do so before you go into this fight. Bring tanks to destroy obstacles in the way (there wil be a lot) and avoid limited-ammunition units since there will be six waves of enemies.
There are quite a few sections to this fight. The first section has four Warriors, six Cannoneers, a Champion, and two Walls. The second section has three Mammoth Riders, four Boom Booms, two Firebreathers, and three Cannoneers. After that, the third section has rocks up front, five Mammoth Riders, two Bombardiers, and a Cannoneer. Fourth screen has three Dust Walkers, four Brawlers, and six Champions. The final screen has two Dust Walkers behind large rocks and Gantas in the back. Gantas has 1,000 HP and wields a huge cannon which can easily blow up tanks.
Raptors have been sighted within the area, and are more than just a minor nuisance. Floyd and Lieutenant Morgan have plans on what to do about it, which diverges slightly when they actually manage to get their hands on some.
This quest line begins upon reaching Level 6.
Bug Warning: Do not attack groups in the "Raptor Nest" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
28-03-2012 : don't panic if you killed all raptors ! they will reappear 24h (or more) later. you can go back there once you have the tracking device. the quest then goes on.
Do not defeat the Raptors before you get to Birds of Prey - Part 5, or you may get stuck! (Is there a way to get unstuck?) For each Raptor fight you will have Floyd, Perkins, and one Unit of your choice.
Reward: There is no reward for this quest, as it leads right to the next part.
Next Mission: Birds of Prey - Part 6
28-03-12 : For purpose of killing the Raptors quickly, aim first at the biggest ones, which are the strongest, then have the small ones for dessert. If you have them, choose Hunter or Flame Troop (You receive 2 after a quest at level 11) to help out : both are more efficient against living meat. cocoboss
28-03-12 : You'll have to fight 10 Raptor groups on your own territory before building the Ranch. They all appear in a few hours and most groups don't exceed 3 creatures. Be patient (and warn your friends to let them live for you), and remember to use Flame Trooper, Hunter and maybe Grenadier . cocoboss
Anyone else able to verify this change to the quest? Kereminde 15:08, March 28, 2012 (UTC)
When you reach Level 10 (?), this series of missions will begin, granting you a few nice things to build for your Outpost. It also contains the introduction of Cassidy, who will show off how useful a Sharpshooter can be.
Bug Warning: Do not attack groups in the "Boar Badlands" without progressing normally, or you may inadvertently cause the following mission to become unable to be completed.
Reward: 50 XP*
Next Mission: A Terrible Boar - Part 8
UNLOCKS: How to Kill People From Quite a Long Way...
Recommendation: Go ahead and build 2 Boar Pens because the next quest will take at least 3 DAYS to complete if you try to do it with one. This is versus the 24 hours to build a Boar Pen. The choice is yours, depending on how much of a rush you are in.
Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Ramsey v Purrface. Mr. Purrface does NOT want to be groomed, and she will prove it.
Grooming is accomplished by engaging Mr. Purrface in the battle entitled, Floyd v Purrface. Floyd boasts his magic touch with animals. Prepare for a epic failure.
NOTE: Like the previous two battles involving Mr. Purrface, you are not supposed to win.
These quests are meant to draw out and slay Sandworms for the glory of your Outpost. Sandworms have armor on them, making it rather difficult to deal with them easily. However, they can't handle armored units so well either. It's very helpful to remember that detail, as they will mercilessly slaughter infantry unprotected from them.
Note: Several groups of Sandworms will appear in the Raider land. They are exceptionally hard to damage with small arms, even Snipers will not do much damage until that armor is depleted. Heavy weapons are the player's best bet.
The Bigfoots are strong creatures that prevail againts both tanks and others alike. They migrate for a while as they 'rent' their hometown to the SpiderWasps
Warriors are tougher workers with armor but have less range to make up for the damage they can deal. They have armor piercing, so kill them quickly! This battle will also introduce strikers. This battle consists of 2 waves!
Tips to win battle:
1. Use 4 Hvy Tanks or better in front row and 3 rocket trucks in back row.
These missions revolve around a Recon Vehicle which has been discovered in the area. Naturally, it needs to be repaired and then put to use. These missions revolve around the existence of this Recon Vehicle and putting it to use, which will net you the Recon to use later.
Zoey needs some tools to repair the tank, and now you need to make a Tool Shop to get to work. You can receive this quest before being able to build a Tool Shop. The quest also comes in two parts, the second part started on the finish of Tool Shop construction.
The Silver Wolves are not that difficult to defeat, but you will need to use more strategy than usual. The Humvee and Sharp Shooter are probably the most dangerous units on the field, but with Morgan, the Sheriff, and Sgt. Ramsey, you should be able to handle this easily enough. A Grenadier will go a long way to taking out the Riot Trooper, though.
These are quests that require you to do things for the Empire, these appear from time to time as new Resources or Goods show up in your list. Completing them offers considerably nice rewards for their levels, so there is no reason not to take advantage of this.
These quests center around your increasing availability of housing types, and upgrading them accordingly. It starts early on, with the introduction of Camps, and proceeds through the ladder as better options become available. Please note, the quest "Build a Bunkhouse" is completely optional and does not appear to trigger any later quests.
Note: You must reach population 120 after activating the mission. If you are already at 120, you must destroy a housing unit and rebuild one to get to 120.
These quests concern the fate of the Rebel Army led by General Ashe as they occupy the city of Marin. These battles will yield Bars, Gears, along with a large amount of XP and Gold; furthermore you can earn many extra units for winning difficult battles. In short, do these quests, but be prepared to use some strategy in order to handle what battles are coming your way.
Repel 5 Rebel Armies out of 10 (Note: the ones that have no reinforcements are likely to drop 1 Gold Bar, each)
During the fighting you will receive support from the forces in Marin. If you win the battle, you can keep the units from the battles, even if they are killed in the attempt. These include:
The two groups you didn't fight the first time are available to still be beaten back for the reward of extra troops. However, if you defeat General Ashe first, they become unavailable. The battle should reward 1 Gear and 1 Bar and a bit of money.
Edit: Now these battles will remain in Marin until you finish them.
An Imperial Saboteur shows up and is out to investigate the small town of Greenborough near Marin. And what he finds draws you into fighting Rebel Forces once again. This new quest is unlocked when you reach level 28.
It's Raider courtship season, and for some reason one of the women, Yenkcha, has been smitten with Lieutenant Morgan. Jealous boyfriends and those eager to prove themselves have come knocking to challenge Morgan to a duel for the right to date. Morgan, of course, is too drunk to really care. Players may appreciate it, as these battles will all yield Skulls for you. You only get control of Morgan (and in one battle, Floyd), during the duels, but that's OK, because Morgan's handgun and Floyd's tranquilizer can easily neutralize the Raider duelists.
The first mission in this chain becomes available after completing the Raiderlands campaign mission.
Note: In this battle, Morgan tells the duelist that Floyd is the one the jealous Raider is looking for. Consequently, you take control of Floyd in this one particular battle.
Reward: 750 XP, and the fight will yield one Skull
Available at Level ?. Added in 2.1 Patch. This mission appears after some time after Do You Remember Love?.
Accept the Raider's Challenge
The Raider Duelist is now Sarin (300 HP). Sarin must be defeated in order to complete this mission, and despite holding back, per Yenkcha's request, Sarin is still favored to win. This battle requires a lot of luck, mainly Sarin not landing any critical hits. Tip: Use the BASIC attack then 2nd attack for Morgan. In some reasons you can spend 1,2 nanopods on healing morgan during battle. Unless Sarin misses, you WILL need at least one nanopod to heal Morgan in order to win.
Available at level ?. Added in 2.1 Patch. Available for some time after beating the mission above.
Accept the Raider's Challenge
The Raider Duelist is a Brawler (225 HP) who must be defeated. This battle also requires some luck in that the Brawler hits land randomly and doesn't crit.
use the same tactic as before with the attacks but not the nanopods
This mission was added in the 2.7 patch. The Raider Kids come running to Morgan telling him that "They're Coming!!!" Morgan has no idea what they are talking about until they tell him that ALL of the Raiders who wish to marry Yenkcha are coming to take him down. The mission objective requires you to beat 50 "Suitors". The Suitors are groups of tough Raiders who will attack your outpost En Masse. Each group equals 1 Suitor, not each Raider. Be warned you will come up against buffed Dustwalkers with 160 health instead of 85. They also have A LOT more damage then the standard Dustwalker. Morgan will be in all of these battles. This is a perfect chance to get your hands on some skulls because the drop chance is increased. Instead of 1-10, the drop chance is now 1-5!!!!!! Plus, when you attack a friend's Suitors, it still counts, and you still get Morgan's help.
Sergeant Ramsey and Lieutenant Morgan are gearing up to head south to reinforce whatever Imperial troops remain. They find a fight more serious than they bargained for, but this is a deadly serious matter and they're serious about it. Seriously.
Note: If you trained any units at the Prestigious Academy, you'll want to use them in the battles you face ahead. Allied Raider Dustwalker and Assassinater are recommended. If you trained the Saboteur in the special promotion, you'll find some use for him in these battles.
[Note: Mission goals are translated, hope it is correct.]
Enter Trotbeck and take on the Rebel Forces; you will have three battles with plenty of obstacles keeping you back. Target your troubling units first and take out annoyances only after the rest is dead. If you have problems, Heavy Tanks with the researched Machine Guns can be a great asset.
This is a brutal four-part fight, culminating in a battle with artillery (two Tank Killers) behind cover and a Super Tank in front to tank (pun intended) the hits. Bring heavy armored units, and something capable of shredding infantry fast. Snipers are recommended. Be preapred for a huge Hospital bill at the end
Note: You do not have to win the battle in order to complete the mission. Losing the battle will still result in the mission's completion.
Edit* b12345blue-Did the mission with only hero units, and lost, ending in the completion of the mission.
[edit by bobbob49] if you don't have to win just put in one trooper simples *meerkat sound*
Edit by Random Player) You will still get full XP if you lose so don`t worry.
The Silver Wolves make a reappearance, except this time in new "rebel" outfits which includes using car doors as shields (introduced in 2.0 Patch). All these battles include some Frontier militia who will fight on the player's side. This series of missions takes the player to some frontier towns where Silver Wolves need to be forcibly removed.
After the lengthy series of battles against the Silver Wolves and "liberating" some frontier towns, the player will help out the Southern Frontier's population in preparation for more Silver Wolves attacks.
{C}Morgan: Perkins, if you're about to tell me that the Silver Wolves have attacked some tiny Frontier mining town, I want you to tell me something completely different.
Perkins: Okay.....applesauce is...umm....good....Sorry sir, I really have to tell you about the Silver Wolves!!!
Morgan: Ugh. What is it?
Perkins: They're attacking Recoil Ridge!!!
Morgan: Hey, I actually know those guys! Let's go!
The player will find the rioters in Trotbeck. The battles used fixed units and formation of Riot Trucks and Peace Keepers, so the player doesn't risk any units of their own. Refer to Apprehending for more details about how to proceed with these battles.
Available at Level 39. Editor's note: Mission did not immediately become available upon reaching level 39, but some time after, unlocked after the one mission where you had to make lots of items. Also, if you are level 39 and above, it appears after the mission: The Root of the Problem!.
Three Bernmoth Militia battles appear in Bernmoth. The player is provided with an army to face off against Frontier Militia, so there is no worry about defeated units going to the hospital.
The Silver Wolves launch an assault on Bernmoth. During these battles, Civilians are mixed within the Silver Wolves formations, restricting the player from employing area-of-effect units. Sniper units, such as high-level Snipers or Marksman will make some of these battles easier. Also, some of these battles consist of a second wave!
Note: There are more than 8 mission encounters for the player to choose from. Once the player completes the mission, the remaining battles can be fought, but once the player leaves town, the battles disappear.
The Silver Wolves have slipped through and threaten Ma Pierce. There is one encounter entitled, Silver Wolves Leader. This is a multipart battle consisting of 3 waves, ending with the Silver Wolves Leader himself.
Reward: 4500 XP
Next Mission: Burying Children
Nota Bene: some players have been awarded with the mission's treats even after retreating from the battle (it might be a bug)
BaronABL : I got a trooper ONLY and he died. However, the quest was completed and it could have seemed that this quest does not require to win the battle, which means the trooper killed the entire silver wolf occupation...
This is similar to the Raiders At The Back Door mission. The missions feature a Tough War mammoth on YOUR side, a tough skimisher, a brawler and a beefed up champion.
You face off a Raptor Lord, 2 Young Raptor (enemy)s and a regular raptor. They both have allocated names and can be killed. There is a Hunter behind the raptor lord that MUST be arrested (you have to use a Peace Keeper or Riot Truck). You get the 3 bars back, probably because the bars went to Morgan, as he was the one who was cheated.
The player will travel to the Heartland and fight Rebels in encounters called, Rebel Camp. The Rebel army are holed up pretty well behind defenses and have an assortment of tools to thwart the player's attempt to complete this mission. Ramsey aids the player in all of these battles.
The Rebel Defense battle appears in the Heartland. In this battle, Ramsey and 9 additional player units will fight two waves of enemies the second wave will have a super tank, which include numerous defensive structures, artillery, tanks and troops.
Upon reaching the Heartland, Cassidy will point out that there are signs of a struggle nearby. Examine the map for the "Signs of a Struggle" encounter. Ramsey will be facing multiple waves by himself (and is not likely to win). The mission is completed when Ramsey is defeated (retreating does not count).
Reward: 2500 XP
Next Mission: The Liberation of Sergeant Ramsey
Note: This encounter remains available after completing the mission and receiving the mission reward. It is possible to later win the mission but it is very difficult.
Cassidy heads south to the Heartland to rescue Ramsey. He is located at a new location that appears called the Rebel Base. Cassidy must fight a couple of Rebel Guards encounters, with the aid of two Demolitionists. The 3rd encounter is a two-part battle. These added troops are not taken from the player's own army, so losing them does not cost the player anything.
Note: Upon completion of this quest chain, Rebel Base will disappear from the World Map.
Reward: ? (no mission reward window upon saving Ramsey)
There is only one battle, and the player takes control of Ramsey (basic version), Cassidy and two Demolitionists. This battle is fixed formation, so the player cannot adjust positions or add their own units. However, these "free" units do not count against the player, and the Demolitionists earn SP for the player.
The Silver Wolves have invaded Cassidy's town of Recoil Ridge en masse. Defeat the 4 mission-related encounters (red-bordered) to complete the mission. These battles include a variety of Frontier civilians and some characters.
Once the player reaches level 39, Elder Taos comes seeking help for the misplaced Raiders that were once under Gantas. After Gantas was defeated, they all fled to his land, seeking refuge. However, now Taos cannot provide the necessary housing and supplies, so he comes to your Outpost for help.
Editor's note: After completing "In Tents" mission,the mission will appear if you reload the game or going to the world map and going back to base will work fine as well.
Go to the World Map
Defeat the Silver Wolves
The Silver Wolves will appear by the Raider lands in the Northern Frontier of the World Map. This is a two-part battle, with the player given an Allied Mammoth Rider, Allied Cannoneer, two Allied Raider Dustwalkers and two fences. The allied units will be of the same rank as the player's own respective units, and will also receive SP credit for their respective types.
Located amid the Raider locations by the player's outpost, this is a two-part battle with a fixed formation of Raider troops, both Allied Raider and enemy Raiders, lead by Elder Taos, with the aid of Enver, who was one of the Raiders who helped you during the mission 'Strange Bedfellows- Part 1'
After Cassidy and Ramsey return from their little escapade in the Heartland, scouts report Rebel forces approaching, and with them, new weapons of war.
Note that some of these missions reward the rare resource, but some will also require Chem Vials to complete. It is recommended that the players review the missions in this section and plan ahead.
The Rebel Forces encounter appear in the Northern Frontier, just north of the player's outpost. The encounter consists of Chem Troopers and Bio Grenadiers, as well as a Rocket Truck and a Heavy Tank.
Fight Rebels to intercept their chemical weapons (2 groups)
The Rebel Forces appear just to the northwest of your outpost in the Northern Frontier World Map. These fights have a chance of dropping rare chem vials.
Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the cost.
Note that this missions requires 10 rare Chem Vials, which have only been obtained through missions up to this point. A high level Barracks helps reduce the cost.
The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost. The Rebels are armed with Chemical units, but the player is also aided by Chemical units in 2 of the 3 battles.
The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost, again. The Rebels are much tougher this time, with an assortment of high-tier units. Fortunately, chemical units and even Ramsey help out the player in some of these battles.
FYI - The title is a spin on the Queens of the stone age song "Better living through chemistry" -firebringer666 add
Note that this missions requires 20 rare Chem Vials, which have only been obtained through missions up to this point. A high level Vehicle Factory helps reduce the cost.You will receive 20 vials at the ending of previous quest
The Rebel Forces appear in the Northern Frontier World Map, just north of the player's outpost, yet again. These forces comprise of more light and fast vehicles, such as Hailstorms and Dune Riders, along with the usual Rebel chemical units. Sgt. Ramsey and various chemical units join in specific battles.
The Rebel Forces appear immediately in the same location as in the previous mission, Chemical Reaction, north of the player's outpost. The three formations consist of mostly chemical units and defenses, including the Heavy Chemical Tank, with the occasional support unit (Earthshaker and Heavy Recon). Lt. Morgan,Ramsey, and Perkins all participate together in each battle.
Note: Upon starting this quest, a special encounter titled 'Chance for Romance' will appear on your land. During the 'battle', you control Cassidy, Ramsey, and Mr. Purrface. It is a numerous part fight you just have to shoot the targets that consist of Tin Cans, Test Dummies and super weak Mangy Rats, hiding behind Fallen Logs and Sandbags.
Starting at around level 40, special encounters entitled Mysterious Troops appear on the player's outpost, featuring some laser-toting units. Defeating these escalating encounters prompts dialogue from Floyd.
These battles pits the player against enemy Laser Technicians, whose weaponry bypasses armor completely. Heavy Tanks will go down in two shots to these units, so it is recommended that the player field high dodge, low heal-cost frontlie fodder, such as Shock Troopers.
Zoey and Floyd face off against the Malfunctioning Laser, along with 3 of the player's own units. 1,000 HP is a lot to go through, so units capable of delivering massive amounts of damage in short time is recommended, such as Tank Killer, while using Zoey and Floyd as laser-fodder. Alternatively, use Riot Troopers to repeatedly stun the laser for a risk-free and tedious solution.
The 2.3 Patch introduced a set of new missions related to the new units and game mechanics introduced with the patch. Some missions reward the rare Black Nanopod , of which can also be obtained as random battle rewards in the encounters against enemy infected units. The zombie-themed Decorations will attract Infected encounters, supposedly increasing the encounter rate and thus more opportunities to collect .
The name of the missions all reference popular titles from the "zombie" genre.
"We're experimenting on Zombies now? Really? Isn't it the sort of hubris that leads to an inevitable ironic downfall in Zombie movies?" Lt. Morgan
"These are just people! They have pumping hearts, working lungs, and steady, if irregular, brain activity. They're as alive as you and I, just angrier and more... mutated" Floyd
"You know, as the scientist, you're pretty much guaranteed to die regardless. I guess you can do all the experiments you want." Lt. Morgan
Lt. Morgan and Floyd talk about the possible origin of the zombies, which leads them to a new World Map location, the Frozen Wasteland. This mission became available some time after 2.3 Patch was released, added in a minor update.
This mission can be completed by either fighting the Ninja encounter that appears (with Perkins alone, who doesn't stand a chance), or begin training a Ninja Trooper at the Barracks.
The Ninja Tryouts mission encounter appears in the player's outpost. In this fight, Lt Morgan is accompanied by 5 Ninja Troopers against a small assortment of troops who don't stand a chance.
Reward: 2,500 Gold
Next Mission: None.
Trivia: This mission is named after the song Vanila Ice sings at the end of Teenage Mutant Ninja Turtles II: The Secret of the Ooze.
2 battles invade the player's outpost, one is the weak version of an Elder Sandworm and the other consist of your typical assortment (Excluding the adults). But the player is only allowed to use one provided unit : the Big Game Hunter. He deals more damage than you might think to these armored units!
Build the Pen with 1000 Wood (No Boar Pen required, just turn in the wood.)
Herd the Wild Boars! (Battle)
Reward: 400
This battle will feature perkins (300 hp), so just put some other, hard hitting units on the second row. Only the boar with curly hair can attack the second row.
help raiders defeat the 3 renegade raiders so elder taos can have a peaceful dawnbringer festival.
Raider unit and perkin will help you in these battle.
Note: A special encounter called Raider Kids' Tank will appear on the player's outpost. The battle consists of Lt. Morgan, Zoey, and three Mortars against the Raider Kids' Mini Tank.
Reward: 750 XP
Next Mission: You'll Have to Pay for This Mess you Made