The Raider Watchtower is the first and weakest of the Raider Watchtowers, which act as a defense against attackers. It has 135 HP and 65 Armor, totaling to 200. Players begin encountering this enemy defensive unit at Level 15.
Similar to player-trainable defensive structures, the Raider Watchtower protects buildings and land within its defensive radius. It is immune to Stun (), Cold Environment, and Poison damage, though, like all defenses, it can be Frozen ().
It also has a second attack, Anti-Air Cannonball, which focuses solely on air units, dealing 32-48 -type damage with the same amount of armor piercing and offense as its primary attack. Its secondary attack also deals minor splash damage to air units flanking the Watchtower's main air target.