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Economic ConceptsEdit

There are a few in-game economic concepts that are closely related to the game's Resources and Currencies, but which are not really resources or currencies themselves. These concepts (along with the game's Currencies and Tier 1 Resources) constitute the bread & butter of Battle Nations as you begin your quest for expansion. Players learn many techniques over time, to maximize resource gain.

XPEdit

Resource-xp
Experience Points (or XP) represents the players' progress within the game. Players accumulate XP through producing and collecting Goods, collecting taxes, completing Missions, and earning 30 Victory Points from the Head-to-Head online battles. If enough XP is accumulated throughout a Level, you will level up, thereby unlocking new buildings and units for your army. Currently the maximum level is level 70 . Once level 70 is reached, the player has to level up once more to enter Prestige mode and can earn Stars with XP.

PopulationEdit

Population Icon
Population represents workers, which are what constitutes your workforce. You can assign workers to buildings to keep them running. To increase your population you must build Houses. Your maximum population is determined by your level, although the Permits Office can be built to increase the maximum population, regardless of your level.

Note: Soldiers in your army are not included in the population count.

TimeEdit

Resource-time
Time is how long it takes for a construction job, goods, or unit production to complete. Generally speaking, the maximum amount of time required for a job is anytime under one and a half days, while the minimum seems to be three seconds (excluding Decorations).

Note: Nanopods may be used to speed up most build times. Each Nanopod is worth 1-hour of time.

CurrenciesEdit

Battle Nations uses several forms of in-game currency, which can be used to purchase various units, buildings, or in-game advantages.

GoldEdit

Resource-Gold
Gold is the most basic resource in the game, and arguably the most abundant one. It can be obtained through tax collection from the players' houses, Goods production, and battle rewards. Generally, Gold is considered one of the less limiting resources, since it can be obtained from everywhere and the Gold rewards are quite high, ranging in the thousands. However, because of this, Gold is also a resource that is used everywhere, from Land Expansions to Goods Production.

If you attempt to purchase something but do not have enough Gold, the game will offer to sell it at a rate of 200 Gold per Nanopod. However, since the 3.5.1 Patch, it is possible to buy Gold for a significantly lower cost in the build menu.

Name Cost Resource-nanopod Gold Gold
Gold purse Purse 25 Nanopods 6,500 Gold
Gold pile Pile 50 Nanopods 16,250 Gold
Gold sack Sack 100 Nanopods 39,000 Gold
Gold chest Chest 250 Nanopods 113,750 Gold
Gold vault Safe 500 Nanopods 260,000 Gold
Gold mountain Mountain 1,000 Nanopods 650,000 Gold

NanopodsEdit

Resource-nanopod
Nanopods are used to buy premium items (units or structures) within the game, and cost real money to buy. One can also get them through promotions websites such as Tapjoy.com, by converting Black Nanopods and by leveling up, as well as winning some in PvP or other events, such as Boss Strikes and limited-time missions.
They can be used to hurry production/construction/healing time at a rate of one Nanopod per hour, rounded up. In single-player battles, a single Nanopod can be used to heal Stat-HP 100 to a single unit, though this "takes" the player's turn and thus wastes an attack.
Nanopods can also be used to purchase other resources, at the following rates:
Resource Cost
Resource-stone Resource-wood Resource-iron Resource-coal
Resource-oil Resource-concrete Resource-lumber Resource-steel
49 for Resource-nanopod 1
Resource-merit 2 for Resource-nanopod 1
Resource-black nanopod Resource-nanopod 5 each
Resource-bars Resource-gear Resource-skull Resource-tooth Resource plasma Resource-nanopod 10 each
Resource-laurels Resource-widget Resource-powder Resource-necklace Resource-nanopod 50 each

Z2 PointsEdit

Z2LivePoints
Z2 Points can be obtained through completing in-game Achievements. Once earned, they can be used to buy special items such as the Humvee, Hacienda, and the Durian Orchard. Outside of Battle Nations, they can also be spent in Trade Nations for decorations or buildings.

Z2Live points may also be earned in other games made by the developer, Z2Live. Currently, they can be earned in Trade Nations, where it is actually possible to earn a sizable amount of points with minimal effort. A current list of Z2Live games can be accessed in game by tapping on your player icon in the upper left corner of the screen.

VPEdit

VictoryPoint
Victory Points (or VP for short) are obtained by participating in 'random PvP' matches. Each battle rewards 1 VP to the loser and 4 VP to the winner. In sufficient quantities, these can be used to gain random prizes, including Gold, XP, Bars, Gears, and in rare cases even Nanopods.

A 24 Hour countdown timer starts as soon as a player tries to find a match. After the counter expires, the player's VP total is reset to 0.

There are currently 4 Tiers of VP Rewards, requiring at least 10, 20, 30, and 40 VP (respectively). There appears to be no benefit to obtaining more than 40 VP at a time. There's a small chance of getting a reward when you win a PvP battle after obtaining 40 VP within one day. The chances displayed are the probability of getting a specific reward, subsequent to the chance of actually getting a reward.

These include:

Player Level Possible Rewards
1-4Resource-nanopod 1 (100%)
5-9Resource-nanopod 2 (50%)
Resource-gear 3-5 (25%)
Resource-bars 3-5 (25%)
10-14Resource-nanopod 3 (34)%
Resource-gear 3-6 (33%)
Resource-bars 3-6 (33%)
15-19Resource-nanopod 6 (16%)
Resource-gear 4-6 (42%)
Resource-bars 4-6 (42%)
20-24Resource-nanopod 12 (8%)
Resource-gear 4-7 (46%)
Resource-bars 4-7 (46%)
25-29Resource-nanopod 25 (4%)
Resource-gear 5-8 (48%)
Resource-bars 5-8 (48%)
30-44Resource-nanopod 50 (2%)
Resource-gear 5-9 (49%)
Resource-bars 5-9 (49%)
45-55Resource-nanopod 75 (2%)
Resource-gear 6-10 (49%)
Resource-bars 6-10 (49%)
56-65Resource-nanopod 100 (2%)
Resource-gear 7-11 (49%)
Resource-bars 7-11 (49%)
66+Resource-nanopod 100 (2%)
Resource-gear 8-12 (49%)
Resource-bars 8-12 (49%)

Note: Gold and XP rewards excluded!

PvP EnergyEdit

Resource pvp energy
PvP Energy is a resource added in the 4.5 Patch. To participate in Asynchronous battles, players need PvP Energy which is generated by the Arena at a rate of 1 per hour.

Tier 1 ResourcesEdit

Tier 1 resources are natural resources that are collected, harvested, or mined from nature. With the exception of Coal and Oil, you will utilize all these resources almost immediately as you start the game, and will continue to need them throughout the entire game.

Resource tier1@2x
The Tier 1 resource bar

StoneEdit

RockNode
Resource-stone
Stone is used to build the most basic buildings, and can later be transformed into Concrete. It is also used in training Sandbags and Frontier Chuckers. Stone is found in Stone Outcrops. To obtain it, you must build a Stone Quarry. This is the first resource you will harvest.

WoodEdit

ForrestNode
Resource-wood
Wood also constitutes the building material for most basic buildings, and can later be transformed into Lumber. Wood is found in Dense Forests. To obtain it, you must build a Logging Camp.

IronEdit

IronNode
Resource-iron
Iron is used to build many buildings. It is also extensively used to train, heal/repair and upgrade units. In combination with Coal, it can be used to make Steel. Iron is found in Iron Deposits. To obtain it, you must build an Iron Mine. As a key ingredient in the training and healing/repairing of almost all non-Nanopod units and in Steel production, it is the most important resource in the game.

CoalEdit

CoalNode
Resource-coal
Coal is used, in combination with Iron, to make Steel through the use of a Steel Mill. It is found in Coal Deposits. To obtain it, you must build a Coal Mine.

OilEdit

OilNode
Resource-oil
Oil is used to build and repair certain Vehicles. Oil is found in Oil Fields. To obtain it, you must build an Oil Pump.

Tier 2 ResourcesEdit

Tier 2 resources are required in the more advanced stages of the game, to build and produce buildings and units that are more sophisticated and powerful.

Each of the Tier 2 resources must be manufactured using specialized manufacturing 'plants' or 'mills'. The manufacturing process works similar to how normal Shops produce goods, except that these manufacturing plants consume natural (Tier 1) Resources (and time), instead of Gold. Refer to the page of each manufacturing building for details.

Tip: To maximize Tier 2 production, place your buildings where visitors (Friends) will see them immediately when they open your world. This makes its easy for them to help you.

Resource tier2@2x
The Tier 2 resource bar

ConcreteEdit

Resource-concrete
Concrete is used to build more advanced buildings. Stone is transformed into Concrete through the use of a Concrete Plant or the premium Advanced Concrete Plant.

LumberEdit

Resource-lumber
Lumber is used to build more advanced buildings. It is also used to train and upgrade specific units. Wood is transformed into Lumber through the use of a Lumber Mill or the premium Advanced Lumber Mill.

SteelEdit

Resource-steel
Steel is used to build more advanced buildings. It is also extensively used to train, heal/repair and upgrade units. Iron and Coal are transformed into Steel through the use of a Steel Mill or the premium Advanced Steel Mill.

Tier 3 ResourcesEdit

Tier 3 resources are required for the production of special buildings and units. They can be obtained through the completion of certain Missions, by occupying/raiding/assisting certain buildings and as a reward in PvP or Boss Strikes. They also have a chance of dropping when defeating specific enemies on your land and on the world map.

Resource tier3@2x
The Tier 3 resource bar

GearsEdit

Resource-gear
Gears are instrumental in building certain advanced Vehicles, as well as healing and ranking them.

Gears can be converted into Widgets through the use of a Refinement Facility. Players have a base storage capacity of 100 Gears.

Gears can be earned by occupying factories.

BarsEdit

Resource-bars
Bars are used to train Soldiers and certain Ships, as well as healing and ranking them. They are also used to build a SpecOps Center. The icon for Bars is the same as the US military insignia for the rank of Captain.

The easiest ways to obtain Resource-bars Bars are to occupy another player's SpecOps Center or to simply receive them as a Boss Strike Tier reward. Additionally, they can be obtained through PvP, through Fight a Friend or as a reward after gaining VictoryPoint 40 Victory Points. Winning battles in Asynchronous PvP can also yield small amounts of Bars. Also, one can assist a friend's Barracks, Frontier Recruitment HQ or Mercenary Vault for a small chance of receiving a bar (10%).

Another alternative for obtaining Bars is defeating Silver Wolf encounters. All repeatable Bosses drop a considerable amount of Bars when defeated as well.

Lastly players can exchange one Resource-star Prestige Star for one Bar at the Hall of Bounty.

Bars can be converted into Laurels through the use of a Refinement Facility. Players have a base storage capacity of 100 Bars.

SkullsEdit

Resource-skull
Skulls are used to build Raider Training Camps and Sandworm Ranches, as well as to train and heal Allied Raider units. Skulls are earned through missions involving Raiders, as well by defeating random Raider encounters (in your own camp or in your friends').

Based upon player reports, random Raider encounters seem to have a Skull drop rate of approximately 10% (i.e. rewards include 1 Skull per 10 wins on average). It is unclear whether this rate depends at all on the level of the player or the Raiders. During the Raider Invasion events, drop rate of Skulls was multiplied by 5. The drop rate of Skulls was also increased during the Raiders vs. Bottle Rockets event. At higher levels, there will be occasional invasions from the raider lieutenants; these battles generally yield 3 Skulls each. Raider encounters featuring Sarin, Tronk or Crazy Blades yield a higher amount of Skulls than regular Raider encounters.

Skulls can be converted into Powder through the use of a Refinement Facility. Players have a base storage capacity of 100 Skulls.

TeethEdit

Resource-tooth
Teeth are used to train, heal and rank Animals and Bigfoots. Teeth can be obtained as a reward from certain missions or battles with animals (Boar, Raptors, Mammoths, Sandworms...), including random encounters invading your or your friends' outposts. They have roughly a 5% drop rate according to most reports. An easy way to earn Teeth would be defeating higher level animals (Elder Sandworm, Raptor Lord etc.) as these battles sometimes yield 3 Teeth.

Teeth can be converted into Necklaces through the use of a Refinement Facility. Players have a base storage capacity of 100 Teeth.

Chemical VialsEdit

Resource-chem
Chemical Vials are a rare resource introduced in the 2.0 Patch. Players begin with a storage capacity of 10 for Chemical Vials, but can construct Chemical Storage Facilities to increase capacity.

Chemical Vials can be won as a rare battle reward from Rebel army encounters (e.g. in the Heartland World Map) that include chem-based units. Players can also gain Chemical Vials by raiding or occupying other players' Chemical Weapons Lab and Chemical Storage Facilities or by collecting them from the Chemical Reservoir.

Players can use Chemical Vials to train Chem Troopers, Bio Grenadiers, and Light Chemical Tanks. Players can also use them to heal all of the above, including the Resource-nanopod-costing Heavy Chemical Tanks.

Chemical Vials (together with Oil) can be converted into Plasma through the use of a Plasma Refinery.

Tier 4 ResourcesEdit

These resources were introduced with the 2.2 Patch, and are used to upgrade units to rank 6 and above, and train a few advanced units. All Tier 4 resources are made by processing Tier 3 resources at the Refinement Facility, which can be found in your Shops Menu (rather than Resources). All Tier 4 resources take 18 hours to produce.

Some special enemies, like the Ancient Construct and the Ancient Sentinel, can drop some tier 4 resources.

Resource tier4@2x
The Tier 4 resource bar

WidgetsEdit

Resource-widget
Widget is made by refining 5 Gears. They are mostly used to upgrade Vehicles to Rank 6 and above as well as training/repairing some higher level Vehicles and premium units.

Players have a base storage capacity of 100 Widgets.

LaurelsEdit

Resource-laurels
Laurel is made by refining 5 Bars. They are mostly used to upgrade Soldiers to Rank 6 and above, as well as training/healing higher level Soldiers and premium units.

Players have a base storage capacity of 100 Laurels.

NecklacesEdit

Resource-necklace
Necklace is made by refining 5 Teeth. They are mostly used to upgrade Animals, the Melee Sentinel Fragment and Ranged Sentinel Fragment to Rank 6.

Necklaces are also a rare healing cost for some premium units like the Mammoth Tank.

Players have a base storage capacity of 100 Necklaces.

PowderEdit

Resource-powder
Powder is made by refining 5 Skulls. They are mostly used to upgrade certain Allied Raiders to Rank 6.

Powder is also a rare healing cost for some premium units like the Blood Ninja.

Players have a base storage capacity of 100 Powder.

PlasmaEdit

Resource plasma
Plasma is a resource introduced in the 4.0 Patch. This resource is used to train, upgrade and heal Plasma-based units (with the exception of the Plasma Field Technician). Chemical Vials together with Oil can be converted into Plasma through the use of a Plasma Refinery.

Players have a base storage capacity of 100 Plasma.

Tier 5 ResourcesEdit

These resources were introduced in the 1.4 Patch, and are used to train/build special units and buildings.

Resource tier5@2x
The Tier 5 resource bar

PrestigeEdit

Resource-star
Prestige is something you can achieve once you’ve hit the current level cap (or MAX level). Once you hit the cap, you’ll need to fill up your XP bar one more time to enter Prestige mode. You’ll know if you’re in Prestige mode if your XP bar turns blue.

While in Prestige mode, you can earn Resource-star 15 Prestige Stars for every time you fill up the XP bar (Resource-xp 347,400).

Stars can be used to get powerful units at the Prestigious Academy and Prestige Decorations. Prestige Decorations change with every major update so they are only available for a limited time. In addition, you can trade your Stars at the Hall of Bounty for XP, Bars and Gears.

When the level cap is raised again, your XP bar will revert to orange and you will need to reach the cap again to enter Prestige mode.

MeritsEdit

Resource-merit
Merits are earned randomly when you assist a friend or NPC at their outpost. You can assist a friend/NPC five times every 24 hours. Merits can also be earned by defeating Angry Civilians. They are needed for training certain units, like the Junior Officer, and the Arsonist and later in the game, Silver Wolves at the Mercenary Vault and Frontier units at the Frontier Recruitment HQ. Most importantly, they can be used to buy a 25% SP Boosts.

Black NanopodsEdit

Resource-black nanopod
Black Nanopods are a type of resource introduced in the 2.3 Patch. They can only be earned by defeating Infected encounters (on the world map and at the players outpost) and through Boss Strike. Higher level infected can sometimes drop 2 Black Nanopods.

By constructing a Black Nanopod Facility, you can convert five Black Nanopods into one "pure" Nanopod. Alternatively, players can infect their Soldiers using five Black Nanopods at the Infection Test Facility. Infected Soldiers will turn into one of many Mutated specimens.

Wilderness FeaturesEdit

Around the outpost area are a few natural features which either must be built around or can be exploited. The resource deposits are only the most blatant form. Wilderness features, on the other hand, can be exploited through Player versus Player combat; raiding and occupying them will generate a small amount of resources appropriate to the type of feature.

TreesEdit

Trees

Trees are found in large groupings, and can be sold off to clear area and generate wood (10 wood resources for each tree sold). As of the 2.9.1 Patch, all trees can be rearranged for decorative purposes as well. You can only move trees in the squares you've cleared.

There is also a secret buried in the Northern Forest, but it will take some specific planning to reach it.

RocksEdit

Rocks

Rocks can be found either clustered together around mountains or sitting individually in small hills. Rocks cannot be moved and block all construction. Be very aware of purchasing districts with rocks in them, and have a plan for what you will do to work around them.

MountainsEdit

Mountains

Mountains are large, taking up most of a district and cannot be removed. However, they are one of the few targets of raids or occupations which will generate small amounts of Iron.

WaterEdit

Screen Shot 2012-12-10 at 2.59.46 AM

Water cannot be moved, removed, or built upon. It produces nothing when raided or occupied.

Start a Discussion Discussions about Resources

  • Add Friends Here

    112 messages
    • Add me: Akselouise, Level 45, active player!
    • Add me lordporygonz level 36 very active but way behinds on story no lumber mill, and sometimes can't play due to parents school, etc
  • Lack of skulls

    7 messages
    • The SW infantry die pretty easily. The vehicles don't die as easily... :T
    • now with the new PvP system, I can't use up my skulls fast enough, I literally have 108 and nothing to do with them

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