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Saboteur icon
Saboteur
Unit Type Soldier
Player Level Req. Level 20
Building Required Barracks level 5
Blocking None
Defense
(Max Rank)
Stat-HP 225

Overview[]

The Saboteur first made an appearance during the Greenborough missions, added in 1.3 Patch. He is like any other named NPC, joining the player's force for only certain missions, yet starts at Rank 1 and gains Resource-SP. (Note that Resource-SP earned with the NPC does not carry over to the Barracks' unit because both are considered different types of units).

For a short period of time (6/8/2012-6/11/2012), the Saboteur was available for training at the Barracks, for 55 Resource-nanopod. As of the 2.1 Patch, the Saboteur was permanently added to the Barracks, albeit for 65 Resource-nanopod.

The Saboteur is very similar to the Demolitionist, except the Demolition Charge can do some major damage, although with a lengthier cooldown compared to that of the Demolitionist's zero cooldown, also the Demolitionist is indirect targeting, while the saboteur is contact (backstab). Another advantage is that the Saboteur can be upgraded with a pistol attack at rank 2, allowing some rather weak anti-infantry capabilities. (The NPC version unlocks the pistol at rank 1)

The Saboteur excels at destroying vehicles, especially support vehicles, mainly due to the massive amounts of damage delivered in Demolitions Charge. Compared to the Demolitionist, a premium is being paid for the increased damage and being available at a much earlier level. While the latter has more charges and reduced cooldown, the player isn't using extra turns to deliver that damage. With increased ranks, the Saboteur can tear down a Peacemaker into pieces with a single attack.

At later levels, the Saboteur is rendered obsolete by the availability of another premium unit, the Guerrilla, and it is questionable if this unit is worth the price tag.

Attacks[]

Ammo: AmmoIcon 2
Reload: 8 Rounds
Saboteur C4 Damage
Attack Icon UnitAbility demoCharge exp icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-5
Line of Fire Contact (Back)
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 50%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage explosive Damage 108-162 118-178 129-194 140-210 151-226 162-243
Stat-Offense Offense 28 28 33 38 48 53
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 4
Reload: 3 Rounds
Saboteur Shoot Damage
Attack Icon UnitAbility gun 1shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 2
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Suppression Mod x0
Research Cost Resource-time 24m, Resource-nanopod 10
Rank 1 2 3 4 5 6
Damage piercing Damage - 37-45 40-49 44-53 47-57 51-61
Stat-Offense Offense - 46 51 56 66 71
Stat-Critical Crit - 20% 20% 20% 20% 20%

Statistics[]

Saboteur Ranks
1 2 3 4 5 6
Resource-SP SP N/A 3,900 8,840 20,800 45,750 149,750
Stat-HP HP 150 165 (+15) 180 (+15) 195 (+15) 210 (+15) 225 (+15)
Stat-Bravery Bravery 25 30 (+5) 35 (+5) 40 (+5) 45 (+5) 45
Black shield Defense 60 65 (+5) 70 (+5) 75 (+5) 85 (+10) 90 (+5)
Stat-Dodge Dodge 30 35 (+5) 40 (+5) 45 (+5) 55 (+10) 60 (+5)
Stat-Ability Ability Slot 1 2 (+1) 2 2 2 2
Promotion Cost N/A Resource-time 4h
Gold 13,264
Steel 4,950
Resource-time 12h
Gold 37,872
Steel 6,300
Resource-time 1d
Gold 101,992
Steel 7,800
Bars 5
Resource-time 2d
Gold 246,976
Steel 9,475
Bars 14
Resource-time 2d
Gold 544,185
Steel 11,325
Resource-laurels 4
Promotion Reward N/A XP 1,600 XP 2,600 XP 3,900 XP 5,400 XP 7,100
PvP Unit Value 15 17 20 22 24 27
Resource-SP SP Reward 60 68 80 88 96 108
Gold Gold Reward 300 340 400 440 480 540

Cost[]

Training Cost — Barracks
Level 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 13h 12m 12h 36m 12h 11h 24m 10h 48m 9h 36m 8h 24m 7h 12m 6h 4h 48m 3h 36m
Resource-nanopod Nanopods 65 65 65 65 65 65 65 65 65 65 65
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 3h 3h 3h 3h 3h 2h 42m 2h 24m 2h 6m 1h 48m 1h 12m
    Gold Gold 10,800 9,000 7,200 6,480 5,760 5,040 4,680 4,320 3,960 3,600
    Steel Steel 1,215 1,013 810 729 648 567 527 486 446 405
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 2h 42m 2h 42m 2h 42m 2h 42m 2h 42m 2h 24m 2h 6m 1h 48m 1h 30m 54m
    Gold Gold 9,360 7,560 5,760 5,040 4,320 3,600 3,240 2,880 2,520 2,160
    Steel Steel 1,053 851 648 567 486 405 365 324 284 243

    Trivia[]

    • The Saboteur's left eye appears to be glowing red suggesting he might be a cyborg.
    • Much like The Guerrilla, the saboteur appears to fire its gun three times but the damage only applies once.
    • When viewing the attacks in game the saboteur appears to be holding their hand over their ear with the gun aimed at the enemies while in game they stand with the pistol up next to their head.

    Updates[]

    2.6 Patch

    • Promotion Resource-SP requirements increased.

    2.2 Patch

    • Promotion costs now include Bars.
    • Unit Value reduced: Rank 1: 13→12, Rank 2: 16→14, Rank 3: 18→16, Rank 4: 20→18, Rank 5: 22→20

    2.1 Patch

    • Permanently added to Barracks list of trainable units.
    • Build cost increased to 65 Resource-nanopod, from 55 Resource-nanopod.
    • Promotion Resource-SP requirements reduced.
    • Demolition Charge/C4
      • Can target Ground units, previously restricted to Vehicles, Tanks and structural defenses.
      • Offense lowered to 28 from 32.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle Saboteur front idle Saboteur back idle
    Demolitions Charge Saboteur front attack1 Saboteur back attack1
    Demolitions Charge (Hit) Saboteur front attack2 Saboteur back attack2
    Silenced 9mm Saboteur front attack3 Saboteur back attack3
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