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Salamander

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S flame heavy icon
Salamander
Unit Type Soldier
Player Level Req. Level 39
Building Required Barracks level 9
Blocking Partial
Defense
(Max Rank)
Stat-HP 300
Damage crushing 100%
Damage fire 75%
Damage piercing 100%
Stat-Armor 150
Damage crushing 25%
Damage fire 25%
Damage piercing 25%
"This isn’t any ordinary Flame Trooper, because this guy is Armored! The enemy better be ready to get crispy."
— 2.2 Patch Notes

OverviewEdit

The Salamander is a premium unit that costs Resource-nanopod 50 and is in fact a buffed Flame Trooper.

The Salamander is an infantry unit that relies on bulk and damage over time in order to maximize effectiveness. It starts with a combined Stat-HP and Stat-Armor of Stat-Armor-HP 300, along with 3 attacks, but only 2 ability slots: a range 1 "wide" flame attack, a straight-ahead 3-range flame attack, and a powerful melee attack.

The Damage fire-type damage attack options are restricted to the Salamander's positioning on the battlefield as the flame attacks spread out from its space. These attacks also have the added bonus of armor piercing, but this quality is only applied on the initial damage and not the damage-over-time damage. Both these attacks also have their own pool of ammo, so the Salamander will have very little downtime between attacks and reloading.

The Salamander's Gauntlet weapon is unusual in that it is a melee attack that inflicts Damage explosive type damage and inflicts a StatusEffect-fire damage-over-time effect. Very few units have defenses against Damage explosive type damage, and because of this, Beat Down is effective against most units. It can mostly remove armor in a single blow and the Damage fire damage-over-time can greatly cripple armored units. A critical hit can even destroy many armored vehicles in a single attack. This attack option is an ideal choice before the third ability slot is unlocked.

The Salamander is considered a good buy because of its high damage output, low Resource-nanopod cost, HP and Armor pool, and versatility. This unit performs particularly well against Critters - the fire-based attacks are a boon and the armor stands up pretty well to the poisonous attacks of Sandworms and Spiderwasps. However, caution should be used when fighting in PvP and against Raiders and Silver Wolves- they may have explosive attacks that will cut down Salamanders very quickly. However, it still has reasonable resistance against piercing damage.  

AttacksEdit

Ammo: AmmoIcon 3
Reload: 8 Rounds
Salamander SprayFlame Damage
Attack Icon UnitAbility flame 3wide icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Direct (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x1.25
Effects StatusEffect-fire 60% (2 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 58-96 63-105 69-115 75-124 81-134 87-144
StatusEffect-fire DoT 38→19 42→21 46→23 50→25 54→27 58→29
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 3
Reload: 8 Rounds
Salamander DeepFlame Damage
Attack Icon UnitAbility flame 4deep icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship Yes check
Rank Available 1
Range 1-4
Line of Fire Precise (Fixed)
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x1.25
Effects StatusEffect-fire 60% (2 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 58-96 63-105 69-115 75-124 81-134 87-144
StatusEffect-fire DoT 38→19 42→21 46→23 50→25 54→27 58→29
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon 2
Reload: 6 Rounds
Salamander BeatDown Damage
Attack Icon FirePunch icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1
Line of Fire Direct
Ammo Used 1
Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x0
Effects StatusEffect-fire 100% (3 Turns)
Rank 1 2 3 4 5 6
Damage explosive Damage 111-150 122-165 133-180 144-195 155-210 166-225
StatusEffect-fire DoT 65→22 72→24 78→26 85→28 91→30 98→33
Stat-Offense Offense 46 51 56 61 66 71
Stat-Critical Crit 15% 15% 15% 15% 15% 15%
Class infantry-light Crit vs. Soldiers 20% 20% 20% 20% 20% 20%

StatisticsEdit

Salamander Ranks
1 2 3 4 5 6
Resource-SP SP N/A 7,100 16,470 36,350 79,525 265,825
Stat-HP HP 200 220 (+20) 240 (+20) 260 (+20) 280 (+20) 300 (+20)
Stat-Armor Armor 100 110 (+10) 120 (+10) 130 (+10) 140 (+10) 150 (+10)
Stat-Armor-HP Total 300 330 (+30) 360 (+30) 390 (+30) 420 (+30) 450 (+30)
Stat-Bravery Bravery 35 40 (+5) 45 (+5) 50 (+5) 55 (+5) 60 (+5)
Black shield Defense 40 40 50 (+10) 50 65 (+15) 70 (+5)
Stat-Dodge Dodge 10 10 20 (+10) 20 35 (+15) 40 (+5)
Stat-Ability Ability Slot 2 2 3 (+1) 3 3 3
Promotion Cost N/A Resource-time 4h
Resource-Gold 24,144
Resource-steel 6,300
Resource-time 12h
Resource-Gold 70,560
Resource-steel 7,020
Resource-time 1d
Resource-Gold 178,256
Resource-steel 8,527
Resource-bars 5
Resource-time 2d
Resource-Gold 429,184
Resource-steel 10,192
Resource-bars 15
Resource-time 2d
Resource-Gold 772,740
Resource-steel 11,970
Resource-laurels 5
Promotion Reward N/A Resource-xp 1,800 Resource-xp 2,900 Resource-xp 4,300 Resource-xp 5,900 Resource-xp 7,700
PvP Unit Value 25 29 32 35 39 42
Resource-SP SP Reward 100 116 128 140 156 168
Resource-Gold Gold Reward 500 580 640 700 780 840

CostEdit

Training Cost — Barracks
Level 9 10 11 12 13 14 15
Resource-time Time 12h 36m 11h 12m 9h 48m 8h 24m 7h 5h 36m 4h 12m
Resource-nanopod Nanopods 50 50 50 50 50 50 50
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 3h 30m 3h 30m 3h 30m 3h 30m 3h 30m 3h 9m 2h 48m 2h 27m 2h 6m 1h 24m
Resource-Gold Gold 24,000 20,000 16,000 14,400 12,800 11,200 10,400 9,600 8,800 8,000
Resource-steel Steel 2,400 2,000 1,600 1,440 1,280 1,120 1,040 960 880 800
Resource-bars Bars 2 2 1 1 1 1 1 1 1 1
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 3h 9m 3h 9m 3h 9m 3h 9m 3h 9m 2h 48m 2h 27m 2h 6m 1h 45m 1h 3m
Resource-Gold Gold 20,800 16,800 12,800 11,200 9,600 8,000 7,200 6,400 5,600 4,800
Resource-steel Steel 2,080 1,680 1,280 1,120 960 800 720 640 560 480
Resource-bars Bars 2 2 1 1 1 1 1 1 1 1

TriviaEdit

  • This unit appears to have been inspired by Firebats, a flamethrower based heavy infantry from the Starcraft series.
  • This unit may have been inspired by the Battletech universe's Elemental infantry equipped with inferno rockets and flame throwers, commonly referred to as Salamanders.

UpdatesEdit

2.2 Patch (hotfix)

  • Gauntlets: Beat Down attack now properly expends 1 ammo.

2.2 Patch

  • Unit added.

GalleryEdit

AnimationsEdit

Weapon Animation
Idle S flame heavy front idle S flame heavy back idle
Deep Flame S flame heavy front attack1 S flame heavy back attack1
Spray Flame S flame heavy front attack2 S flame heavy back attack2
Beat Down S flame heavy front attack3 S flame heavy back attack3

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