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Shops Compared By TypeEdit

FoodEdit

Demand Food
Food objects are provided by buildings such as the Farm, Bakery, Field, Convenience Store, Protein Factory, and Organic Grocer. They are the earliest items which can be made, and possess the highest amount of demand.

For a high daily Resource-Gold income the player can build bakeries first as those give a high gold profit and don't drain the food demand much. The bakeries can be replaced by convenience stores later at a higher level to maximize profit. As an added bonus both of those building types profit a lot from decorations.

If the player wants a lot of Resource-Gold and Resource-xp at low level and is able to play continuously for a length of time harvesting cabbage every 5 minutes in a few farms helps to level up quickly.

Farm Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Cabbage .0833h 12 31 48.02 124.05
Artichoke 1h 80 220 26.67 73.33
Leafy Greens 6h 215 578 11.94 32.11
Budda Hand 12h 355 990 9.86 27.5
Daikon 24h 550 1499 7.64 20.82
Notes Unlocks at level 1


Bakery Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Soggy Matzo 2h 55 357 6.88 44.63
Rockhard Muffin 4h 105 674 6.56 42.13
Gritty Bagel 8h 165 1045 5.16 32.66
Sundried Crumpet 18h 300 1898 4.17 26.36
Lumpy Cornbread 24h 350 2200 3.65 22.92
Notes Unlocks at level 5


Field Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Quinoa 1h 140 165 46.67 55
Rice 3h 220 248 24.44 27.56
Sorghum 6h 375 426 20.83 23.67
Amaranth 12h 620 729 17.22 20.25
Wheat 24h 960 1127 13.33 15.65
Notes Unlocks at level 11


Convenience Store Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Gummi Sandworms .0833h 22 60 66.03 180.07
Big Swig Soda 1h 162 449 40.5 112.25
Week-Old Hotdogs 3h 249 685 20.75 57.08
Warmish Taquitos 6h 422 1160 17.58 48.33
Unfair-Trade Coffee 12h 704 1939 14.67 40.4
StoneStar Energy Drink 24h 1083 2978 11.28 31.02
Notes Unlocks at level 35


Protein Factory Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Sludgy Paste 2h 210 248 26.25 31
Pasty Grits 4h 400 481 25 30.06
Gritty Mush 8h 620 743 19.38 23.22
Mushy Gruel 18h 1130 1333 15.69 18.51
Oatmeal 24h 1325 1581 13.8 16.47
Notes Unlocks at level 13 for Resource-nanopod 30


Organic Grocer Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Local Produce .25h 270 319 270 319
Organic Meats 2h 631 424 78.88 53
Artisan Cheese 4h 676 798 42.25 49.88
Whole Grain Bread 8h 1059 1248 33.09 39
Sulfate Free Wine 18h 1916 2258 26.61 31.36
Truffle Oil 24h 2254 2657 23.48 27.68
Notes Unlocks at level 39 for Resource-nanopod 175

ToolsEdit

Demand Tools
Tools are made at the Tool Shop, Machine Shop and the Research Lab. The Machine Shop is a good XP/Wkr/Hr upgrade from the Tool Shop however if the player sells his tool shops he may have to rebuild them now and then (taking 10 minutes) to complete missions.

The Machine Shop is surpassed at level 61 by the non demand shop Solar Power Plant in XP/Wkr/Hr for most durations, even if the Machine Shop has a blue arrow. Only the 2 and 4 hour jobs with blue arrows give a bit higher XP/Wkr/Hr , but only for a short duration.


Tool Shop Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Noisy Chainsaw 2h 100 261 12.5 32.63
Jackhammer 4h 180 495 11.25 30.94
Arc Welder 8h 280 770 8.75 24.06
Imapct Wrench 18h 510 1403 7.08 19.49
Rivet Gun 24h 600 1650 6.25 17.19
Notes Needed to produce goods for a lot of missions.


Machine Shop Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Industrial Pounder 2h 165 454 20.63 56.75
Mechanical Squeezer 4h 310 852 19.38 53.25
Gas-Powered Twister 8h 485 1306 15.16 40.81
Electro-Geared Cutter 18h 880 2379 12.22 33.04
Pneumatic Smasher 24h 1035 2846 10.78 29.65
Notes Needed to produce goods for a lot of missions.


Research Lab Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Glowing Lab Rat 2h 250 338 31.25 42.25
Plasma Sphere 4h 420 784 26.25 49
Portal 8h 780 1639 24.38 51.22
Supercollider 18h 1005 1326 13.96 18.42
Mini Black Hole 24h 1510 5904 15.73 61.5
Notes Needed to produce goods for a lot of level 66+ missions.


Zoey's Tool Shop Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Jet Powered Hedge Clipper 2h 215 1377 35.83 229.5
Motorized Hammer 4h 403 2585 33.58 215.42
Plasma Torch 8h 631 4048 26.29 168.67
Turbo Allen Wrench 18h 1141 7317 21.13 135.5
Rivet Machine Gun 24h 1342 8610 18.64 119.58
Notes Unlocked at level 5 and costs 120 Resource-nanopod

SpiceEdit

Demand Spice
Spices are provided only by the Greenhouse. Demand should be managed closely when using more than one at lower levels.
Greenhouse Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Pepper 1h 170 481 56.67 160.33
Ginger 3h 260 715 28.89 79.44
Mace 6h 450 1238 25 68.78
Saffron 12h 750 1238 20.83 34.39
Cinammon 24h 1150 3135 15.97 43.54
Notes Unlocked at level 8 and costs 150 Resource-nanopod.

The only spice demand shop currently in the game.

MeatEdit

Demand Meat
Meat is provided through the Raptor Ranch, Boar Pen, Sandworm Ranch, Frontier Butcher and the Cannery and the nanopods costing Mammoth Pen and Ramsey's BBQ.

The Boar Pen is a good upgrade in XP/Wkr/hr compared to the Raptor Ranch and gives about the same as the later nanopods costing Mammoth Pen. The Sandworm Ranch gives even more more XP/Wkr/hr then the previous mentioned for all jobs below 24 hours. And the Frontier Butcher is the best non nanopod XP/Wkr/hr meat demand shop there is. The best including nanopod shops is the Ramsey's BBQ by far.

When going for Resource-Gold income, the Sandworm Ranch is excellent, but the Cannery is a good second as not only does it give excellent rewards on it's own, it also profits from better decorations to boost the income. Finally the cannery doesn't require the heavy 20 Resource-skull building cost.


Raptor Ranch Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Raptor Nugets 1h 90 262 30 87.33
Buffalo Raptor Wings 3h 140 372 15.56 41.33
General Mo's Raptor 6h 240 660 13.33 36.67
Velociraptor Breast 12h 400 1100 11.11 30.56
Raptor Tail Cutlet 24h 615 1705 8.54 23.68
Notes Unlocked at level 8.

Needed for a lot of missions.


Boar Pen Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Crispy Boar Bacon 2h 175 206 29.17 34.33
Spiral Cut Honey Boar 4h 320 385 26.67 32.08
90% Boar-Meat Hotdogs 8h 505 591 21.04 24.63
Pickled Boar Feet 18h 910 1073 16.85 19.87
Deli-Sliced Boar Meat 24h 1075 1265 14.93 17.57
Notes Unlocked at level 9.

Needed for a lot of missions.


Sandworm Ranch Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Sandworm Sashimi .0833h 20 124 80.03 496.2
Orten's Crunchy Sandworm 1h 150 962 50 320.67
Cold Sandworm Ceviche 3h 225 1430 25 158.89
Worm & Tumbleweed Gumbo 6h 380 2475 21.11 137.5
Fillet O' Sandworm 12h 640 4098 17.78 113.83
Cured Sandworm Hide 24h 980 6325 13.61 87.85
Notes Unlocked at level 23 after Fear is a Lonely Hunter.

Needed for a mission.


Cannery Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Jelly Fish Jelly 2h 85 550 14.17 91.67
Sardines 4h 162 1045 13.5 87.08
Fish Heads 8h 255 1650 10.63 68.75
Lobster Traps 18h 460 2942 8.52 54.48
Tuna 24h 540 3465 7.5 48.13
Notes Unlocked at level 26 and needed for a few naval missions.


Frontier Butcher Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Sandworm Salami .25h 196 231 196 231
Boar Pastrami 2h 261 308 32.63 38.5
Raptor Shank 4h 490 578 30.63 36.13
Pickled Raptor Eggs 8h 768 904 24 28.25
Sliced Mammoth Trunks 18h 1388 1636 19.28 22.72
Head Cheese 24h 1633 1925 17.01 20.05
Notes Unlocked at level 41.

Needed for a lot of missions.


Mammoth Pen Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Fried Mastadon Ears 2h 165 1072 27.5 178.67
Mammoth Trunk Satay 4h 310 2008 25.83 167.33
Mammoth Steak 8h 485 3108 20.21 129.5
Mammoth Leather 18h 880 5747 16.3 106.43
Mammoth Prime Rib 24h 1030 6682 14.31 92.81
Notes Unlocked at level 29 and costs Resource-nanopod 50.


Ramsey's BBQ Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Molasses Baked Beans 2h 472 531 78.67 88.5
Smoked Hot Links 4h 864 839 72 69.92
Raptor Brisket 8h 1363 1031 56.79 42.96
Slow Smoked Mammoth Ribs 18h 2457 1876 45.5 34.74
Pulled Boar with Slaw 24h 2902 2205 40.31 30.63
Notes Unlocked at level 35 and costs Resource-nanopod 150.

DrinkEdit

Demand Drink
Drinks are produced in the Hall of Remembrance, Distillery and Water Filtering Plant, the nanos costing building Brewery, Cocktail Lounge and also in the time limited Ice Factory and meet their own special Demand category. Breweries and Cocktail Lounges have a fairly significant edge on the non nanopod buildings from an XP perspective, however the player will need the Distillery and Water Filtering Plant to complete a lot of missions.
Hall of Remembrance Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Greenstrap Rum 3h 190 523 15.83 43.58
Green "Tea" 6h 320 866 13.33 36.08
Remembrance Whiskey 24h 1200 1430 12.5 14.9
Notes Can be build at level 15.

You can only build 1 Hall of Remembrance. Remembrance Whiskey requires building level 10.


Ice Factory Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Ice Cubes 2h 130 550 16.25 68.75
Snow Cones 8h 425 825 13.28 25.78
Ice Sculpture 16h 900 1650 14.06 25.78
Notes Only 1 could be build at level 15, but was a time limited building so no longer available to all.

Snow Cones require building level 3. Ice Sculpture requires building level 6.


Distillery Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Turpentine 1h 120 344 30 86
Riot Punch 3h 190 523 15.83 43.58
Moonshine 6h 320 866 13.33 36.08
Hooch 12h 530 1457 11.04 30.35
Fire Water 24h 815 2241 8.49 23.34
Notes Can be build at level 19.

Is needed for a lot of missions.


Water Filtering Plant Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Cup of Water 2h 420 1389 52.5 173.63
Gallon of Water 4h 780 2365 48.75 147.81
Barrel of Water 8h 1005 3080 31.41 96.25
Bathtub of Water 18h 1510 6338 20.97 88.03
Swimming Pool of Water 24h 1950 7590 20.31 79.06
Notes Can be build at level 62.

Is needed for a some missions.


Brewery Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Cloudy Dishwater 2h 200 234 25 29.25
Fermented Backwash 4h 365 426 22.81 26.63
Raptor Sweat 8h 570 660 17.81 20.63
Cactus Juice 18h 1030 1210 14.31 16.81
Gunmetal Brew 24h 1200 1430 12.5 14.9
Notes Can be build at level 11 for 25 Resource-nanopod.


Cocktail Lounge Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Whiskey and Cola 2h 624 1716 78 214.5
Vodka Martini 4h 1169 3215 73.06 200.94
Real Martini 8h 1832 5038 57.25 157.44
Tkatch 18h 3314 9111 46.03 126.54
Corn n' Oil 24h 3898 10719 40.6 111.66
Notes Can be build at level 52 for 100 Resource-nanopod.

GoodsEdit

Demand Goods
Goods are provided by the Sweatshop, Uniform Factory and Orphanage and the Resource-nanopod costing buildings Plantation and Recycling Plant.

The Sweatshop gives around half the XP/Wkr/Hr the Uniform Factory gives. The Plantation beats both but costs 70 Resource-nanopod to build and differs from the two shops previously mentioned in that it receives it's bonuses from agricultural boosts like the farm and the field and can be build earlier then both at level 18. The Orphanage, unlocked at level 49, has even better rewards XP/Wkr/Hr goods demand shop for most job durations, the highest from all non nanopods good shops, but the jobs cost gold to complete. Only the Recycling Plant, costing 120 Resource-nanopod, gives even better rewards, namely over +50% more XP and rewarding gold for each task.

When going for a high gold income, the sweatshops give the best MGP/Wkr/Hr from all the non Resource-nanopod shops. However the Resource-nanopod costing buildings are far superior, certainly the Recycling Plant is the best here as well.


Sweatshop Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Steel-Toed Boots 2h 85 550 10.63 68.75
Thick Gloves 4h 160 1045 10 65.31
Itchy Coveralls 8h 255 1650 7.97 51.56
Hazmat Suit 18h 460 2942 6.39 40.86
Hard Hat 24h 540 3465 5.63 36.09
Notes Unlocked at level 24 after the mission Run of the Mill.

It is used extensively for making goods needed to complete missions.


Uniform Factory Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Battle Helmet .0833h 20 55 60.02 165.07
Gas Mask 1h 150 427 37.5 106.75
Orange Shoulderpads 3h 235 646 19.58 53.83
Jackboots 6h 400 1086 16.67 45.25
Battle Trenchcoat 12h 660 1815 13.75 37.81
Dress Trenchcoat 24h 1000 2805 10.42 29.22
Notes Unlocked at level 32.

It is used extensively for making goods needed to complete missions.


Orphanage Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Arts and Crafts 2h 420 -240 52.5 -30
Ancient Language 4h 800 -450 50 -28.13
Recess 8h 1240 -720 38.75 -22.5
Small Arms Repair 18h 2260 -1290 31.39 -17.92
Story Time 24h 2650 -1500 27.6 -15.63
Notes Unlocked at level 49.


Plantation Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Bamboo 1h 210 577 70 192.33
Nettle 3h 320 880 35.56 97.78
Jute 6h 550 1540 30.56 85.56
Sisal 12h 910 2400 25.28 66.67
Cotton 24h 1400 3795 19.44 52.71
Notes Unlocked at level 18 for 70 Resource-nanopod.


Recycling Plant Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Banana Peels 2h 686 1964 85.75 245.5
Old Newspapers 4h 1285 3677 80.31 229.81
Bottles and Cans 8h 2015 5764 62.97 180.13
Garbage 18h 3645 10425 50.63 144.79
Rusted Tank 24h 4287 12268 44.66 127.79
Notes Unlocked at level 65 for 120 Resource-nanopod.

SecurityEdit

Demand Security
There are 3 non time limited shops for Security, Ramsey's Workout Emporium, the Home Security Store and the Resource-nanopod costing Home Defense Expo. There is also time limited reward shop Fireworks Stand but that one is not available to all players any more.

The Home Defense Expo is a good buy in the game in terms of XP value compared to Resource-nanopod cost. The 24-hour job is always a blue arrow item (not reflected in the calculations as the amount of bonus varies) in addition to usually 1 other item, which makes it unique compared to other shops. The player can buy 6 Expos for the same price as a single Organic Grocer. If the player is planning to buy more than one or two it really helps if the player understands how demand works and knows how to manage it. If the player does, this shop will generate an enormous amount of XP.


Ramsey's Workout Emporium Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Push Ups 2h 185 -277 23.13 -34.63
Weights 4h 295 -520 18.44 -32.5
Sit Ups 8h 495 -814 15.47 -25.44
Cycling 18h 985 -1473 13.68 -20.46
Yoga 24h 1110 -1733 11.56 -18.05
Notes Unlocked at level 15.

Ramsey's Workout Emporium cannot be leveled up. You can only build 1 of this shop.


Home Security Store Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Arsenal Locker .0833h 22 60 66.03 180.07
Security Camera 1h 165 454 41.25 113.5
Panic Room 3h 253 696 21.08 58
Bomb Sniffing Boar 6h 429 1180 17.88 49.17
Steel Plated underwear 12h 715 1966 14.9 40.96
Security Station 24h 1100 3025 11.46 31.51
Notes Unlocked at level 36.

Needed to produce goods for a number of missions.


Home Defense Expo Goods Efficiency
Workers Required: 4
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Spike-Trap Doormat .25h 180 214 180 214
Exploding Lawn Gnome 2h 240 283 30 35.38
Flame-Turret Flamingo 4h 451 531 28.19 33.19
Trained Guard Raptor 8h 706 830 22.06 25.94
Automatic Sentry Gun 18h 1277 1507 17.74 20.93
Electric Shock Doorbell 24h 1503 1771 15.66 18.45
Notes Unlocked at level 16 and costs 30 Resource-nanopod.

Electric Shock Doorbell always has a blue demand arrow so it will get a varying 50% to 150% bonus XP.


Fireworks Stand Goods Efficiency
Workers Required: 1
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Short Fireworks Show 1h 50 -1000 50 -1000
Long Fireworks Show 4h 200 -4000 50 -1000
Notes It was unlocked from level 15 up after completing the event missions.

Time limited reward shop and not available to everyone any more.

Non-Demand ShopsEdit

The shops in this category don't use up any demand but also can't have a demand (blue arrow) bonus.

The Durian Orchard has a good XP output compared to many other buildings at that level, but costs 5 of the rare Z2LivePoints which the player might want to save for a Hacienda later on. The Dragonfruit, Breadfruit and Rambutan Orchards are probably not worth it to buy for the XP rewards only. The Banana Stand gives decent XP/Wkr/Hr at the level it becomes available, and it can be a good investment for XP if the player is out of demand a lot. While it is rather expensive to build, it has the bonus that the player can sell it off later and get most of the gold invested in it back. The Solar Power Plant gives the most XP/Wkr/Hr of all the regular non-demand shops, can be build more than once, and gives more XP/Wkr/Hr compared to a lot of Demand buildings. The Fireworks Pile, when fully upgraded gives by far the most XP/Wkr/Hr but was a time limited building and takes a lot of gold to fully upgrade.


Durian Orchard Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
XP 12h 500 900 13.89 25
Notes Unlocked at level 8 and costs 5 Z2LivePoints

Players may only have one Durian Orchard at any time.


Dragonfruit Orchard Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
XP 8h 160 300 6.67 12.5
Notes Unlocked at level 9 after the mission A Terrible Boar - Part 5.


Fireworks Pile Goods Efficiency
Workers Required: 1
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Level 1 12h 130 - 10.83 -
Level 2 12h 195 - 16.25 -
Level 3 12h 260 - 21.67 -
Level 4 12h 325 - 27.08 -
Level 5 12h 390 - 32.5 -
Level 6 12h 455 - 37.92 -
Level 7 12h 520 - 43.33 -
Level 8 12h 585 - 48.75 -
Level 9 12h 650 - 54.17 -
Level 10 12h 715 - 59.58 -
Notes Unlocked at level 15.

This building was time limited available. Only 1 can be build.


Breadfruit Orchard Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
XP 2h 75 125 12.5 20.83
Notes Unlocked at level 21 and costs 35 Resource-nanopod.


Rambutan Orchard Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
XP 24h 725 1200 10.07 16.67
Notes Unlocked at level 27 and costs 45 Resource-nanopod.


Banana Stand Goods Efficiency
Workers Required: 2
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
XP 16h 500 250 15.63 7.81
Notes Unlocked at level 34.


Annual Jubilee Charity Drive Goods Efficiency
Workers Required: 2
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Level 1 8h 130 450 8.13 28.13
Level 2 8h 195 675 12.19 42.19
Level 3 8h 260 900 16.25 56.25
Level 4 8h 325 1125 20.31 70.31
Level 5 8h 390 1350 24.38 84.38
Level 6 8h 455 1575 28.44 98.44
Level 7 8h 520 1800 32.5 112.5
Level 8 8h 585 2025 36.56 126.56
Level 9 8h 650 2250 40.63 140.63
Level 10 8h 715 2475 44.69 154.69
Notes This building was a limited time shop available during the Annual Jubilee Charity Drive event.

Only 1 can be build.


Solar Power Plant Goods Efficiency
Workers Required: 3
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
XP 24h 2500 1500 34.72 20.83
Notes Unlocked at level 61.
Ceremonial Hearthstone Goods Efficiency
Workers Required: 2
Item Resource-time XP Max Gold Profit XP/Wkr/Hr MGP/Wkr/Hr
Scareraptor 12h 295 - 12.29 -
Sandworm Skin 24h 450 - 9.38 -
Bloody Heart 48h 695 - 7.24 -

Shops Compared By XP OutputEdit

Notes:

  • Clicking the arrows in the column headings allows you to sort the table by that category.
  • The last two columns present averages (XP per hour, and XP per worker per hour). Results may vary depending on the player's attentiveness to the shop.

Less than 1-Hour Jobs XP OutputEdit

Shop Product Time Workers XP/hour XP/Wkr/Hr
Farm Cabbage 5 min 3 144 48
Convenience Store Gummie Sandworms 5 min 4 264 66
Organic Grocer Resource-nanopod Local Produce 15 min 4 1080 270
Uniform Factory Battle Helmet 5 min 4 240 60
Home Security Store Arsenal Locker 5 min 4 264 66
Home Defense ExpoResource-nanopod Spike-Trap Doormat 15 min 4 720 180
Sandworm Ranch Sandworm Sashimi 5 min 3 240 80
Frontier Butcher Sandworm Salami 15 min 4 784 196

1-2 Hour Jobs XP OutputEdit

Shop Product Time Workers XP/hour XP/Wkr/Hr
Farm Artichoke 1 hr 3 80 26.67
Field Quinoa 1 hr 3 140 46.67
Bakery Soggy Matzo 2 hr 4 27.5 6.875
Convenience Store Big Swig Soda 1 hr 4 162 40.5
Plantation Resource-nanopod Bamboo 1 hr 3 210 70
Protein Factory Resource-nanopod Sludge Paste 2 hr 4 105 26.25
Organic Grocer Resource-nanopod Organic Meats 2 hr 4 180.5 45.13
Breadfruit Orchard

Resource-nanopod

Breadfruit 2 hr 3 37.5 12.5
Tool Shop Noisy Chainsaw 2 hr 4 50 12.5
Machine Shop Industrial Pounder 2 hr 4 82.5 20.63
Zoey's Tool Shop

Resource-nanopod

Jet Powered Hedge Clippers 2 hr 3 107.5 35.83
Raptor Ranch Raptor Nuggets 1 hr 3 90 30
Boar Pen Crispy Boar Bacon 2 hr 3 87.5 29.17
Sandworm Ranch Orten's Sandowrm 1 hr 3 150 50
Frontier Butcher Boar Pastrami 2 hr 4 130.5 32.63
Mammoth Pen

Resource-nanopod

Fried Mastadon Ears 2 hr 3 82.5 27.5
Ramsey's BBQ

Resource-nanopod

Molasses Baked Beans 2 hr 3 236 78.66
Distillery Turpentine 1 hr 4 120 30
Brewery Resource-nanopod Cloudy Dishwater 2 hr 4 100 25
Cocktail Lounge Resource-nanopod Whiskey and Cola 2 hr 4 312 78
Sweatshop Steel-Toed Boots 2 hr 4 42.5 10.63
Uniform Factory Gas Mask 1 hr 4 165 41.25
Orphanage Arts and Crafts 2 hr 4 210 52.5
Home Security Store Security Camera 1 hr 4 165 41.25
Home Defense Expo

Resource-nanopod

Exploding Gnomes 2 hr 4 120 30
Greenhouse Resource-nanopod Pepper 1 hr 3 170 56.67
Water Filtering Plant Cup of Water 2 hr 4 210 52.5

24 Hour Jobs XP OutputEdit

Shop Product Workers XP/hour XP/Wkr/Hr
Farm Daikon 3 22.92 7.64
Field Wheat 3 40 13.33
Bakery Lumpy Cornbread 4 15.58 3.65
Convenience Store Stone Star Energy Drink 4 45.13 11.28
Plantation Resource-nanopod Cotton 3 58.33 19.44
Protein Factory Resource-nanopod Oatmeal 4 55.21 13.80
Organic Grocer Resource-nanopod Truffle Oil 4 93.92 23.48
Rambutan Orchard

Resource-nanopod

Rambutan 3 30.21 10.07
Tool Shop Rivet Gun 4 25 6.25
Machine Shop Pneumatic Smasher 4 43.13 10.78
Zoey's Tool Shop

Resource-nanopod

Jet Powered Hedge Clippers 3 55.92 18.64
Raptor Ranch Raptor Tail Cutlet 3 25.63 8.54
Boar Pen Deli-Sliced Boar Meat 3 44.79 14.93
Sandworm Ranch Cured Sandworm Hide 3 40.83 13.61
Frontier Butcher Head Cheese 4 68.04 17.01
Mammoth Pen

Resource-nanopod

Mammoth Prime Rib 3 42.92 14.31
Ramsey's BBQ

Resource-nanopod

Pulled Boar with Slaw 3 120.92 40.31
Distillery Fire Water 4 33.96 8.49
Brewery Resource-nanopod Gunmetal Brew 4 50 15.5
Cocktail Lounge Resource-nanopod Corn n' Oil 4 162.42 40.60
Sweatshop Hard Hat 4 22.5 5.63
Uniform Factory Dress Trenchcoat 4 41.67 10.42
Orphanage Story Time 4 110.42 27.60
Home Security Store Security Station 4 45.83 11.46
Home Defense Expo

Resource-nanopod

Electric Shock Doorbell** 4 62.63 15.66
Greenhouse Resource-nanopod Cinnamon 3 47.92 15.97
Water Filtering Plant Swimming Pool of Water 4 81.25 20.31
Solar Power Plant 3 104.17 34.72
Ceremonial Hearthstone Sandworm Skin 2 18.75 9.38

StrategyEdit

XP StrategyEdit

This strategy section is aimed for players trying to maximize their XP output. To do this requires multiple check-ins per day as it is important to max out your production jobs within each demand category.

Choosing the Right ShopsEdit

The most important thing to do is to have the highest XP output shop in each category that the player is able to build or afford in the case of Resource-nanopod shops. To determine the best shop in each category, the player can refer to the efficiency tables at the top of this page. The important column for comparison is XP/Wkr/Hr. To maximize XP/Wkr/Hr income the player can turn off military buildings and/or resource nodes and put the population to work in the XP generating buildings.

This is the order of shops in each category from lowest to highest XP/Wkr/Hr.

Food - Bakery < Farm < Field < Convenience Store < Protein Factory < Organic Grocer
Tools - Tool Shop < Machine Shop < Zoey's Tool Shop < Research Lab
Meat - Raptor Ranch < Boar Pen/Mammoth Pen (both are roughly equal) < Sandworm Ranch < Frontier Butcher < Ramsey's BBQ < Legendary Mammoth Pen (unavailable after 2.8)
Spices - Greenhouse
Drink - Hall of Remembrance < Distillery/Ice Factory < Brewery < Water Filtering Plant < Cocktail Lounge
Goods - Sweatshop < Uniform Factory < Plantation < Orphanage < Recycling Plant
Security - Home Security Store < Ramsey's Workout Emporium < Home Defense Expo

If the player is not yet at the maximum level the player will likely want to keep around lower XP shops as those are needed for missions. Once the player completes all of the missions, you can demolish those to build better shops. The player can always rebuild demolished shops if those are needed again for a mission.

Gold StrategyEdit

This strategy section is aimed for players trying to maximize their Gold output, players often will want this if they don't want to level up to quickly so the unit ranks can keep up or on alt accounts so those can have a lot of gold without having to do a lot of fights. Upgrading the shops to level 4/5 quickly helps a lot in the gold income as does logging in a few times a day to collect the rewards and set up new jobs.

Choosing the Right ShopsEdit

The most important thing to do is to have the highest Resource-Gold output shop in each category that the player is able to build or afford in the case of Resource-nanopod shops. To determine the best shop in each category, the player can refer to the efficiency tables at the top of this page. The important column for comparison is MGP/Wkr/Hr. To maximize MGP/Wkr/Hr income the player can turn off military buildings and/or resource nodes and put the population to work in the Gold generating buildings.

For a good gold income non nano players can start at low level (<25) with a lot of Bakeries (up to 12) combined with 2 Tool Shops, 2 Raptor Ranches and a Distillery and Sweatshop (doesn't need to be precise this amount it's a general indication). As soon as more concrete is available (generally at higher levels) the player can build Sandworm Ranches, replace the bakeries with Convenience Stores and get more of the higher level gold income buildings listed below. Another important thing to note for gold income is to start replacing your houses with Modern Duplex as soon as enough Concrete and Steel is available and replace those with Suburban House when there is enough prestige. Those houses in larger amounts give a substantial boost to the shop income.

Goldboostedbakeries

Buildings with Decorations

For everything it almost goes without saying that players get the most out of it, if they build decorations that boost the gold income of the buildings as the example shown on the right.

This is the recommended order of shops in each category from lowest to highest MGP/Wkr/Hr.

Food - Bakery < Convenience Store
Tools - Tool Shop < Machine Shop < Research Lab
Meat - Raptor Ranch < Cannery < Sandworm Ranch
Spices - Greenhouse
Drink - Hall of Remembrance < Distillery/Ice Factory < Water Filtering Plant
Goods - Orphanage < Uniform Factory < Sweatshop < Plantation < Recycling Plant
Security - Ramsey's Workout Emporium < Home Security Store < Home Defense Expo

See Also Edit

  • The discussions and charts on the Demand page.

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