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The Wimp

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TheWimp
The Wimp
Unit Type Soldier
Player Level Req. Level 12
Barracks
Level Req.
Level 3
Blocking Partial
HP Defense

Damage fire 115%

Notes Deployment limit: 3
"This unit isn’t any good, or is he? You shouldn’t judge a book by its cover. Looks can be deceiving, you know..."
2.2 Patch Notes

Overview

The Wimp is a low-level soldier dealing a mere 7-9 (x3) damage. The attack animation shows the Wimp firing wildly, as if he lacks control of his own gun.

All ranks require an absurdly high Resource-SP and resource costs for promotion, though with extremely little gain in any stats. For the first few ranks, The Wimps gain single points of Stat-HP and Stat-Power increases, so little that they do not even affect the primary attack. However, once The Wimp reaches Rank 6, the stats jump to very high levels, and two new attack options can be researched which will truly reward the player's investment, as long as the player has enough Resource-chem to research these attacks. When the Wimp uses these attacks, he first turns himself into a behemoth, then strikes at the enemy. The Wimp gains an extra 47 Stat-HP at rank 5, allowing the player to put him into more dangerous locations to rank him up faster, considering that he doesn't get killed by stronger enemies. At Rank 6, The Wimp's Stat-HP dramatically rises by 250 Stat-HP and gains two very powerful attacks, the Juiced Hook and Juiced Clap and gains an extra ability slot.

The Juiced Hook will swipe three adjacent spaces in the front row, selectable by The Wimp and not restricted to his position, unlike other "swipe" attacks. The Juiced Clap gives The Wimp a ranged attack of sorts, sending a shock-wave down an entire column that will even get past blocking units. However, these attacks can only be performed from the front row. Both these attacks also do 50% armor piercing and have high critical bonuses against Soldier units.

The Wimp's low cost, short build, and heal time make them ideal for occupying forces and front line fodder. These units excel at dishing out massive amounts of damage to any area on the enemy formation, while players need not protect it or worry about its safety due to its very low heal costs.

In PvP, players tend to find that the best way to deal with opposing Wimps is with Chemical units, which are aided by an extra 15% fire damage taken by The Wimps.  Wimps also cannot hit LTAs or Planes.


Attacks

Ammo: 3
Reload: 3 Rounds
Attacks:
Wimp BustACap Damage
Attack Icon UnitAbility gun 3shot icon
Targetable Unit Types
AirX mark
LTAX mark
SoldierYes check
SniperYes check
VehicleYes check
TankYes check
MetalYes check
CritterYes check
CivilianYes check
Rank Available 1
Damage Type Damage piercing
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Crit 5%
Rank 1 2 3 4 5 6
Stat-Power Damage 7-9 (x3) 7-9 (x3) 7-9 (x3) 7-9 (x3) 8-10 (x3) 11-14 (x3)
Stat-Offense Offense 22 22 22 22 32 52


Ammo:
Attacks:
Wimp JuicedClap Damage
Attack Icon Underdog clap icon
Targetable Unit Types
AirX mark
LTAX mark
SoldierYes check
SniperYes check
VehicleYes check
TankYes check
MetalYes check
CritterYes check
CivilianYes check
Rank Available 6
Damage Type Damage crushing
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 50%
Crit 5%
20% vs. Soldiers
Research Cost Resource-time 2h 24m Resource-Gold 80,000 Resource-laurels 1 Resource-chem 10
Rank 1 2 3 4 5 6
Stat-Power Damage - - - - - 230-345
Stat-Offense Offense - - - - - 86


Ammo:
Attacks:
Wimp JuicedHook Damage
Attack Icon Underdog punch icon
Targetable Unit Types
AirX mark
LTAX mark
SoldierYes check
SniperYes check
VehicleYes check
TankYes check
MetalYes check
CritterYes check
CivilianYes check
Rank Available 6
Damage Type Damage crushing
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 50%
Crit 5%
20% vs. Soldiers
Research Cost Resource-time 2h 24m Resource-Gold 80,000 Resource-laurels 1 Resource-chem 10
Rank 1 2 3 4 5 6
Stat-Power Damage - - - - - 230-345
Stat-Offense Offense - - - - - 86



Statistics

The Wimp Ranks
1 2 3 4 5 6
Resource-SP SP N/A 2,440 6,080 14,600 34,040 186,780
Stat-HP HP 50 51 (+1) 52 (+1) 53 (+1) 100 (+47) 350 (+250)
Stat-Bravery Bravery 5 5 5 5 15 (+10) 50 (+35)
Black shield Defense 40 40 40 40 50 (+10) 60 (+10)
Stat-Dodge Dodge 10 10 10 10 20 (+10) 30 (+10)
Stat-Ability Ability Slot 1 1 1 1 1 2 (+1)
Promotion Cost N/A Resource-time 4h
Resource-Gold 1,000
Resource-iron 500
Resource-time 12h
Resource-Gold 10,000
Resource-iron 3,000
Resource-time 1d
Resource-Gold 100,000
Resource-iron 10,000
Resource-bars 5
Resource-time 2d
Resource-Gold 1,000,000
Resource-steel 8,000
Resource-bars 15
Resource-time 2d
Resource-Gold 1,500,000
Resource-steel 12,000
Resource-laurels 5
Resource-SP SP Rewards 16 20 24 28 64 176
Resource-Gold Gold Rewards 80 100 120 140 320 880
PvP Unit Value 4 5 6 7 49 49

Costs

Training Cost
Building Level 1 7 15
Resource-time Time  6m 30s  5m  1m 30s
Resource-Gold Gold 1000 1000 700


Healing Cost
Hospital Level 1 3 10 Adv. Lvl. 1 Adv. Lvl. 10
Resource-time Time  3m  3m  1m 12s  2m 42s  54s
Resource-Gold Gold 113 75 38 98 23


Trivia

  • There are mentions of "The Wimp" having an ability that makes him kick. Underdog kick icon
  • The Wimp appears to inject himself with a needle, filled with green liquid, before transformation.
  • It appears to be based on Marvel's The Hulk.

Updates

2.8 Patch

  • Deployment of The Wimp limited to 3 per battle.
  • Wimps are now 115% weaker to fire type damage
  • Rank 5 wimps have the same pvp value as a rank 6 wimps
  • R6 wimps PvP unit value increased from 44-49

2.5 Patch

  • Juiced Clap attack pattern reverted to single column, doing full damage.

2.4 Patch

  • Juiced Clap attack pattern changed from single column to H-pattern, doing full damage.

2.2 Patch

  • Unit added.

Gallery

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