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The Wimp

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S trooper underdog front
The Wimp
Unit Type Soldier
Player Level Req. Level 12
Building Required Barracks level 3
Blocking Partial
Defense Stat-HP 350
DamageFireVulnerable 115%
Notes Deployment limit: 3
"This unit isn’t any good, or is he? You shouldn’t judge a book by its cover. Looks can be deceiving, you know..."
2.2 Patch Notes

Overview

The Wimp is a low-level soldier dealing a mere 7-9 (x3) damage. The attack animation shows the Wimp firing wildly, as if he lacks control of his own gun.

All ranks require an absurdly high Resource-SP and resource costs for promotion, though with extremely little gain in any stats. For the first few ranks, The Wimps gain single points of Stat-HP and Stat-Power increases, so little that they do not even affect the primary attack. However, once The Wimp reaches Rank 6, the stats jump to very high levels, and two new attack options can be researched which will truly reward the player's investment, as long as the player has enough Resource-chem to research these attacks. When the Wimp uses these attacks, he first turns himself into a behemoth, then strikes at the enemy. The Wimp gains an extra 47 Stat-HP at rank 5, allowing the player to put him into more dangerous locations to rank him up faster, considering that he doesn't get killed by stronger enemies. At Rank 6, The Wimp's Stat-HP dramatically rises by 250 Stat-HP and gains two very powerful attacks, the Juiced Hook and Juiced Clap and gains an extra ability slot.

The Juiced Hook will swipe three adjacent spaces in the front row, selectable by The Wimp and not restricted to his position, unlike other "swipe" attacks. The Juiced Clap gives The Wimp a ranged attack of sorts, sending a shock-wave down an entire column that will even get past blocking units. However, these attacks can only be performed from the front row. Both these attacks also do 50% armor piercing and have high critical bonuses against Soldier units.

The Wimp's low cost, short build, and heal time make them ideal for occupying forces and front line fodder. These units excel at dishing out massive amounts of damage to any area on the enemy formation, while players need not protect it or worry about its safety due to its very low heal costs.

In PvP, players tend to find that the best way to deal with opposing Wimps is with Chemical units, which are aided by an extra 15% fire damage taken by The Wimps. Wimps also cannot hit LTAs or Planes. Coupled with the fact one can only deploy up to three, the Wimp is often limited to raids and Boss Strikes, where its relatively high power and low heal costs serve to destroy targets economically.

Attacks

Ammo: AmmoIcon 3
Reload: 3 Rounds
Wimp BustACap Damage
Attack Icon UnitAbility gun 3shot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-2
Line of Fire Direct
Ammo Used 1
Cooldown 1 Round
Suppression Mod x0
Rank 1 2 3 4 5 6
Damage piercing Damage 7-9 (x3) 7-9 (x3) 7-9 (x3) 7-9 (x3) 8-10 (x3) 11-14 (x3)
Stat-Offense Offense 22 22 22 22 32 52
Stat-Critical Crit 5% 5% 5% 5% 5% 5%

Ammo: AmmoIcon
Wimp JuicedClap Damage
Attack Icon Underdog clap icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 6
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 50%
Suppression Mod x0.5
Research Cost Resource-time 2h 24m, Resource-Gold 80,000, Resource-laurels 1, Resource-chem 10
Rank 1 2 3 4 5 6
Damage crushing Damage - - - - - 230-345
Stat-Offense Offense - - - - - 86
Stat-Critical Crit - - - - - 5%
Class infantry-light Crit vs. Soldiers - - - - - 20%

Ammo: AmmoIcon
Wimp JuicedHook Damage
Attack Icon Underdog punch icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 6
Range 1
Line of Fire Direct
Cooldown 3 Rounds
Armor Piercing 50%
Suppression Mod x0.5
Research Cost Resource-time 2h 24m, Resource-Gold 80,000, Resource-laurels 1, Resource-chem 10
Rank 1 2 3 4 5 6
Damage crushing Damage - - - - - 230-345
Stat-Offense Offense - - - - - 86
Stat-Critical Crit - - - - - 5%
Class infantry-light Crit vs. Soldiers - - - - - 20%

Statistics

The Wimp Ranks
1 2 3 4 5 6
Resource-SP SP N/A 2,440 6,080 14,600 34,040 186,780
Stat-HP HP 50 51 (+1) 52 (+1) 53 (+1) 100 (+47) 350 (+250)
Stat-Bravery Bravery 5 5 5 5 15 (+10) 50 (+35)
Black shield Defense 40 40 40 40 50 (+10) 60 (+10)
Stat-Dodge Dodge 10 10 10 10 20 (+10) 30 (+10)
Stat-Ability Ability Slot 1 1 1 1 1 2 (+1)
Promotion Cost N/A Resource-time 4h
Resource-Gold 1,000
Resource-iron 500
Resource-time 12h
Resource-Gold 10,000
Resource-iron 3,000
Resource-time 1d
Resource-Gold 100,000
Resource-iron 10,000
Resource-bars 5
Resource-time 2d
Resource-Gold 1,000,000
Resource-steel 8,000
Resource-bars 15
Resource-time 2d
Resource-Gold 1,500,000
Resource-steel 12,000
Resource-laurels 5
Promotion Reward N/A Resource-xp 700 Resource-xp 1,300 Resource-xp 2,200 Resource-xp 3,200 Resource-xp 4,400
PvP Unit Value 4 5 6 7 49 49
Resource-SP SP Reward 16 20 24 28 64 176
Resource-Gold Gold Reward 80 100 120 140 320 880

Costs

Training Cost — Barracks
Level 3 4 5 6 7 8 9 10 11 12 13 14 15
Resource-time Time 6m 5m 45s 5m 30s 5m 15s 5m 4m 45s 4m 30s 4m 3m 30s 3m 2m 30s 2m 1m 30s
Resource-Gold Gold 1,000 1,000 1,000 1,000 1,000 1,000 1,000 950 900 850 800 750 700
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 3m 3m 3m 3m 3m 2m 42s 2m 24s 2m 6s 1m 48s 1m 12s
Resource-Gold Gold 113 94 75 68 60 53 49 45 42 38
Healing Cost
Level 1 2 3 4 5 6 7 8 9 10
Resource-time Time 2m 42s 2m 42s 2m 42s 2m 42s 2m 42s 2m 24s 2m 6s 1m 48s 1m 30s 54s
Resource-Gold Gold 98 79 60 53 45 38 34 30 27 23

Trivia

  • There are mentions of "The Wimp" having an ability that makes him kick. Underdog kick icon
  • The Wimp appears to inject himself with a needle, filled with green liquid, before transformation.
  • It appears to be based on Marvel's The Hulk.
  • When firing its rifle, the Wimp's left hand is not visible.
  • The Wimp does not change colors when seen in an enemy formation, and appears to be taller.

Updates

2.8 Patch

  • Deployment of The Wimp limited to 3 per battle.
  • Wimps are now 115% weaker to fire type damage
  • Rank 5 wimps have the same pvp value as a rank 6 wimps
  • R6 wimps PvP unit value increased from 44-49

2.5 Patch

  • Juiced Clap attack pattern reverted to single column, doing full damage.

2.4 Patch

  • Juiced Clap attack pattern changed from single column to H-pattern, doing full damage.

2.2 Patch

  • Unit added.

Gallery

Animations

Weapon Animation
Idle S trooper underdog front idle S trooper underdog back idle
Rifle S trooper underdog front attack1 S trooper underdog back attack1
Juiced Clap S trooper underdog front attack2 S trooper underdog back attack2
Juiced Hook S trooper underdog front attack3 S trooper underdog back attack3

Start a Discussion Discussions about The Wimp

  • The wimp leveling up

    44 messages
    • true
    • Sorry, I'm only level 33. But I just got my ass kicked in PvP by a level 30 guy with 3 r6 wimps. I lost in less than 30 secs. - RobLo43
  • The Wimp

    4 messages
    • Rebels dont level grind, have you seen their commandos? their rank 1's are our rank 4's
    • Agree. Their tank are much stronger too

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