Introduction[]
Please note that this information is outdated and no longer valid after the 1.3 Patch.
Types of Units & Damage[]
- Units are classified by type, and what kind of damage they deal. Pay attention to unit types and the damage they inflict, because they will live or die depending on how well you understand these concepts.
Types of Damage:
Melee
Fire
Projectile
Explosive
Shell
Types of Units:
Critter (animal)
Light Infantry
Heavy Infantry
Artillery
Vehicle (any vehicle that doesn't have the tank sign)
Tank
Emplacement
Fortress
Damage Modifiers[]
- For the purpose of determining damage modifiers, each damage type is more or less effective, depending which unit it is used against. Here is where the unit and damage types become important; you should try to maintain a good diversity of damage types when you can, so the various enemy forces can be dealt with with minimal casualties.
- Below is the damage modifier table.
1.00 | 1.00 | 1.00 | 1.00 | 0.90 | 0.25 | 0.25 | ||
1.25 | 1.25 | 1.25 | 1.00 | 0.25 | 0.25 | |||
1.00 | 1.15 | 1.15 | 1.00 | 1.00 | 0.25 | 1.00 | 0.25 | |
1.00 | 0.75 | 1.00 | 1.25 | 1.00 | 0.75 | 1.00 | 0.75 | |
0.85 | 0.75 | 1.00 | 1.25 | 1.00 | 1.15 | 1.25 | 1.15 |
- And here is the same table converted into percentages (how much "extra damage" is dealt):
+0% | +0% | +0% | +0% | -10% | -75% | -75% | ||
+25% | +25% | +25% | +0% | -75% | -75% | |||
+0% | +15% | +15% | +0% | +0% | -75% | +0% | -75% | |
+0% | -25% | +0% | +25% | +0% | -25% | +0% | -25% | |
-15% | -25% | +0% | +25% | +0% | +15% | +25% | +15% |