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Introduction[]

Please note that this information is outdated and no longer valid after the 1.3 Patch.


Types of Units & Damage[]

Units are classified by type, and what kind of damage they deal. Pay attention to unit types and the damage they inflict, because they will live or die depending on how well you understand these concepts.



Types of Damage:
Damage melee Melee
Damage fire Fire
Damage projectile Projectile
Damage explosive Explosive
Damage shell Shell

Types of Units:
Class critter Critter (animal)
Class infantry-light Light Infantry
Class infantry-heavy Heavy Infantry
Class artillery Artillery
Class vehicle Vehicle (any vehicle that doesn't have the tank sign)
Class tank Tank
Class emplacement Emplacement
Class fortress Fortress


Damage Modifiers[]

For the purpose of determining damage modifiers, each damage type is more or less effective, depending which unit it is used against. Here is where the unit and damage types become important; you should try to maintain a good diversity of damage types when you can, so the various enemy forces can be dealt with with minimal casualties.
Below is the damage modifier table.
Class critter Class infantry-light Class infantry-heavy Class artillery Class vehicle Class tank Class emplacement Class fortress
Damage melee 1.00 1.00 1.00 1.00 0.90 0.25 0.25
Damage fire 1.25 1.25 1.25 1.00 0.25 0.25
Damage projectile 1.00 1.15 1.15 1.00 1.00 0.25 1.00 0.25
Damage explosive 1.00 0.75 1.00 1.25 1.00 0.75 1.00 0.75
Damage shell 0.85 0.75 1.00 1.25 1.00 1.15 1.25 1.15


And here is the same table converted into percentages (how much "extra damage" is dealt):
Class critter Class infantry-light Class infantry-heavy Class artillery Class vehicle Class tank Class emplacement Class fortress
Damage melee +0% +0% +0% +0% -10% -75% -75%
Damage fire +25% +25% +25% +0% -75% -75%
Damage projectile +0% +15% +15% +0% +0% -75% +0% -75%
Damage explosive +0% -25% +0% +25% +0% -25% +0% -25%
Damage shell -15% -25% +0% +25% +0% +15% +25% +15%
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