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S hunter eagleEye icon
Eagle Eye
Unit Type Soldier-Fast
Player Level Req. Level 65
Building Required Prestigious Academy
Blocking Partial
Defense
(Max Rank)
Stat-HP 260
Damage crushing 100%
Damage fire 100%
Damage piercing 100%
Stat-Armor 40
Damage crushing 50%
Damage fire 75%
Damage piercing 25%
"Living on the Frontier means you have to be ready for anything. Whether it’s a band of Raiders or an armored Sandworm, the Eagle Eye has an arrow for any situation. Equipped with trick shots, status effects and piercing attacks, the Eagle Eye is always prepared."
— 2.9 Patch Notes

Overview[]

The Eagle Eye is a Prestige unit trained in the Prestigious Academy, and is an extremely powerful version of the classic Hunter. Equipped with numerous types of arrows in various quivers, this unit can handle just about any situation. Despite the low cost to train, other than the Star Stars, healing, promoting and unlocking additional weapon options are costly.

The Eagle Eye starts with exceptionally high defensive stats, which are useful since this unit won't be able to withstand any direct hits. At Rank 4, this unit acquires some Stat-Armor Armor points to take advantage of the impressive armor damage reduction.

While most attacks already have impressive critical hit chances, those chances increase at later ranks, albeit slowly.

Below is a brief breakdown of each of the Eagle Eye's attacks:

  • Skill Shot: The most basic attack. With its high chance to crit and high base damage, soldiers and critters will fall quickly to these arrows, even if they're wearing armor. Though it lacks any chance of scoring a critical against vehicles, light vehicles should still be wary because of the high base damage.
  • Ricochet Shot: This is an attack with a unique, circular pattern that does full damage to the initial target, then "ricochets" to other targets for subsequently less damage. Low offense means this is used for softening targets and waiting for the cooldowns of other attacks to refresh, but it can also make for creatively picking off targets.
  • Magnetic Arrow: The answer to tanks (or Metal units to be specific). Few tanks have resistances to Fire, and there's a 50% chance to stun the unit for 4 turns.
  • Taser Arrow: This attack needs to be unlocked. While this can only target specific unit types, the damage is possibly devastating as it combines high crit chances, high base damage and a guaranteed 4-turn stun. The only negative is that this attack will not bring targets down below 10% and thus requires another attack[er] to finish the job.
  • High Ex Arrow: The cost to unlock this attack option is quite high, at 20 Resource-nanopod, and the attack itself is not anything special. Explosive damage is always good, but the damage is lower than other attacks and offers a tiny chance to crit against all units by the time this is unlocked (5% at Rank 4, 10% against vehicles. However, unlocking this attack opens up the pool of ammo in the Heavy Quiver, possibly allowing a single Eagle Eye to attack every turn.
  • Napalm Arrow: The most expensive attack option to unlock for the Eagle Eye, this attack will place a Fire damage-over-time on its target, and less-so on those adjacent to it. While it may seem like meager damage at that rank, the 15% chance critical will definitely bring a smile to the Eagle Eye's face while melting that off the enemy's.

Attacks[]

Ammo: AmmoIcon 4
Reload: 4 Rounds
EagleEye SkillShot Damage
Attack Icon UnitAbility bow aimedShot icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Armor Piercing 75%
Suppression Mod x0.5
Rank 1 2 3 4 5 6
Damage piercing Damage 108-132 118-145 129-158 140-171 151-184 162-198
Stat-Offense Offense 56 61 66 71 76 81
Stat-Critical Crit 0% 0% 5% 5% 10% 10%
Class critter Crit vs. Critters 65% 65% 70% 70% 75% 75%
Class infantry-light Crit vs. Soldiers 25% 25% 30% 30% 35% 35%
Class vehicle Crit vs. Vehicles -10% -10% -5% -5% 0% 0%
EagleEye RicochetShot Damage
Attack Icon UnitAbility arrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Suppression Mod x2 +15
Rank 1 2 3 4 5 6
Damage piercing Damage 108-132 118-145 129-158 140-171 151-184 162-198
Stat-Offense Offense 34 39 44 49 54 59
Stat-Critical Crit 0% 0% 5% 5% 10% 10%
Class critter Crit vs. Critters 25% 25% 30% 30% 35% 35%
Class infantry-light Crit vs. Soldiers 5% 5% 10% 10% 15% 15%
Class vehicle Crit vs. Vehicles -10% -10% -5% -5% 0% 0%

Ammo: AmmoIcon 2
Reload: 4 Rounds
EagleEye HighExArrow Damage
Attack Icon UnitAbility explosiveArrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 4
Range 1-2
Line of Fire Precise
Ammo Used 1
Cooldown 4 Rounds
Weapon Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x0.5
Research Cost Resource-time 1h 12m, Resource-nanopod 20, Resource-laurels 1
Rank 1 2 3 4 5 6
Damage explosive Damage - - - 105-143 113-154 121-165
Stat-Offense Offense - - - 49 54 59
Stat-Critical Crit - - - 5% 10% 10%
Class vehicle Crit vs. Vehicles - - - 10% 15% 15%
EagleEye NapalmArrow Damage
Attack Icon FireArrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle Yes check
Tank Yes check
Metal Yes check
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 6
Range 1-3
Line of Fire Precise
Ammo Used 1
Cooldown 6 Rounds
Weapon Cooldown 2 Rounds
Suppression Mod +15
Effects StatusEffect-fire 100% (3 Turns)
Research Cost Resource-time 2h, Resource-nanopod 25, Resource-laurels 3
Rank 1 2 3 4 5 6
Damage fire Damage - - - - - 76-103
StatusEffect-fire DoT - - - - - 45→15
Stat-Offense Offense - - - - - 93
Stat-Critical Crit - - - - - 15%

Ammo: AmmoIcon 2
Reload: 6 Rounds
EagleEye MagneticArrow Damage
Attack Icon UnitAbility magnetArrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier X mark
Sniper X mark
Vehicle X mark
Tank X mark
Metal Yes check
Critter X mark
Civilian X mark
Sea X mark
Ship X mark
Rank Available 1
Range 1-3
Line of Fire Indirect
Ammo Used 1
Cooldown 4 Rounds
Weapon Cooldown 2 Rounds
Armor Piercing 25%
Suppression Mod x0.5
Effects StatusEffect-stun 50% (3 Turns)
Rank 1 2 3 4 5 6
Damage fire Damage 96-144 105-158 115-172 124-187 134-201 144-216
Stat-Offense Offense 226 231 236 241 246 251
Stat-Critical Crit 0% 0% 5% 5% 10% 10%
EagleEye TaserArrow Damage
Attack Icon UnitAbility taserArrow icon
Targetable Unit Types
Air X mark
LTA X mark
Soldier Yes check
Sniper Yes check
Vehicle X mark
Tank X mark
Metal X mark
Critter Yes check
Civilian Yes check
Sea X mark
Ship X mark
Rank Available 2
Range 1-3
Line of Fire Precise
Ammo Used 1
Cooldown 3 Rounds
Weapon Cooldown 1 Round
Armor Piercing 25%
Suppression Mod x0.5
Effects StatusEffect-stun 100% (3 Turns)
Research Cost Resource-time 24m, Resource-nanopod 15, Bars 5
Notes Cannot lower HP below 10%
Rank 1 2 3 4 5 6
Damage fire Damage - 83-126 91-138 98-149 106-161 114-172
Stat-Offense Offense - 61 66 71 76 81
Stat-Critical Crit - 0% 5% 5% 10% 10%
Stat-Critical Crit vs. Civilians - 40% 45% 45% 50% 50%
Class critter Crit vs. Critters - 65% 70% 70% 75% 75%
Class infantry-light Crit vs. Soldiers - 40% 45% 45% 50% 50%

Statistics[]

Eagle Eye Ranks
1 2 3 4 5 6
Resource-SP SP N/A 5,825 13,100 30,575 72,800 244,600
Stat-HP HP 180 200 (+20) 220 (+20) 230 (+10) 250 (+20) 260 (+10)
Stat-Armor Armor 0 0 0 20 (+20) 20 40 (+20)
Stat-Armor-HP Total 180 200 (+20) 220 (+20) 250 (+30) 270 (+20) 300 (+30)
Stat-Bravery Bravery 50 55 (+5) 60 (+5) 65 (+5) 70 (+5) 75 (+5)
Black shield Defense 70 80 (+10) 85 (+5) 90 (+5) 100 (+10) 105 (+5)
Stat-Dodge Dodge 40 50 (+10) 55 (+5) 60 (+5) 70 (+10) 75 (+5)
Stat-Ability Ability Slot 2 2 3 (+1) 3 4 (+1) 4
Promotion Cost N/A Resource-time 4h
Gold 19,800
Steel 11,700
Resource-time 12h
Gold 56,136
Steel 13,725
Resource-time 1d
Gold 149,936
Steel 15,925
Bars 7
Resource-time 2d
Gold 392,912
Steel 18,275
Bars 14
Resource-time 2d
Gold 888,830
Steel 20,800
Resource-laurels 5
Promotion Reward N/A XP 2,400 XP 3,900 XP 5,600 XP 7,500 XP 9,600
PvP Unit Value 16 18 21 25 28 33
Resource-SP SP Reward 64 72 84 100 112 132
Gold Gold Reward 320 360 420 500 560 660

Cost[]

Training Cost — Prestigious Academy
Resource-time Time 17h 46m
Gold Gold 1,000
Steel Steel 10
Star Stars 45
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 4h 26m 4h 26m 4h 26m 4h 26m 4h 26m 4h 3h 33m 3h 6m 2h 40m 1h 46m
    Gold Gold 46,500 38,750 31,000 27,900 24,800 21,700 20,150 18,600 17,050 15,500
    Resource-laurels Laurels 2 2 1 1 1 1 1 1 1 1
    Resource-widget Widgets 2 2 1 1 1 1 1 1 1 1
    Healing Cost
    Level 1 2 3 4 5 6 7 8 9 10
    Resource-time Time 4h 4h 4h 4h 4h 3h 33m 3h 6m 2h 40m 2h 13m 1h 20m
    Gold Gold 40,300 32,550 24,800 21,700 18,600 15,500 13,950 12,400 10,850 9,300
    Resource-laurels Laurels 2 2 1 1 1 1 1 1 1 1
    Resource-widget Widgets 2 2 1 1 1 1 1 1 1 1

    Trivia[]

    • The Eagle Eye is the first confirmed trainable female unit [1]. The other two female units being the Shadow Agent [2] and the Zombie Slayer which is stated as being female in the mission dialogues.
    • Given the color scheme and name, this unit is perhaps Z2's homemade Marvel Comics' Hawkeye character. There is a female Hawkeye II, but the Eagle Eye appears more like the original male comic book super hero.
    • From the front view the bow has no string but from the rear view the units arm holds the arrow in firing position but the string is straight.

    Updates[]

    4.5 Patch

    • Prestige buildings and units now unlock at Level 65.

    2.9 Patch

    • Unit added.

    Gallery[]

    Animations[]

    Weapon Animation
    Idle S hunter eagleEye front idle S hunter eagleEye back idle
    Light Quiver S hunter eagleEye front attack1 S hunter eagleEye back attack1
    Heavy Quiver S hunter eagleEye front attack2 S hunter eagleEye back attack2
    Special Quiver S hunter eagleEye front attack3 S hunter eagleEye back attack3
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